Cherrim (Pokémon)/Generation VIII learnset

← Cherrim Cherrim

Cherrim is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Sunny Day Fire Status 0000 00——% 5
011 Flower Shield Fairy Status 0000 00——% 10
011 Morning Sun Normal Status 0000 00——% 5
011 Tackle Normal Physical 04040 100100% 35
011 Leafage Grass Physical 04040 100100% 40
011 Growth Normal Status 0000 00——% 20
Evo.Evo. Sunny Day Fire Status 0000 00——% 5
1515 Helping Hand Normal Status 0000 00——% 20
2020 Magical Leaf Grass Special 06060 00——% 20
2828 Leech Seed Grass Status 0000 09090% 10
3434 Take Down Normal Physical 09090 08585% 20
4141 Petal Blizzard Grass Physical 09090 100100% 15
4848 Worry Seed Grass Status 0000 100100% 10
5555 Solar Beam Grass Special 120120 100100% 10
6262 Petal Dance Grass Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Absorb Grass Special 30 40 20 100% 100% 20
5 14 Tackle Normal Physical 40 50 30 100% 100% 30
9 18 Stun Spore Grass Status 80% 100% 20
15 25 Draining Kiss Fairy Special 50 60 40 100% 100% 15
21 31 Energy Ball Grass Special 80 100 60 100% 100% 10
29 40 Sleep Powder Grass Status 80% 100% 20
37 48 Double-Edge Normal Physical 100 120 80 100% 100% 5
47 59 Petal Dance Grass Special 90 120 60 85% 95% 10
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM10  TM10 Magical Leaf Grass Special 06060 00—}}—% 20
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM12  TM12 Solar Blade Grass Physical 125125 100}}100% 10
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM28  TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM46  TM46 Weather Ball Normal Special 05050 100}}100% 10
TM50  TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM87  TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM88  TM88 Grassy Terrain Grass Status 0000 00—}}—% 10
TR00  TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59  TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR90  TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
TR96  TR96 Pollen Puff Bug Special 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM09  TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM19  TM19 Giga Drain Grass Special 07575 100}}100% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM58  TM58 Endure Normal Status 0000 00—}}—% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70  TM70 Flash Normal Status 0000 100}}100% 20
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM82  TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
 
Aromatherapy Grass Status —% 5
      
 
Defense Curl Normal Status —% 40
   Flower Shield Fairy Status —% 10
   Heal Pulse Psychic Status —% 10
   Healing Wish Psychic Status —% 10
       Nature Power Normal Status —% 20
      
      
    
Razor Leaf Grass Physical 55 95% 25
      Rollout Rock Physical 30 90% 20
      
      
      
      
 
Sweet Scent Normal Status 100% 20
   Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Cherrim in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Cherrim in that game.
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
  
Aromatherapy Grass Status —% 5
       Defense Curl Normal Status —% 40
   Flower Shield Fairy Status —% 10
      
 
Grassy Terrain Grass Status —% 10
    Heal Pulse* Psychic Status —% 10
   Healing Wish Psychic Status —% 10
      
   
Nature Power Normal Status —% 20
      
      
      
 
Razor Leaf Grass Physical 55 95% 25
      Rollout Rock Physical 30 90% 20
      
   
Seed Bomb Grass Physical 80 100% 15
      
      
     
Sweet Scent Normal Status 100% 20
   Tickle Normal Status 100% 20
   Weather Ball Normal Special 50 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Cherrim in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Cherrim in that game.
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Grassy Glide Grass Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Magical Leaf Grass Special 60 75 45 —% —% 20
LA Play Rough Fairy Physical 85 105 65 90% 100% 10
LA Rest Psychic Status —% —% 10
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Captivate × Normal Status 0000 100}}100% 20
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Grass Whistle × Grass Status 0000 055}}55% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
IV V VI VII Lucky Chant × Normal Status 0000 00—}}—% 30
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Synthesis Grass Status 0000 00—}}—% 5
IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Cherrim
  • Italic indicates a move that gets STAB only when used by an evolution of Cherrim
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations