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Krabby (Pokémon)/Generation VII learnset
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Edit
Revision as of 02:00, 25 September 2019 by
Spriteit
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talk
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contribs
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(Created page with "{{pokelinkback|098|Krabby|7}} ====
Pokémon Sun, Moon
,
Ultra Sun and Ultra Moon
==== =====By Level|leveling up...")
(diff) ← Older revision |
Latest revision
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diff
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← Krabby
Pokémon Sun, Moon
,
Ultra Sun and Ultra Moon
By
leveling up
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Mud Sport
Ground
Status
0000
—
—
—%
15
01
1
Bubble
Water
Special
040
40
100
100%
30
05
5
Vice Grip
Normal
Physical
055
55
100
100%
30
09
9
Leer
Normal
Status
0000
—
100
100%
30
11
11
Harden
Normal
Status
0000
—
—
—%
30
15
15
Bubble Beam
Water
Special
065
65
100
100%
20
19
19
Mud Shot
Ground
Special
055
55
095
95%
15
21
21
Metal Claw
Steel
Physical
050
50
095
95%
35
25
25
Stomp
Normal
Physical
065
65
100
100%
20
29
29
Protect
Normal
Status
0000
—
—
—%
10
31
31
Guillotine
Normal
Physical
0000
—
—
—%
5
35
35
Slam
Normal
Physical
080
80
075
75%
20
39
39
Brine
Water
Special
065
65
100
100%
10
41
41
Crabhammer
Water
Physical
100
100
090
90%
10
45
45
Flail
Normal
Physical
0000
—
100
100%
15
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an evolution of Krabby
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM75
TM75
Swords Dance
Normal
Status
0000
—
—}}
—%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an evolution of Krabby
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Ally Switch
*
Psychic
Status
—
—%
15
Amnesia
Psychic
Status
—
—%
20
Ancient Power
Rock
Special
60
100%
5
Bide
Normal
Physical
—
—%
10
Chip Away
*
Normal
Physical
70
100%
20
Endure
Normal
Status
—
—%
10
Flail
Normal
Physical
—
100%
15
Haze
*
Ice
Status
—
—%
30
Knock Off
Dark
Physical
65
100%
20
Slam
Normal
Physical
80
75%
20
Tickle
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Krabby in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Krabby in that game.
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an evolution of Krabby
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Krabby can be tutored the move in that game
A colored abbreviation in a white box indicates that Krabby cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an evolution of Krabby
Click on the generation numbers at the top to see Move Tutor moves from other generations
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
By
leveling up
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Bubble
Water
Special
040
40
100
100%
30
05
5
Vice Grip
Normal
Physical
055
55
100
100%
30
09
9
Leer
Normal
Status
0000
—
100
100%
30
14
14
Harden
Normal
Status
0000
—
00—
—%
30
18
18
Bubble Beam
Water
Special
065
65
100
100%
20
23
23
Stomp
Normal
Physical
065
65
100
100%
20
27
27
Protect
Normal
Status
0000
—
00—
—%
10
32
32
Slam
Normal
Physical
080
80
075
75%
20
36
36
Crabhammer
Water
Physical
100
100
090
90%
10
41
41
Guillotine
Normal
Physical
0000
—
00—
—%
5
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an evolution of Krabby
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Headbutt
Normal
Physical
070
70
100}}
100%
15
TM05
TM05
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM07
TM07
Protect
Normal
Status
0000
—
00—}}
—%
10
TM08
TM08
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM10
TM10
Dig
Ground
Physical
080
80
100}}
100%
10
TM12
TM12
Facade
Normal
Physical
070
70
100}}
100%
20
TM13
TM13
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM24
TM24
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM27
TM27
Toxic
Poison
Status
0000
—
090}}
90%
10
TM29
TM29
Scald
Water
Special
080
80
100}}
100%
15
TM47
TM47
Surf
Water
Special
090
90
100}}
100%
15
TM49
TM49
Superpower
Fighting
Physical
120
120
100}}
100%
5
TM51
TM51
Blizzard
Ice
Special
110
110
070}}
70%
5
TM55
TM55
Ice Beam
Ice
Special
090
90
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Krabby
Italic
indicates a move that gets STAB only when used by an evolution of Krabby
Click on the generation numbers at the top to see TM moves from other generations