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Cherrim (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Cherrim
By
leveling up
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Morning Sun
Normal
Status
0000
—
00—
—%
5
Beautiful
1
♥
0
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Growth
Normal
Status
0000
—
00—
—%
20
Beautiful
1
♥
0
07
7
Growth
Normal
Status
0000
—
00—
—%
20
Beautiful
1
♥
0
10
10
Leech Seed
Grass
Status
0000
—
090
90%
10
Clever
1
♥
0
13
13
Helping Hand
Normal
Status
0000
—
00—
—%
20
Clever
4
♥♥♥♥
0
19
19
Magical Leaf
Grass
Special
060
60
00—
—%
20
Beautiful
2
♥♥
0
22
22
Sunny Day
Fire
Status
0000
—
00—
—%
5
Beautiful
1
♥
0
25
25
Petal Dance
Grass
Special
120
120
100
100%
10
Beautiful
6
♥♥♥♥♥♥
0
30
30
Worry Seed
Grass
Status
0000
—
100
100%
10
Clever
2
♥♥
0
35
35
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
43
43
Solar Beam
Grass
Special
120
120
100
100%
10
Cool
3
♥♥♥
0
48
48
Lucky Chant
Normal
Status
0000
—
00—
—%
30
Cute
1
♥
0
50
50
Petal Blizzard
Grass
Physical
090
90
100
100%
15
Beautiful
2
♥♥
2
♥♥
Bold
indicates a move that gets
STAB
when used by Cherrim
Italic
indicates a move that gets STAB only when used by an Evolution of Cherrim
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Cherrim
Italic
indicates a move that gets STAB only when used by an Evolution of Cherrim
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Aromatherapy
Grass
Status
—
—%
5
Clever
1
♥
0
Defense Curl
Normal
Status
—
—%
40
Cute
2
♥♥
0
Flower Shield
Fairy
Status
—
—%
10
Beautiful
1
♥
0
Grass Whistle
Grass
Status
—
55%
15
Clever
2
♥♥
0
Heal Pulse
Psychic
Status
—
—%
10
Beautiful
2
♥♥
0
Healing Wish
Psychic
Status
—
—%
10
Beautiful
8
♥♥♥♥♥♥♥♥
0
Natural Gift
Normal
Physical
—
100%
15
Clever
1
♥
0
Nature Power
Normal
Status
—
—%
20
Beautiful
1
♥
0
Razor Leaf
Grass
Physical
55
95%
25
Cool
4
♥♥♥♥
0
Rollout
Rock
Physical
30
90%
20
Cute
3
♥♥♥
0
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
Sweet Scent
Normal
Status
—
100%
20
Cute
2
♥♥
0
Tickle
Normal
Status
—
100%
20
Cute
3
♥♥♥
0
Weather Ball
Normal
Special
50
100%
10
Beautiful
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Cherrim in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Cherrim in that game.
Bold
indicates a move that gets
STAB
when used by Cherrim
Italic
indicates a move that gets STAB only when used by an Evolution of Cherrim
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Synthesis
Grass
Status
—
—%
5
Clever
1
♥
0
X
Y
OR
AS
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
A black or white abbreviation in a colored box indicates that Cherrim can be tutored the move in that game
A colored abbreviation in a white box indicates that Cherrim cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Cherrim
Italic
indicates a move that gets STAB only when used by an Evolution of Cherrim
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Cherrim
Italic
indicates a move that gets STAB only when used by an Evolution of Cherrim
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
IV
V
Bullet Seed
Grass
Physical
025
25
100}}
100%
30
Cool
1
♥
0
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Cherrim
Italic
indicates a move that gets STAB only when used by an Evolution of Cherrim
Click on the generation numbers at the top to see transfer-only moves for other generations