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Snubbull (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Snubbull
Snubbull is available in
Brilliant Diamond and Shining Pearl
.
By
leveling up
Generation VIII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Ice Fang
Ice
Physical
065
65
095
95%
15
01
1
Fire Fang
Fire
Physical
065
65
095
95%
15
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Scary Face
Normal
Status
0000
—
100
100%
10
01
1
Tail Whip
Normal
Status
0000
—
100
100%
30
01
1
Charm
Fairy
Status
0000
—
100
100%
20
07
7
Bite
Dark
Physical
060
60
100
100%
25
13
13
Lick
Ghost
Physical
030
30
100
100%
30
19
19
Headbutt
Normal
Physical
070
70
100
100%
15
25
25
Roar
Normal
Status
0000
—
—
—%
20
31
31
Taunt
Dark
Status
0000
—
100
100%
20
37
37
Play Rough
Fairy
Physical
090
90
090
90%
10
43
43
Payback
Dark
Physical
050
50
100
100%
10
49
49
Crunch
Dark
Physical
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Snubbull
Italic
indicates a move that gets STAB only when used by an Evolution of Snubbull
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VIII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
TM03
TM03
Water Pulse
Water
Special
060
60
100}}
100%
20
TM05
TM05
Roar
Normal
Status
0000
—
—}}
—%
20
TM08
TM08
Bulk Up
Fighting
Status
0000
—
—}}
—%
20
TM10
TM10
Work Up
Normal
Status
0000
—
—}}
—%
30
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM21
TM21
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
—}}
—%
20
TM34
TM34
Shock Wave
Electric
Special
060
60
—}}
—%
20
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM58
TM58
Endure
Normal
Status
0000
—
—}}
—%
10
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM78
TM78
Snarl
Dark
Special
055
55
095}}
95%
15
TM82
TM82
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM83
TM83
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM96
TM96
Strength
Normal
Physical
080
80
100}}
100%
15
TM98
TM98
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Snubbull
Italic
indicates a move that gets STAB only when used by an Evolution of Snubbull
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Close Combat
Fighting
Physical
120
100%
5
Crunch
Dark
Physical
80
100%
15
Double-Edge
Normal
Physical
120
100%
15
Fake Tears
Dark
Status
—
100%
20
Fire Fang
Fire
Physical
65
95%
15
Heal Bell
Normal
Status
—
—%
5
Ice Fang
Ice
Physical
65
95%
15
Metronome
Normal
Status
—
—%
10
Mimic
Normal
Status
—
—%
10
Present
Normal
Physical
—
90%
15
Snore
Normal
Special
50
100%
15
Thunder Fang
Electric
Physical
65
95%
15
Moves marked with an asterisk (*) must be
chain bred
onto Snubbull in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Snubbull in that game.
Bold
indicates a move that gets
STAB
when used by Snubbull
Italic
indicates a move that gets STAB only when used by an Evolution of Snubbull
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by tutoring.
Bold
indicates a move that gets
STAB
when used by Snubbull
Italic
indicates a move that gets STAB only when used by an Evolution of Snubbull
Click on the generation numbers at the top to see Move Tutor moves from other generations