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Krabby (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Krabby
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Mud Sport
Ground
Status
0000
—
00—
—%
15
Cute
2
♥♥
0
01
1
Bubble
Water
Special
040
40
100
100%
30
Cute
4
♥♥♥♥
0
05
5
Vice Grip
Normal
Physical
055
55
100
100%
30
Tough
4
♥♥♥♥
0
09
9
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
11
11
Harden
Normal
Status
0000
—
00—
—%
30
Tough
2
♥♥
0
15
15
Bubble Beam
Water
Special
065
65
100
100%
20
Beautiful
2
♥♥
3
♥♥♥
19
19
Mud Shot
Ground
Special
055
55
095
95%
15
Tough
4
♥♥♥♥
0
21
21
Metal Claw
Steel
Physical
050
50
095
95%
35
Cool
4
♥♥♥♥
0
25
25
Stomp
Normal
Physical
065
65
100
100%
20
Tough
4
♥♥♥♥
0
29
29
Protect
Normal
Status
0000
—
00—
—%
10
Cute
2
♥♥
0
31
31
Guillotine
Normal
Physical
0000
—
030
30%
5
Cool
2
♥♥
1
♥
35
35
Slam
Normal
Physical
080
80
075
75%
20
Tough
4
♥♥♥♥
0
39
39
Brine
Water
Special
065
65
100
100%
10
Tough
3
♥♥♥
0
41
41
Crabhammer
Water
Physical
100
100
090
90%
10
Tough
3
♥♥♥
0
45
45
Flail
Normal
Physical
0000
—
100
100%
15
Cute
1
♥
0
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an Evolution of Krabby
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
Cool
4
♥♥♥♥
0
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
Tough
2
♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
Cool
2
♥♥
1
♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an Evolution of Krabby
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Agility
Psychic
Status
—
—%
30
Cool
3
♥♥♥
0
Ally Switch
*
Psychic
Status
—
—%
15
Clever
3
♥♥♥
0
Amnesia
Psychic
Status
—
—%
20
Cute
1
♥
0
Ancient Power
Rock
Special
60
100%
5
Tough
1
♥
0
Bide
Normal
Physical
—
—%
10
Tough
3
♥♥♥
0
Chip Away
*
Normal
Physical
70
100%
20
Tough
2
♥♥
0
Endure
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Haze
*
Ice
Status
—
—%
30
Beautiful
3
♥♥♥
0
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
Slam
Normal
Physical
80
75%
20
Tough
4
♥♥♥♥
0
Tickle
Normal
Status
—
100%
20
Cute
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Krabby in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Krabby in that game.
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an Evolution of Krabby
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Krabby can be tutored the move in that game
A colored abbreviation in a white box indicates that Krabby cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an Evolution of Krabby
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
Cool
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Whirlpool
Water
Special
035
35
085}}
85%
15
Beautiful
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an Evolution of Krabby
Click on the generation numbers at the top to see transfer-only moves for other generations