Category:Game mechanics
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 17 subcategories, out of 17 total.
Pages in category "Game mechanics"
The following 200 pages are in this category, out of 452 total.
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N
P
- Pal Park
- Paralysis (status condition)
- Performance
- Personality value
- Petting
- Phenomenon
- Photography
- Physical move
- Picnic
- Pika Prompts
- Pikachu and Pichu (Pinball)
- Player Search System
- Plusle Switch and Minun Switch
- Poison (status condition)
- Poké Job
- Poké Mart data structure (Generation I)
- Poké Pelago
- Poké Portal News
- Poké Radar
- Poké Ride
- Poké Spot
- Poké Transfer
- Poké Transporter
- Pokédex (HOME)
- Pokédex (Pinball)
- Pokédex (Stadium)
- Pokédex data structure (Generation III)
- Pokédex flags
- Pokémon availability
- Pokémon Bank
- Pokémon battle
- Pokémon battle (Masters)
- Pokémon battle (Mystery Dungeon)
- Pokémon breeding
- Pokémon Camp
- Pokémon data structure (Generation I)
- Pokémon data structure (Generation II)
- Pokémon data structure (Generation III)
- Pokémon data structure (Generation IV)
- Pokémon data substructures (Generation III)
- Pokémon Day Care
- Pokémon Egg
- Pokémon evolution data structure (Generation III)
- Pokémon evolution data structure (Generation IV)
- Pokémon Global Link
- Pokémon HOME
- Pokémon level up learnset data structure (Generation IV)
- Pokémon Link
- Pokémon Lottery Corner
- Pokémon Mart (Pinball)
- Pokémon Mart and Pokémon Center (Ruby Field)
- Pokémon Mart Gate and Evo Gate
- Pokémon Nursery
- Pokémon Panel
- Pokémon Refresh
- Pokémon species data structure (Generation I)
- Pokémon species data structure (Generation II)
- Pokémon species data structure (Generation III)
- Pokémon species data structure (Generation IV)
- Pokémon Tower (Mystery Dungeon)
- Pokémon-Amie
- Pokérus
- Pokéstar Studios
- Poliwag and Psyduck (Pinball)
- Power
- Power Up
- PP
- Primal Reversion
- Priority
- Prize money
- Protection
- Pseudorandom number generation
- Purification
- Purify Chamber
R
S
- Safari Zone
- Same-type attack bonus
- Sand tile
- Sandwich
- Sandwich recipe
- Save
- Save data bonus
- Save data structure (Generation I)
- Save data structure (Generation II)
- Save data structure (Generation III)
- Save data structure (Generation IV)
- Save data structure (Generation VIII)
- Scripted battle
- Season (game mechanic)
- Season (GO)
- Secret Technique
- Seeding
- Semi-invulnerable turn
- Serial code
- Shadow Pokémon
- Shadow Pokémon (GO)
- Shadow Raid
- Sheen
- Shiny Leaf
- Shiny Pokémon
- Signpost
- Size and weight variation
- Sky Battle
- Sleep (status condition)
- Sleep type
- Smoothness
- Snag Ball
- Snag Machine
- Snagging
- Snow tile
- Soaring in the sky
- Soft resetting
- Software region
- SOS Battle
- Sound-based move
- Space-time distortion
- Special move
- Special Research
- Special Traits
- Sphere
- SpotPass
- Staryu (Pinball)
- Stat
- Stat (Conquest)
- Stat (GO)
- Stat modifier
- Status condition
- Status condition (Mystery Dungeon)
- Status move
- Sticker
- User:Sumwun/Sandbox/Field effect
- Super Training
- Support Play
- Surprise Trade
- Symbol encounter
- Sync pair scout