Play Nice (move)

Revision as of 00:07, 9 May 2019 by Zaggyo (talk | contribs) (it's hard to believe that status move affected by king's rock.)
Play Nice
なかよくする Make Friends
Play Nice VII.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Play Nice (Japanese: なかよくする Make Friends) is a non-damaging Normal-type move introduced in Generation VI.

Effect

Play Nice lowers the target's Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

If powered up by a Normalium Z into Z-Play Nice, the user's Defense stat rises by one stage.

Play Nice can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Description

Games Description
XYORAS
SMUSUM
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0025     Field Fairy 7 7
0039    
 
Fairy Fairy 10XY
8ORAS
9
0216     Field Field 25 25
0217     Field Field 25 25
0311     Fairy Fairy 1, 21XY
1ORAS
1
0312     Fairy Fairy 1 1
0314     Bug Human-Like 1 1
0511     Field Field 1 1
0513     Field Field 1 1
0515     Field Field 1 1
0531     Fairy Fairy 1 1
0574     Human-Like Human-Like 8 8
0575     Human-Like Human-Like 1 1
0576     Human-Like Human-Like 1 1
0594     Water 1 Water 2 1
0613     Field Field 15 15
0614     Field Field 9 15
0684     Fairy Fairy 8 8
0685     Fairy Fairy 8 1, 8
0761     Grass Grass 5
0762     Grass Grass 1, 5
0780    
 
Monster Dragon 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD It lowers the enemy's Attack.


In other generations

In other languages

Language Title
Chinese Cantonese 和睦相處 Wòhmuhk Sēungchyu
Mandarin 和睦相處 / 和睦相处 Hémù Xiāngchǔ
  French Camaraderie
  German Kameradschaft
  Italian Simpatia
  Korean 친해지기 Chinhaejigi
  Polish Miła Gra
  Spanish Camaradería


Variations of the move Confide
  ConfidePlay Nice


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.