Entei (Pokémon)/Generation VIII learnset

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Entei is available in Sword and Shield Version 1.3.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Sacred Fire Fire Physical 100100 09595% 5
011 Extreme Speed Normal Physical 08080 100100% 5
011 Ember Fire Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
011 Stomp Normal Physical 06565 100100% 20
011 Smokescreen Normal Status 0000 100100% 20
066 Flame Wheel Fire Physical 06060 100100% 25
1212 Bite Dark Physical 06060 100100% 25
1818 Calm Mind Psychic Status 0000 00——% 20
2424 Roar Normal Status 0000 00——% 20
3030 Fire Fang Fire Physical 06565 09595% 15
3636 Scary Face Normal Status 0000 100100% 10
4242 Crunch Dark Physical 08080 100100% 15
4848 Extrasensory Psychic Special 08080 100100% 20
5454 Lava Plume Fire Special 08080 100100% 15
6060 Swagger Normal Status 0000 08585% 15
6666 Sunny Day Fire Status 0000 00——% 5
7272 Fire Blast Fire Special 110110 08585% 5
7878 Eruption Fire Special 150150 100100% 5
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM13 TM13 Fire Spin Fire Special 03535 085}}85% 15
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38 TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM46 TM46 Weather Ball Normal Special 05050 100}}100% 10
TM68 TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR21 TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32 TR32 Crunch Dark Physical 08080 100}}100% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR36 TR36 Heat Wave Fire Special 09595 090}}90% 10
TR43 TR43 Overheat Fire Special 130130 090}}90% 5
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR55 TR55 Flare Blitz Fire Physical 120120 100}}100% 15
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM33 TM33 Reflect Psychic Status 0000 —}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10
TM78 TM78 Snarl Dark Special 05555 095}}95% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100 TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Entei in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Entei in that game.
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Crush Claw Normal Physical 07575 095}}95% 10
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Cut Normal Physical 05050 095}}95% 30
II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Flame Charge Fire Physical 05050 100}}100% 20
II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Howl Normal Status 0000 00—}}—% 40
II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
II III IV V VI VII Quash Dark Status 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations