Used to be the second entry prior to Generation V aside from Pokémon Colosseum and XD. It is simply called "Pokémon" in the menu itself but its full name "Pokémon List" is shown in the Ready button, with it being referred to as such elsewhere since Generation I. It is not visible in the menu until the starter Pokémon has been obtained (except in Generation I, where it is always displayed despite not working until the player receives the starter Pokémon).
Used to be the first entry prior to Generation V. This entry is absent until it has been obtained. As the Strategy Memo replaces the Pokédex in Pokémon Colosseum and XD, the Pokédex is not shown on the menu in these games.
This entry is reserved for the different game-exclusive devices and features that assist the player in his or her journey: PokégearGSCHGSS, PokéNavRSE, and P★DAColoXD. This entry is absent until the device or feature has been obtained.
Prior to Generation VII, this option was always shown as the player's name. This entry is always available. As the P★DA displays Trainer information in Pokémon Colosseum and XD, this entry is not shown in these games.
Called "Option" prior to Generation IV. This entry is always available. In Pokémon Colosseum and XD, the options are instead accessed from the title screen and cannot be accessed through the menu.
This was the final entry in the menu up to Pokémon Platinum and is also present in the menu of Pokémon Colosseum and XD. In Pokémon HeartGold and SoulSilver and later games, it was replaced by a graphical X button that can be tapped on to close the menu. As all games allow the menu to be closed by pressing the START, X, or B buttons, this function was somewhat redundant.
Opens up two signs of how to get around in towns and dungeons.
Switch the leader
Allows the player to change leader
Type Icon Guide
Opens up a sign which displays what different icons mean.
Opens up the options
Opens up the Messag Log.
Opens up a list of floor-wide condition that are present on the floor.
How to Play
Opens up several hints on how to play the game
Opens up several hints on how to act in dungeons
The player gives up, counting as a defeat.
Resume from the Save Data
Resumes the game from the last time it was saved
Pokémon Ranger series
Opens up the Styler Status screen displaying Styler Level, Experience points, Experience points needed for next Styler Level, Energy, Line length, Power, Charge Speed, Charge Level, all Defense Statuses, and a Power-up Data List. Only available in Shadows of Almia.
Opens up the status screen displaying the player's name, Styler Level, Styler Energy, Styler Power, Charge Level, and experience points needed to the next level. Only available in Guardian Signs.
Allows the player to release captured Pokémon.
Allows the player to spend Ranger Points on modifying the styler's stats. Only available in Guardian Signs.
Opens up a list of Guardian Signs. Only available in Guardian Signs.
Opens up a list of all the available, accepted, and completed quests. Only available in Shadows of Almia and Guardian Signs.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Ultra Sun and Ultra Moon, Cable Club (FRLG if different from normal menu), and EFRLG Union Room menus. Any other alternate menus (did the Wi-Fi Plaza have its own menu?).
Red, Blue, and Yellow
Gold, Silver, and Crystal
Ruby and Sapphire
FireRed and LeafGreen
Diamond, Pearl, and Platinum
HeartGold and SoulSilver
Black and White
X and Y
Omega Ruby and Alpha Sapphire
Sun and Moon
Sun and Moon
Red, Blue, and Yellow (Cable Club)
Gold, Silver, and Crystal (Bug-Catching Contest)
Gold, Silver, and Crystal (Cable Club)
Ruby and Sapphire (Cable Club)
Ruby and Sapphire (Safari Zone)
Emerald (Safari Zone)
FireRed and LeafGreen (Safari Zone)
Diamond, Pearl, and Platinum (Great Marsh)
Diamond, Pearl, and Platinum (Union Room)
Diamond, Pearl, and Platinum (The Underground)
Diamond, Pearl, and Platinum (Battle Tower)
HeartGold and SoulSilver (Safari Zone)
HeartGold and SoulSilver (Bug-Catching Contest)
HeartGold and SoulSilver (Union Room)
HeartGold and SoulSilver (Battle Tower)
Black 2 (Black Tower/White Treehollow)
White 2 (Black Tower/White Treehollow)
The menu in a dark cave
In the Generation I games, the menu is affected by the darkness of caves (meaning that Flash has not yet been used). This was corrected in the Game Boy Color mode of the Generation II games; in Game Boy and Super Game Boy modes, it behaves like in Generation I and Flash will not make it lighter due to the darkness being dependent on the time-based palette defined in the maps of caves, which are set to use the nighttime palette.