Sing (move)

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Sing
うたう Sing
Sing VIII.png
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  55%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Sing (Japanese: うたう Sing) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Sing puts the target to sleep. In the handheld games only, Sing can affect a target behind a substitute.

Generations II-V

Pokémon with Insomnia, Vital Spirit or Soundproof as their Ability are unaffected by Sing.

Sing can also be used as part of a Pokémon Contest combination causing Perish Song and Refresh to have their base appeal points doubled if used in the next turn.

Generation VI onward

Sing can once again affect a target behind a substitute. Pokémon under the effect of Sweet Veil are unaffected by Sing.

Sing will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will be raised by one stage.

If powered up by a Normalium Z into Z-Sing, the user's Speed stat is raised by one stage, and the user can use this move regardless of whether the user is affected by Throat Chop or not.

Sing can be used as part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

Description

Games Description
Stad A special Normal-type technique. A soothing melody lulls the target to sleep.
Stad2 A special Normal-type move. A soothing melody lulls the target to sleep.
GSC May cause the foe to fall asleep.
RSE A soothing song lulls the foe into a deep slumber.
ColoXD A soothing song lulls the target into a deep slumber.
FRLG A soothing song in a calming voice lulls the foe into a deep slumber.
DPPtHGSSPBR A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
BWB2W2
XYORAS
SMUSUMPE
SwSh
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0035     Fairy Fairy 13 8 9 7 7 7 7SMUSUM
6PE
1
0036     Fairy Fairy 1 1 1 1 1 1 1 1
0039    
 
Fairy Fairy 1 1 1 1 1 1 1 1
0040    
 
Fairy Fairy 1 1 1 1 1 1 1 1
0113     Fairy Fairy 24 29 29 23 31 31 31SMUSUM
30PE
16
0124    
 
Human-Like Human-Like 20
0131    
 
Monster Water 1 16 1 1 1 1 1 1 5
0173     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 8 8 7 7 7 7 4
0174    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1 1 1
0238    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 25 18 18 18 18 20
0242     Fairy Fairy 23 23 23 31 31 31 16
0300     Field Fairy 13 8DP
11PtHGSS
11 11XY
7ORAS
7
0301     Field Fairy 1 1 1 1 1
0333    
 
Flying Dragon 11 9 9BW
8B2W2
8XY
5ORAS
5 28
0334    
 
Flying Dragon 1, 11 1, 9 1, 9BW
1, 8B2W2
1, 8XY
1, 5ORAS
1, 5 28
0402     Bug Bug 18 18 18 18
0441    
 
Flying Flying 13 13 13 13
0572     Field Field 21 21 21 12
0573     Field Field 1 1 1 1
0648    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 16 16 1, 16
0728     Water 1 Field 25 18
0729     Water 1 Field 28 20
0730    
 
Water 1 Field 28 20
0829     Grass Grass 1
0830     Grass Grass 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0183    
 
Water 1 Fairy
0298    
 
Water 1 Fairy
0311     Fairy Fairy
0312     Fairy Fairy
0775     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0052     Field Field Purified Shadow PokémonXD
0105     Monster Monster Purified Shadow PokémonXD
0115     Monster Monster Purified Shadow PokémonXD
0280     Amorphous Amorphous Purified Shadow PokémonXD
0303     Field Fairy Purified Shadow PokémonXD
0316     Amorphous Amorphous Purified Shadow PokémonXD
0361     Fairy Mineral Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0172     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokémon Center Mystery Egg #1 and #3
New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0327     Field Human-Like PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Singing Pikachu
0052     Field Field Team Rocket Meowth
0133     Field Field Kiyo Eevee
0393     Water 1 Field Recital Piplup
Concert Piplup
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team Sing is a move with 17PP and 100% accuracy. The user targets an enemy in front, while cutting corners, and puts them to sleep if possible. This move is affected by Magic Coat, Taunt and Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 13 and its accuracy to 87%.

Super Smash Bros. series

Sing is Jigglypuff's up special. The move puts all ground-bound users near Jigglypuff to sleep, and does not affect players in the air. The more damage the opponent has taken, the longer they sleep. Unlike most up specials, Sing does not act as a recovery move.

