- If you were looking for the the TCG type, see Darkness (TCG).
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Reason: Can darkness be removed in any Mystery Dungeon games?.
Darkness is an overworld obstacle in several games. This usually hinders the player's progress as they can't properly see how to navigate dark places, unless the darkness is removed in the game.
In the core series
In the core series, most dark places are caves, although there some other dark places as well. In most cases (except when stated below), darkness can be removed by the field move Flash or the Secret Technique Light Up.
In Pokémon Yellow, the starter Pikachu can also very shortly remove darkness even if it does not know Flash. This happens if the player interacts with the starter Pikachu in the Rock Tunnel (the only dark place in Generation I games) shortly after it learned Thunder or Thunderbolt (either by leveling up or by TM). This interaction causes Pikachu to shock the player. If they are in the Rock Tunnel (and Flash has not been used yet, so the cave is still dark), the darkness will be shortly removed as a result of the electric shock. However, the darkness removal is part of Pikachu's interaction, so the player will still be unable to move around with the darkness removed. Once Pikachu's interaction ends and the darkness is restored, the player will be able to move normally again.
Removing darkness is never required to advance gameplay, as darkened areas are still navigable.
|1F and B1F only||HGSS|
|Dewford Gym||The darkness cannot be removed by using Flash; instead, each time the player defeats a Gym Trainer, their field of view increases slightly. Once Brawly is defeated, the entire Gym lights up completely.||RSEORAS|
|Granite Cave||B1F and B2F only|
|Trick House||Puzzle 3 only||ORAS|
|Scorched Slab||B1F and B2F only|
|Cave of Origin||All floors except the entrance and B4F||RS|
|Victory Road||B1F and B2F only||RSE|
|Battle Pyramid||The darkness cannot be removed by using Flash; instead, each time the player defeats a Trainer, their field of view increases slightly on that floor only.||E|
|Wayward Cave||1F only||DPPt|
|Mistralton Cave||1F and 2F only||BWB2W2|
|Wellspring Cave||B1F only|
|Victory Road||North area of 2F only||B2W2|
|Black Tower||Some rooms|
- Main article: Flash (move) → Zoom out
There are no dark places in Sword and Shield.
In spin-off games
Mystery Dungeon series
In Red and Blue Rescue Team, the darkness cannot be removed with Flash. Darkness limits field of vision to 1-2 tiles in hallways.
|Sinister Woods||5-7, 11-12F; 2 tiles||MDRB|
|Lapis Cave||1-4, 9-14F; 2 tiles||MDRB|
|Magma Cavern||1-23F, Pit 1; 2 tiles||MDRB|
|Uproar Forest||1-9F; 2 tiles||MDRB|
|Howling Forest||2 tiles||MDRB|
|Stormy Sea||21-39F, 2 tiles||MDRB|
|Silver Trench||31-70F (2 tiles), 71-98F (1 tile)||MDRB|
|Meteor Cave||1-5F (2 tiles), 6-19F (1 tile)||MDRB|
|Fiery Field||1-29F; 2 tiles||MDRB|
|Northwind Field||1-29F; 2 tiles||MDRB|
|Mt. Faraway||14-39F; 2 tiles||MDRB|
|Western Cave||1 tile||MDRB|
|Buried Relic||14-19F, 21-49F and 51-63F (2 tiles), 64-98F (1 tile)||MDRB|
|Wish Cave||25-62F (2 tiles), 63-98F (1 tile)||MDRB|
|Murky Cave||2-19F; 2 tiles||MDRB|
|Southern Cavern||2 tiles||MDRB|
|Wyvern Hill||1 tile||MDRB|
|Darknight Relic||1 tile||MDRB|
|Grand Sea||2 tiles||MDRB|
|Unown Relic||2 tiles||MDRB|
|Joyous Tower||14-63F (2 tiles), 64-99F (1 tile)||MDRB|
|Far-off Sea||14-63F (2 tiles), 64-75F (1 tile)||MDRB|
|Purity Forest||1 tile||MDRB|
|Oddity Cave||6-10F (2 tiles)||MDRB|