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Scyther (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Scyther
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Vacuum Wave
Fighting
Special
040
40
100
100%
30
Cool
3
♥♥♥
0
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
Cool
3
♥♥♥
0
01
1
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
05
5
Focus Energy
Normal
Status
0000
—
00—
—%
30
Cool
1
♥
0
09
9
Pursuit
Dark
Physical
040
40
100
100%
20
Clever
2
♥♥
1
♥
13
13
False Swipe
Normal
Physical
040
40
100
100%
40
Cool
4
♥♥♥♥
0
17
17
Agility
Psychic
Status
0000
—
00—
—%
30
Cool
3
♥♥♥
0
21
21
Wing Attack
Flying
Physical
060
60
100
100%
35
Cool
4
♥♥♥♥
0
25
25
Fury Cutter
Bug
Physical
040
40
095
95%
20
Cool
3
♥♥♥
0
29
29
Slash
Normal
Physical
070
70
100
100%
20
Cool
4
♥♥♥♥
0
33
33
Razor Wind
Normal
Special
080
80
100
100%
10
Cool
3
♥♥♥
0
37
37
Double Team
Normal
Status
0000
—
00—
—%
15
Cool
1
♥
0
41
41
X-Scissor
Bug
Physical
080
80
100
100%
15
Cool
2
♥♥
1
♥
45
45
Night Slash
Dark
Physical
070
70
100
100%
15
Cool
3
♥♥♥
0
49
49
Double Hit
Normal
Physical
035
35
090
90%
10
Cool
2
♥♥
1
♥
50
50
Air Slash
Flying
Special
075
75
095
95%
15
Cool
1
♥
4
♥♥♥♥
57
57
Swords Dance
Normal
Status
0000
—
00—
—%
20
Beautiful
1
♥
0
61
61
Feint
Normal
Physical
030
30
100
100%
10
Clever
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Scyther
Italic
indicates a move that gets STAB only when used by an evolution of Scyther
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
Cool
4
♥♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM76
TM76
Struggle Bug
Bug
Special
050
50
100}}
100%
20
Cute
2
♥♥
0
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
Cool
2
♥♥
1
♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Scyther
Italic
indicates a move that gets STAB only when used by an evolution of Scyther
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Baton Pass
Normal
Status
—
—%
40
Cute
1
♥
0
Bug Buzz
Bug
Special
90
100%
10
Beautiful
1
♥
4
♥♥♥♥
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Defog
‡
Flying
Status
—
—%
15
Cool
2
♥♥
0
Endure
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Night Slash
Dark
Physical
70
100%
15
Cool
3
♥♥♥
0
Quick Guard
Fighting
Status
—
—%
15
Cool
2
♥♥
0
Razor Wind
Normal
Special
80
100%
10
Cool
3
♥♥♥
0
Reversal
Fighting
Physical
—
100%
15
Cool
1
♥
0
Silver Wind
Bug
Special
60
100%
5
Beautiful
1
♥
0
Steel Wing
‡
Steel
Physical
70
90%
25
Cool
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Scyther in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Scyther in that game.
Bold
indicates a move that gets
STAB
when used by Scyther
Italic
indicates a move that gets STAB only when used by an evolution of Scyther
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bug Bite
Bug
Physical
60
100%
20
Cute
3
♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Scyther can be tutored the move in that game
A colored abbreviation in a white box indicates that Scyther cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Scyther
Italic
indicates a move that gets STAB only when used by an evolution of Scyther
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Morning Sun
Normal
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Scyther
Italic
indicates a move that gets STAB only when used by an evolution of Scyther
Click on the generation numbers at the top to see transfer-only moves for other generations