Nature Power (move)

Nature Power
しぜんのちから Nature Power
Nature Power.png
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  1
Jam  0  
The appeal works best the more crowd is excited.
Condition  Beauty
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Nature Power (Japanese: しぜんのちから Nature Power) is a Normal-type move introduced in Generation III.

Effect

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo/XD info

Nature Power becomes a different move depending on the environment that the battle is being conducted in. Different environments will cause Nature Power to become different moves.

In a Double or Triple Battle, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user. If the opponent directly across from the user has fainted, the move chosen will hit the other adjacent foe. If the user is in the center position, and the opponent directly across from it has fainted, the move chosen will randomly attack one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.

Generation III

In a link battle, Nature Power will turn into Swift.

Terrain Move Type Power Accuracy
Building and plain terrain Swift  Normal  60 —%
Sand Earthquake  Ground  100 100%
Cave Shadow Ball  Ghost  80 100%
Rock Rock Slide  Rock  75 90%
Tall grass Stun Spore  Grass  75%
Long grass Razor Leaf  Grass  55 95%
Pond water BubbleBeam  Water  65 100%
Sea water Surf  Water  95 100%
Underwater Hydro Pump  Water  120 80%


In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the effect depends on dungeon.

Dungeons Move Type
Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest, Buried Relic, Wyvern Hill, Purity Forest, and Oddity Cave Stun Spore  Grass 
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Mt. Faraway, Pitfall Valley, Southern Cavern, and Remains Island Rock Slide  Rock 
Great Canyon, Uproar Forest, and Desert Region Earthquake  Ground 
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field, Western Cave, Darknight Relic, Waterfall Pond, and Joyous Tower Swift  Normal 
Stormy Sea, Silver Trench, Grand Sea, Far-off Sea, Marvelous Sea, and Fantasy Strait Surf  Water 
Lightning Field Razor Leaf  Grass 
Northern Range, Wish Cave, Murky Cave, Solar Cave, and Unown Relic Shadow Ball  Ghost 


Generation IV

In a link battle, Nature Power will turn into Tri Attack.

Terrain Move Type Category Power Accuracy
Building and Distortion World Tri Attack  Normal  Special 80 100%
Sand, plain terrain, and puddles Earthquake  Ground  Physical 100 100%
Cave and rock Rock Slide  Rock  Physical 75 90%
Tall grass Seed Bomb  Grass  Physical 80 100%
Water Hydro Pump  Water  Special 120 80%
Snow and ice Blizzard  Ice  Special 120 70%


Pokémon Battle Revolution

In Pokémon Battle Revolution, all Colosseums have a different Nature Power effect:

Colosseum Move Type Category Power Accuracy
Lagoon Tri Attack  Normal  Special 80 100%
Gateway Hydro Pump  Water  Special 120 80%
Main Street Tri Attack  Normal  Special 80 100%
Waterfall Seed Bomb  Grass  Physical 80 100%
Neon Tri Attack  Normal  Special 80 100%
Crystal Rock Slide  Rock  Physical 75 90%
Sunny Park Seed Bomb  Grass  Physical 80 100%
Magma Rock Slide  Rock  Physical 75 90%
Sunset Earthquake  Ground  Physical 100 100%
Courtyard Tri Attack  Normal  Special 80 100%
Stargazer Rock Slide  Rock  Physical 75 90%


Generation V

In a link battle, Nature Power will turn into Earthquake.

Terrain Move Type Category Power Accuracy
Building and plain terrain Tri Attack  Normal  Special 80 100%
Sand Earthquake  Ground  Physical 100 100%
Cave and rock Rock Slide  Rock  Physical 75 90%
Tall grass Seed Bomb  Grass  Physical 80 100%
Water Hydro Pump  Water  Special 120 80%
Puddles Mud Bomb  Ground  Special 65 85%
Snow and ice Ice Beam  Ice  Special 95 100%


Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description
Games Description
RSE The type of attack varies depending on the location.
FRLG An attack that changes type depending on the user’s location.
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
PMDRB Looses a variety of moves depending on the dungeon terrain.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
270   Lotad Water Grass 13 7 7 '
271   Lombre Water Grass 13 7 7 '
272   Ludicolo Water Grass -- -- -- '
273   Seedot Grass Grass 13 13 13 '
274   Nuzleaf Grass Dark 13 13 13 '
275   Shiftry Grass Dark --     '
585   Deerling Normal Grass     41 '
586   Sawsbuck Normal Grass     44 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
001   Bulbasaur Grass Poison              
043   Oddish Grass Poison          
102   Exeggcute Grass Psychic              
114   Tangela Grass Grass                   
152   Chikorita Grass Grass                   
155   Cyndaquil Fire Fire         
191   Sunkern Grass Grass                   
222   Corsola Water Rock          
357   Tropius Grass Flying                   
420   Cherubi Grass Grass              
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 自然能力 Zìrán Nénglì
  French Force-Nature
  German Natur-Kraft
  Greek Δύναμη Φύσης
  Italian Naturforza
  Korean 자연의힘 Jayeon-yi Him
  Brazilian Portuguese Força da Natureza
  Serbian Moć Prirode
  Spanish Adaptación


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.