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Marshadow (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Marshadow
Marshadow is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Thunder Punch
Electric
Physical
075
75
100
100%
15
01
1
Fire Punch
Fire
Physical
075
75
100
100%
15
01
1
Ice Punch
Ice
Physical
075
75
100
100%
15
01
1
Copycat
Normal
Status
0000
—
00—
—%
20
01
1
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
01
1
Feint
Normal
Physical
030
30
100
100%
10
01
1
Counter
Fighting
Physical
0000
—
100
100%
20
09
9
Role Play
Psychic
Status
0000
—
00—
—%
10
18
18
Shadow Punch
Ghost
Physical
060
60
00—
—%
20
27
27
Force Palm
Fighting
Physical
060
60
100
100%
10
36
36
Assurance
Dark
Physical
060
60
100
100%
10
45
45
Sucker Punch
Dark
Physical
070
70
100
100%
5
54
54
Drain Punch
Fighting
Physical
075
75
100
100%
10
63
63
Psych Up
Normal
Status
0000
—
00—
—%
10
72
72
Spectral Thief
Ghost
Physical
090
90
100
100%
10
81
81
Laser Focus
Normal
Status
0000
—
00—
—%
30
90
90
Endeavor
Normal
Physical
0000
—
100
100%
5
99
99
Close Combat
Fighting
Physical
120
120
100
100%
5
Bold
indicates a move that gets
STAB
when used by Marshadow
Italic
indicates a move that gets STAB only when used by an Evolution of Marshadow
By
TM
/
TR
Generation VIII
Other generations:
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM00
TM00
Mega Punch
Normal
Physical
080
80
085}}
85%
20
TM01
TM01
Mega Kick
Normal
Physical
120
120
075}}
75%
5
TM03
TM03
Fire Punch
Fire
Physical
075
75
100}}
100%
15
TM04
TM04
Ice Punch
Ice
Physical
075
75
100}}
100%
15
TM05
TM05
Thunder Punch
Electric
Physical
075
75
100}}
100%
15
TM08
TM08
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM09
TM09
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM23
TM23
Thief
Dark
Physical
060
60
100}}
100%
25
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM38
TM38
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM40
TM40
Swift
Normal
Special
060
60
00—}}
—%
20
TM42
TM42
Revenge
Fighting
Physical
060
60
100}}
100%
10
TM43
TM43
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM48
TM48
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM52
TM52
Bounce
Flying
Physical
085
85
085}}
85%
5
TM57
TM57
Payback
Dark
Physical
050
50
100}}
100%
10
TM58
TM58
Assurance
Dark
Physical
060
60
100}}
100%
10
TM59
TM59
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Drain Punch
Fighting
Physical
075
75
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM75
TM75
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM77
TM77
Hex
Ghost
Special
065
65
100}}
100%
10
TM78
TM78
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM86
TM86
Phantom Force
Ghost
Physical
090
90
100}}
100%
10
TM94
TM94
False Swipe
Normal
Physical
040
40
100}}
100%
40
TR07
TR07
Low Kick
Fighting
Physical
0000
—
100}}
100%
20
TR12
TR12
Agility
Psychic
Status
0000
—
00—}}
—%
30
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR21
TR21
Reversal
Fighting
Physical
0000
—
100}}
100%
15
TR24
TR24
Outrage
Dragon
Physical
120
120
100}}
100%
10
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR33
TR33
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TR39
TR39
Superpower
Fighting
Physical
120
120
100}}
100%
5
TR41
TR41
Blaze Kick
Fire
Physical
085
85
090}}
90%
10
TR48
TR48
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TR49
TR49
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TR53
TR53
Close Combat
Fighting
Physical
120
120
100}}
100%
5
TR56
TR56
Aura Sphere
Fighting
Special
080
80
00—}}
—%
20
TR57
TR57
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TR64
TR64
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TR69
TR69
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
TR74
TR74
Iron Head
Steel
Physical
080
80
100}}
100%
15
TR75
TR75
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TR77
TR77
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TR81
TR81
Foul Play
Dark
Physical
095
95
100}}
100%
15
TR85
TR85
Work Up
Normal
Status
0000
—
00—}}
—%
30
TR95
TR95
Throat Chop
Dark
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Marshadow
Italic
indicates a move that gets STAB only when used by an Evolution of Marshadow
By
breeding
Generation VIII
Other generations:
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Marshadow in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Marshadow in that game.
Bold
indicates a move that gets
STAB
when used by Marshadow
Italic
indicates a move that gets STAB only when used by an Evolution of Marshadow
By
tutoring
Generation VIII
Other generations:
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Coaching
Fighting
Status
—
—%
10
Sw
Sh
EP
BD
SP
Poltergeist
Ghost
Physical
110
90%
5
Sw
Sh
EP
BD
SP
Skitter Smack
Bug
Physical
70
90%
10
Bold
indicates a move that gets
STAB
when used by Marshadow
Italic
indicates a move that gets STAB only when used by an Evolution of Marshadow
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
None
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
VII
Echoed Voice
Normal
Special
040
40
100}}
100%
15
VII
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
VII
Jump Kick
×
Fighting
Physical
100
100
095}}
95%
10
VII
Knock Off
Dark
Physical
065
65
100}}
100%
20
VII
Last Resort
Normal
Physical
140
140
100}}
100%
5
VII
Pursuit
×
Dark
Physical
040
40
100}}
100%
20
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
VII
Rolling Kick
×
Fighting
Physical
060
60
085}}
85%
15
VII
Smack Down
Rock
Physical
050
50
100}}
100%
15
VII
Snatch
×
Dark
Status
0000
—
00—}}
—%
10
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Marshadow
Italic
indicates a move that gets STAB only when used by an Evolution of Marshadow
×
indicates a move that
cannot be used in Sword and Shield