Snarl (move)

Revision as of 17:21, 14 April 2011 by ISeeYou (talk | contribs)
Snarl
バークアウト Bark Out
Type  Dark
Category  Special
PP  15 (max. 24)
Power  55
Accuracy  95%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Is a sound-based move
Range
Opponent Opponent Opponent
Self Ally Ally
Many Others: Affects all adjacent opponents, but not allies
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Snarl (Japanese: バークアウト Bark Out) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Snarl deals damage and lowers the target's Special Attack by one stage. Snarl hits all opponents in double battles and all adjacent opponents triple battles.

Learnset

Generation V

By TM95

#   Pokémon Type
0058   Growlithe
Fire
0059   Arcanine
Fire
0151   Mew
Psychic
0197   Umbreon
Dark
0198   Murkrow
Dark Flying
0209   Snubbull
Normal
0210   Granbull
Normal
0215   Sneasel
Dark Ice
0228   Houndour
Dark Fire
0229   Houndoom
Dark Fire
0243   Raikou
Electric
0244   Entei
Fire
0245   Suicune
Water
0246   Larvitar
Rock Ground
0247   Pupitar
Rock Ground
0248   Tyranitar
Rock Dark
0261   Poochyena
Dark
0262   Mightyena
Dark
0274   Nuzleaf
Grass Dark
0275   Shiftry
Grass Dark
0302   Sableye
Dark Ghost
0309   Electrike
Electric
0310   Manectric
Electric
0318   Carvanha
Water Dark
0319   Sharpedo
Water Dark
0342   Crawdaunt
Water Dark
0359   Absol
Dark
0403   Shinx
Electric
0404   Luxio
Electric
0405   Luxray
Electric
0430   Honchkrow
Dark Flying
0434   Stunky
Poison Dark
0435   Skuntank
Poison Dark
0442   Spiritomb
Ghost Dark
0452   Drapion
Poison Dark
0461   Weavile
Dark Ice
0491   Darkrai
Dark
0493   Arceus
Ice
0506   Lillipup
Normal
0507   Herdier
Normal
0508   Stoutland
Normal
0509   Purrloin
Dark
0510   Liepard
Dark
0551   Sandile
Ground Dark
0552   Krokorok
Ground Dark
0553   Krookodile
Ground Dark
0559   Scraggy
Dark Fighting
0560   Scrafty
Dark Fighting
0570   Zorua
Dark
0571   Zoroark
Dark
0621   Druddigon
Dragon
0624   Pawniard
Dark Steel
0625   Bisharp
Dark Steel
0629   Vullaby
Dark Flying
0630   Mandibuzz
Dark Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

  • French: Aboiement
  • German: Standpauke
  • Italian: Urlorabbia
  • Spanish: Alarido


Variations of the move Icy Wind
  Icy WindMud ShotElectrowebSnarl


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.