This article is about the overworld menu. For the title screen menu, see Main menu.
The menu (Japanese: メニューmenu) is the main interface in all of the core seriesPokémon games that allows the player to access the game's basic features and aspects of their save file, with the entries differing throughout the various games. It is accessed by pressing the START button in Generations I to III and by pressing the X button in Generation IV and later.
In general, entries are only added to the menu when the player obtains them, such as the Pokédex. Games that have entries for Save, Options, and Exit have them available from the beginning.
Two exceptions exist:
In Generation I, the Pokémon menu entry is available even before the player obtains their starter Pokémon, but will do nothing when selected until then.
In HeartGold and SoulSilver, the menu on the Touch Screen is completely empty at the very beginning. The Bag, Trainer Card, Save, and Options entries appear when the player character first talks to their mother.
Prior to HeartGold and SoulSilver, the menu displays in a single vertical column. In HeartGold and SoulSilver, the menu displays in two columns (of four and three), and is always open on the touchscreen.
This entry is absent in Pokémon HeartGold and SoulSilver, being replaced by a graphical X button that displays above the menu (rather than as one of its entries) and can be tapped on to close it. As all games allow the menu to be closed by pressing the START, X, or B buttons, this function was somewhat redundant.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: What exactly goes in Treasures; if the Underground Trainer Card option differs in any way, however slight, from the overworld version
The menu displays with one entry in the top row and five entries in the bottom row.
Options are now accessed with the Y button from the menu; this instruction is displayed by the game in the footer at the bottom right of the screen. There is no longer a Trainer Card entry in the menu; Trainer information is instead displayed on the Save screen before saving.
Play with (Nickname)
Displays the nickname of the player's Partner Pokémon, though in all caps to match the formatting of the rest of the menu.
The menu displays with two rows of five entries. After all entries are obtained, the player can now swap the order of entries with the Y button; the default order is shown here. The player can also automatically select Town Map with the + button or Save with the R button.
The menu displays with two rows of four entries. The Y, +, and R buttons have the same functionality as in Sword and Shield, though swapping (Y) is now possible even before all menu entries have been obtained. Save is no longer a menu entry, but displays outside the menu, below it and to the right.
The menu is accessed by pressing Up on the D-Pad/directional buttons. Unlike previous games, it appears as a horizontal row of icons at the top of the screen, and the contents of the currently highlighted menu entry automatically show up below (the player does not have to press A on a menu item to select it, including when first opening the menu). The ZL and ZR buttons are used to scroll through the menu entries.
Several entries that used to be on the menu in previous games are instead given their own dedicated button, such as the minus (-) button opening the map, and Down on the D-Pad/directional buttons opening the Pokédex.
Shows the player's items on the left half, their party on the right half, and their current amount of money at the top right corner.
Opens up two signs of how to get around in towns and dungeons.
Switch the leader
Allows the player to change leader
Type Icon Guide
Opens up a sign which displays what different icons mean.
Opens up the options
Opens up the Messag Log.
Opens up a list of floor-wide condition that are present on the floor.
How to Play
Opens up several hints on how to play the game
Opens up several hints on how to act in dungeons
The player gives up, counting as a defeat.
Resume from the Save Data
Resumes the game from the last time it was saved
Pokémon Ranger series
Opens up the Styler Status screen displaying Styler Level, Experience points, Experience points needed for next Styler Level, Energy, Line length, Power, Charge Speed, Charge Level, all Defense Statuses, and a Power-up Data List. Only available in Shadows of Almia.
Opens up the status screen displaying the player's name, Styler Level, Styler Energy, Styler Power, Charge Level, and experience points needed to the next level. Only available in Guardian Signs.
Allows the player to release captured Pokémon.
Allows the player to spend Ranger Points on modifying the styler's stats. Only available in Guardian Signs.
Opens up a list of Guardian Signs. Only available in Guardian Signs.
Opens up a list of all the available, accepted, and completed quests. Only available in Shadows of Almia and Guardian Signs.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Ultra Sun and Ultra Moon, Cable Club (FRLG if different from normal menu), and EFRLG Union Room menus. Any other alternate menus (did the Wi-Fi Plaza have its own menu?)
Red, Blue, and Yellow
Gold, Silver, and Crystal
Ruby and Sapphire
FireRed and LeafGreen
Diamond, Pearl, and Platinum
HeartGold and SoulSilver
Black and White
X and Y
Omega Ruby and Alpha Sapphire
Sun and Moon (page 1)
Sun and Moon (page 2)
Red, Blue, and Yellow (Cable Club)
Gold, Silver, and Crystal (Bug-Catching Contest)
Gold, Silver, and Crystal (Cable Club)
Ruby and Sapphire (Cable Club)
Ruby and Sapphire (Safari Zone)
Emerald (Safari Zone)
FireRed and LeafGreen (Safari Zone)
Diamond, Pearl, and Platinum (Great Marsh)
Diamond, Pearl, and Platinum (Union Room)
Diamond, Pearl, and Platinum (The Underground)
Diamond, Pearl, and Platinum (Battle Tower)
HeartGold and SoulSilver (Safari Zone)
HeartGold and SoulSilver (Bug-Catching Contest)
HeartGold and SoulSilver (Union Room)
HeartGold and SoulSilver (Battle Tower)
Black 2 (Black Tower/White Treehollow)
White 2 (Black Tower/White Treehollow)
The menu in a dark cave
In the Generation I games, the menu is affected by the darkness of caves (meaning that Flash has not yet been used). This was corrected in the Game Boy Color mode of the Generation II games; in Game Boy and Super Game Boy modes, it behaves like in Generation I and Flash will not make it lighter due to the darkness being dependent on the time-based palette defined in the maps of caves, which are set to use the nighttime palette.