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Noctowl (Pokémon)/Generation VI learnset
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Revision as of 20:19, 30 October 2020 by
BulbaBot
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← Noctowl
By
leveling up
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Dream Eater
Psychic
Special
100
100
100
100%
15
Clever
2
♥♥
0
01
1
Sky Attack
Flying
Physical
140
140
090
90%
5
Cool
3
♥♥♥
0
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
01
1
Foresight
Normal
Status
0000
—
00—
—%
40
Clever
2
♥♥
1
♥
01
1
Hypnosis
Psychic
Status
0000
—
060
60%
20
Clever
1
♥
3
♥♥♥
05
5
Hypnosis
Psychic
Status
0000
—
060
60%
20
Clever
1
♥
3
♥♥♥
09
9
Peck
Flying
Physical
035
35
100
100%
35
Cool
4
♥♥♥♥
0
13
13
Uproar
Normal
Special
090
90
100
100%
10
Cute
2
♥♥
1
♥
17
17
Reflect
Psychic
Status
0000
—
00—
—%
20
Clever
2
♥♥
0
22
22
Confusion
Psychic
Special
050
50
100
100%
25
Clever
4
♥♥♥♥
0
27
27
Echoed Voice
Normal
Special
040
40
100
100%
15
Beautiful
3
♥♥♥
0
32
32
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
37
37
Air Slash
Flying
Special
075
75
095
95%
15
Cool
1
♥
4
♥♥♥♥
42
42
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
Clever
4
♥♥♥♥
0
47
47
Synchronoise
Psychic
Special
120
120
100
100%
10
Clever
2
♥♥
0
52
52
Extrasensory
Psychic
Special
080
80
100
100%
20
Cool
2
♥♥
1
♥
57
57
Psycho Shift
Psychic
Status
0000
—
100
100%
10
Clever
2
♥♥
0
62
62
Roost
Flying
Status
0000
—
00—
—%
10
Clever
4
♥♥♥♥
0
67
67
Dream Eater
Psychic
Special
100
100
100
100%
15
Clever
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Noctowl
Italic
indicates a move that gets STAB only when used by an Evolution of Noctowl
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Noctowl
Italic
indicates a move that gets STAB only when used by an Evolution of Noctowl
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Agility
Psychic
Status
—
—%
30
Cool
3
♥♥♥
0
Defog
Flying
Status
—
—%
15
Cool
2
♥♥
0
Feather Dance
Flying
Status
—
100%
15
Beautiful
2
♥♥
0
Feint Attack
Dark
Physical
60
—%
20
Clever
2
♥♥
0
Mirror Move
Flying
Status
—
—%
20
Clever
1
♥
0
Night Shade
Ghost
Special
—
100%
15
Clever
3
♥♥♥
0
Sky Attack
Flying
Physical
140
90%
5
Cool
3
♥♥♥
0
Supersonic
Normal
Status
—
55%
20
Clever
3
♥♥♥
0
Whirlwind
Normal
Status
—
—%
20
Clever
3
♥♥♥
0
Wing Attack
Flying
Physical
60
100%
35
Cool
4
♥♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Noctowl in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Noctowl in that game.
Bold
indicates a move that gets
STAB
when used by Noctowl
Italic
indicates a move that gets STAB only when used by an Evolution of Noctowl
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Hyper Voice
Normal
Special
90
100%
10
Cool
2
♥♥
2
♥♥
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Sky Attack
Flying
Physical
140
90%
5
Cool
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Noctowl can be tutored the move in that game
A colored abbreviation in a white box indicates that Noctowl cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Noctowl
Italic
indicates a move that gets STAB only when used by an Evolution of Noctowl
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Noctowl
Italic
indicates a move that gets STAB only when used by an Evolution of Noctowl
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Air Cutter
Flying
Special
060
60
095}}
95%
25
Cool
4
♥♥♥♥
0
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Clever
1
♥
3
♥♥♥
III
IV
V
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Pluck
Flying
Physical
060
60
100}}
100%
20
Cute
3
♥♥♥
0
III
IV
V
Silver Wind
Bug
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Twister
Dragon
Special
040
40
100}}
100%
20
Cool
4
♥♥♥♥
0
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Noctowl
Italic
indicates a move that gets STAB only when used by an Evolution of Noctowl
Click on the generation numbers at the top to see transfer-only moves for other generations