Description

Games Description
MDRB Makes the target go to sleep, causing it to be incapable of action.
MDTDS Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
BSL てきポケモンを すいみんじょうたいにかえる すいみんじょうたいのポケモンは こうどうできない
MDGtI It causes the Sleep status condition to an enemy. With the Sleep status, it can't do anything.
SMD It makes an enemy go to sleep.
Monopoly: Pokémon Exclusive Kanto Edition Use at the end of your turn, everyone else falls asleep! You may immediately take an extra turn.


In the anime

 
Jigglypuff
 
Azurill
 
Kricketune
 
Delcatty
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Pokémon Method
User First Used In Notes
  Jigglypuff sings a beautiful lullaby, causing anyone who hears it to fall asleep, or Jigglypuff releases colored musical notes from its mouth when it sings. When the music notes hit the opponent, it falls asleep.
Jigglypuff (anime) The Song of Jigglypuff Debut
A giant Jigglypuff The Ancient Puzzle of Pokémopolis None
Marina's Pink The Legend of Thunder! None
Lisa Mitchum's Jigglypuff Rough, Tough Jigglypuff None
A Coordinator's Jigglypuff May, We Harley Drew'd Ya! None
A Jigglypuff in Professor Cerise's fantasy Caring for a Mystery! None
  Chansey puts her hands in front of her and sings, making the opponent drowsy and fall asleep.
Multiple Nurse Joy's Chansey Ignorance is Blissey None
  Swablu sings a soothing melody and transparent circles come out of its mouth. Anything that hears the song and is hit with the shockwave instantly falls asleep.
A wild Swablu True Blue Swablu None
  Marill sings a lullaby and multicolored music notes come out of its mouth. When the opponent hears the lullaby, it falls asleep.
Marill (Pikachu shorts) Pikachu's Exploration Club None
  Kricketune puts its scythes together and rubs them against each other. Then, its body starts to glow white and golden music notes come out of its body at the opponent.
Nando's Kricketune Dawn's Early Night! None
  Delcatty sings and multicolored music notes come out of its mouth. When the music notes hit the opponent, the opponent falls asleep.
Lila's Delcatty Battling the Generation Gap! None
  Chingling sings a note and multicolored music notes come out of its mouth.
A Coordinator's Chingling Yes in Dee Dee, It's Dawn! Chingling cannot legally learn Sing
  Chimecho sings a note and multicolored music notes come out of its mouth.
A Coordinator's Chimecho Yes in Dee Dee, It's Dawn! Chimecho cannot legally learn Sing
  Kricketot dances about and it produces a sound of wood wind chimes. Multicolored music notes then come out from in between its antennae and float around.
Nando's Kricketot Last Call - First Round! Kricketot cannot legally learn Sing
  Minccino sings a lullaby and multicolored music notes come out of its mouth. When the opponent hears the lullaby, it falls asleep.
A wild Minccino PK22 None
  Komala sings a lullaby, making its opponent fall asleep.
Samson Oak's Komala Let Sleeping Pokémon Lie! None
  Azurill releases colored musical notes from its mouth when it sings. When the music notes hit the opponent, it falls asleep.
An Azurill in Professor Cerise's fantasy Caring for a Mystery! None


In the manga

In The Electric Tale of Pikachu manga


In the Magical Pokémon Journey manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Pocket Monsters manga


In the Pokémon Zensho manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 唱歌 Cheunggō
Mandarin 唱歌 Chàng​gē
  Czech Zpěv
  Danish Sang
  Dutch Zang
  Finnish Laulu
  French Berceuse
  German Gesang
  Greek Νανούρισμα
  Hindi गाओ Gao
  Indonesian Menyanyi
  Italian Canto
  Korean 노래하기 Noraehagi
  Polish Śpiew
Portuguese   Brazil Canção (TCG, manga)
Canção de Ninar (early anime)
Cantar (The Official Pokémon Handbook)
  Portugal Canção de Ninar
  Romanian Cântecul
  Serbian Pevanje
  Spanish Canto
  Swedish Sång
  Turkish Şarkı
  Vietnamese Hát


Variations of the move Sing
  Grass WhistleSingSupersonic


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.