Snubbull (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Tackle Normal Physical 04040 100100% 35
011 Scary Face Normal Status 0000 100100% 10
011 Tail Whip Normal Status 0000 100100% 30
011 Charm Fairy Status 0000 100100% 20
077 Bite Dark Physical 06060 100100% 25
1313 Lick Ghost Physical 03030 100100% 30
1919 Headbutt Normal Physical 07070 100100% 15
2525 Roar Normal Status 0000 00——% 20
3131 Rage Normal Physical 02020 100100% 20
3737 Play Rough Fairy Physical 09090 09090% 10
4343 Payback Dark Physical 05050 100100% 10
4949 Crunch Dark Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM95  TM95 Snarl Dark Special 05555 095}}95% 15
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
 
Close Combat Fighting Physical 120 100% 5
      
      
      
      
      
      
      
     
Crunch Dark Physical 80 100% 15
      
      
      
      
      
Double-Edge Normal Physical 120 100% 15
      
 
Fake Tears Dark Status 100% 20
      
      
      
      
   
Feint Attack Dark Physical 60 —% 20
      
      
      
  
Fire Fang Fire Physical 65 95% 15
    Focus Punch Fighting Physical 150 100% 20
  Heal Bell Normal Status —% 5
      
      
 
Ice Fang Ice Physical 65 95% 15
    Metronome Normal Status —% 10
  Mimic Normal Status —% 10
  Present Normal Physical 90% 15
      Smelling Salts* Normal Physical 70 100% 10
      
  
Snore Normal Special 50 100% 15
      
      
   
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Snubbull in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Snubbull in that game.
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Heal Bell Normal Status —% 5
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Super Fang Normal Physical 90% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Snubbull can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Snubbull cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Counter Fighting Physical 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Detect Fighting Status 0000 00—}}—% 5
II III IV V VI Dig Ground Physical 08080 100}}100% 10
II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Incinerate Fire Special 06060 100}}100% 15
II III IV V VI Leer Normal Status 0000 100}}100% 30
II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI Take Down Normal Physical 09090 085}}85% 20
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see transfer-only moves for other generations