Swinub (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Odor Sleuth Normal Status 0000 00——% 40 Clever 2 ♥♥ 0  
055 Mud Sport Ground Status 0000 00——% 15 Cute 2 ♥♥ 0  
088 Powder Snow Ice Special 04040 100100% 25 Beautiful 4 ♥♥♥♥ 0  
1111 Mud-Slap Ground Special 02020 100100% 10 Cute 3 ♥♥♥ 0  
1414 Endure Normal Status 0000 00——% 10 Tough 3 ♥♥♥ 0  
1818 Mud Bomb Ground Special 06565 08585% 10 Cute 2 ♥♥ 3 ♥♥♥
2121 Icy Wind Ice Special 05555 09595% 15 Beautiful 4 ♥♥♥♥ 0  
2424 Ice Shard Ice Physical 04040 100100% 30 Beautiful 3 ♥♥♥ 0  
2828 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
3535 Mist Ice Status 0000 00——% 30 Beautiful 1 0  
3737 Earthquake Ground Physical 100100 100100% 10 Tough 2 ♥♥ 1
4040 Flail Normal Physical 0000 100100% 15 Cute 1 0  
4444 Blizzard Ice Special 110110 07070% 5 Beautiful 1 3 ♥♥♥
4848 Amnesia Psychic Status 0000 00——% 20 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM07  TM07 Hail Ice Status 0000 00—}}—% 10 Beautiful 2 ♥♥ 1
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Ancient Power Rock Special 60 100% 5 Tough 1 0  
Avalanche Ice Physical 60 100% 10 Beautiful 3 ♥♥♥ 0  
Bite Dark Physical 60 100% 25 Tough 2 ♥♥ 3 ♥♥♥
Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
Curse Ghost Status —% 10 Tough 3 ♥♥♥ 0  
Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
Fissure Ground Physical 30% 5 Tough 2 ♥♥ 1
Freeze-Dry* Ice Special 70 100% 20 Beautiful 3 ♥♥♥ 0  
Icicle Crash Ice Physical 85 90% 10 Beautiful 3 ♥♥♥ 0  
Icicle Spear* Ice Physical 25 100% 30 Beautiful 1 0  
Mud Shot Ground Special 55 95% 15 Tough 4 ♥♥♥♥ 0  
Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
Take Down Normal Physical 90 85% 20 Tough 6 ♥♥♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Swinub in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swinub in that game.
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Swinub can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Swinub cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Charm Fairy Status 0000 100}}100% 20 Cute 2 ♥♥ 1
III IV V Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see transfer-only moves for other generations