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Swinub (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Swinub
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Odor Sleuth
Normal
Status
0000
—
00—
—%
40
05
5
Mud Sport
Ground
Status
0000
—
00—
—%
15
08
8
Powder Snow
Ice
Special
040
40
100
100%
25
11
11
Mud-Slap
Ground
Special
020
20
100
100%
10
14
14
Endure
Normal
Status
0000
—
00—
—%
10
18
18
Mud Bomb
Ground
Special
065
65
085
85%
10
21
21
Icy Wind
Ice
Special
055
55
095
95%
15
24
24
Ice Shard
Ice
Physical
040
40
100
100%
30
28
28
Take Down
Normal
Physical
090
90
085
85%
20
35
35
Mist
Ice
Status
0000
—
00—
—%
30
37
37
Earthquake
Ground
Physical
100
100
100
100%
10
40
40
Flail
Normal
Physical
0000
—
100
100%
15
44
44
Blizzard
Ice
Special
110
110
070
70%
5
48
48
Amnesia
Psychic
Status
0000
—
00—
—%
20
Bold
indicates a move that gets
STAB
when used by Swinub
Italic
indicates a move that gets STAB only when used by an Evolution of Swinub
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Swinub
Italic
indicates a move that gets STAB only when used by an Evolution of Swinub
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Ancient Power
Rock
Special
60
100%
5
Avalanche
‡
Ice
Physical
60
100%
10
Bite
Dark
Physical
60
100%
25
Body Slam
Normal
Physical
85
100%
15
Curse
Ghost
Status
—
—%
10
Double-Edge
Normal
Physical
120
100%
15
Fissure
Ground
Physical
—
30%
5
Freeze-Dry
*
Ice
Special
70
100%
20
Icicle Crash
Ice
Physical
85
90%
10
Icicle Spear
Ice
Physical
25
100%
30
Mud Shot
Ground
Special
55
95%
15
Stealth Rock
Rock
Status
—
—%
20
Take Down
Normal
Physical
90
85%
20
Moves marked with an asterisk (*) must be
chain bred
onto Swinub in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Swinub in that game.
Bold
indicates a move that gets
STAB
when used by Swinub
Italic
indicates a move that gets STAB only when used by an Evolution of Swinub
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
A black or white abbreviation in a colored box indicates that Swinub can be tutored the move in that game
A colored abbreviation in a white box indicates that Swinub cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Swinub
Italic
indicates a move that gets STAB only when used by an Evolution of Swinub
Click on the generation numbers at the top to see Move Tutor moves from other generations
Special moves
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Island Scan
S
M
Freeze-Dry
Ice
Special
70
100%
20
Island Scan
US
UM
Icicle Spear
Ice
Physical
25
100%
30
A superscript level indicates that Swinub can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Swinub
Italic
indicates a move that gets STAB only when used by an Evolution of Swinub
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Charm
Fairy
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Detect
Fighting
Status
0000
—
00—}}
—%
5
II
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Swinub
Italic
indicates a move that gets STAB only when used by an Evolution of Swinub
Click on the generation numbers at the top to see transfer-only moves for other generations