Scyther (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Vacuum Wave Fighting Special 04040 100100% 30
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
055 Focus Energy Normal Status 0000 00——% 30
099 Pursuit Dark Physical 04040 100100% 20
1313 False Swipe Normal Physical 04040 100100% 40
1717 Agility Psychic Status 0000 00——% 30
2121 Wing Attack Flying Physical 06060 100100% 35
2525 Fury Cutter Bug Physical 02020 09595% 20
2929 Slash Normal Physical 07070 100100% 20
3333 Razor Wind Normal Special 08080 100100% 10
3737 Double Team Normal Status 0000 00——% 15
4141 X-Scissor Bug Physical 08080 100100% 15
4545 Night Slash Dark Physical 07070 100100% 15
4949 Double Hit Normal Physical 03535 09090% 10
5353 Air Slash Flying Special 07575 09595% 20
5757 Swords Dance Normal Status 0000 00——% 30
6161 Feint Normal Physical 03030 100100% 10
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM81 X-Scissor Bug Physical 08080 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
       Baton Pass Normal Status —% 40
      
      
      
  
Bug Buzz Bug Special 90 100% 10
  Counter Fighting Physical 100% 20
      
      
    
Defog Flying Status —% 15
    Endure Normal Status —% 10
       Night Slash Dark Physical 70 100% 15
   Razor Wind Normal Special 80 100% 10
   Reversal Fighting Physical 100% 15
      
   
Silver Wind Bug Special 60 100% 5
      
  
Steel Wing Steel Physical 70 90% 25
  • Moves marked with an asterisk (*) must be chain bred onto Scyther in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Scyther in that game.
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Scyther can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Scyther cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Baton Pass Normal Status —% 40
Pleasant Forest Tailwind Flying Status —% 30
  • A superscript level indicates that Scyther can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Morning Sun Normal Status 0000 00—}}—% 5
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Ominous Wind Ghost Special 06060 100}}100% 5
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see transfer-only moves for other generations