Destiny Bond (move)

Destiny Bond
みちづれ Take Along With
Destiny Bond VIII.png
Destiny Bond VIII 2.png
Type  Ghost
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Smart
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Clever
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Destiny Bond (Japanese: みちづれ Take Along With) is a non-damaging Ghost-type move introduced in Generation II.

Effect

Generations II to IV

When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. If the user takes another turn (including "inactive" turns such as those spent sleeping or flinching), the effect disappears.

A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.

Destiny Bond does not activate from indirect damage such as weather damage, damage from Leech Seed, and Future Sight. Destiny Bond also bypasses Focus Sash, Sturdy, and Magic Guard.

Destiny Bond has no effect if an ally causes the user to faint.

Destiny Bond can also be used as part of a Pokémon Contest combination, with the user gaining extra eight appeal points if either the move Curse or Mean Look was used in the prior turn.

Generations V and VI

A Pokémon defeated by this move will now faint after the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player's team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.

Destiny Bond can affect non-adjacent foes.

Destiny Bond can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt or Torment was used in the prior turn.

Generation VII

Destiny Bond will always fail if it was successfully executed on the previous turn.

If powered up by a Ghostium Z into Z-Destiny Bond, the user becomes the center of attention, forcing all of the opponent's moves to target the user for the turn, if possible.

Generation VIII

If used on a Dynamax Pokémon, Destiny Bond will fail with the message "The move was blocked by the power of Dynamax!"

Description

Games Description
Stad2 A move that causes the opponent to faint if the user faints after using this move.
GSC The foe faints if the user does.
RSEColoXD If the user faints, the foe is also made to faint.
FRLG If the user faints, the foe delivering the final hit also faints.
DPPtHGSSPBR When this move is used, if the user faints, the foe that landed the knockout hit also faints.
BWB2W2
XYORAS
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
SMUSUM
SwShBDSPLA
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0092    
 
Amorphous Amorphous 36 36RSE
33FRLG
40 40 40 40SMUSUM 44
0093    
 
Amorphous Amorphous 48 48RSE
39FRLG
50 50 50 50SMUSUM 54
0094    
 
Amorphous Amorphous 48 48RSE
39FRLG
50 50 50 50SMUSUM 54
0109     Amorphous Amorphous 45 45 46 51BW
40B2W2
40 40SMUSUM 52
0110     Amorphous Amorphous 51 51 55 59BW
46B2W2
46 46SMUSUM 62
110G  
Weezing
Galarian Form
 
 
Amorphous Amorphous 62SwSh
0202     Amorphous Amorphous 1 1 1 1 1 1 1, Evo.
0211    
 
Water 2 Water 2 45FRLG 53 53 1, 53 1, 53 66
0331     Grass Human-Like 49FRLG 57 57 57XY
54ORAS
54 54BDSP
0332    
 
Grass Human-Like 59FRLG 71 71 1, 71XY
1, 59ORAS
1, 59 1, 59BDSP
0360     No Eggs Discovered No Eggs Discovered 15 15 15 15 15 1
0416    
 
Bug Bug 43 43BW
53B2W2
1, 53 1, 53 44
0425    
 
Amorphous Amorphous 32
0426    
 
Amorphous Amorphous 36
0477     Amorphous Amorphous 54
0478    
 
Fairy Mineral 59 59 1, 59XY
1, 61ORAS
1, 61 1
0487    
 
No Eggs Discovered No Eggs Discovered 24HGSS 24 24 24 84
0562     Mineral Amorphous 49 49 49 52SwSh
562G  
Yamask
Galarian Form
 
 
Mineral Amorphous 52SwSh
0563     Mineral Amorphous 57 57 57 62SwSh
0592    
 
Amorphous Amorphous 44SwSh
0593    
 
Amorphous Amorphous 48SwSh
0708    
 
Grass Amorphous 39 39 48SwSh
0709    
 
Grass Amorphous 39 39 48SwSh
0720  
Hoopa
Confined
 
 
No Eggs Discovered No Eggs Discovered 1 1
720U  
Hoopa
Unbound
 
 
No Eggs Discovered No Eggs Discovered 1ORAS 1
0867    
 
Mineral Amorphous 62SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0109     Amorphous Amorphous BDSP
0200     Amorphous Amorphous BDSP
222G  
Corsola
Galarian Form
  Water 1 Water 3
0225    
 
Water 1 Field
0228    
 
Field Field BDSP
0280    
 
Human-Like Amorphous
0316     Amorphous Amorphous BDSP
0318    
 
Water 2 Water 2
0353     Amorphous Amorphous BDSP
0355     Amorphous Amorphous BDSP
0425    
 
Amorphous Amorphous BDSP
0442    
 
Amorphous Amorphous
0605     Human-Like Human-Like SwSh
0679    
 
Mineral Mineral SwSh
0686    
 
Water 1 Water 2 SwSh
0710    
 
Amorphous Amorphous SwSh
0769    
 
Amorphous Amorphous SwSh
0778    
 
Amorphous Amorphous SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0092    
 
Amorphous Amorphous Pokéwalker - Dim Cave
0200     Amorphous Amorphous Pokéwalker - White Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0200     Amorphous Amorphous Dream World - Spooky Manor
0280     Amorphous Amorphous Dream World - Spooky Manor
0353     Amorphous Amorphous Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0679    
 
Mineral Mineral Island Scan - Akala OutskirtsSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0319    
 
Water 2 Water 2 2015 World Championships Sharpedo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0778    
 
Amorphous Amorphous Ultra Spooky Cup Shiny Mimikyu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Destiny Bond is a move with 12PP and 100% accuracy. The user target enemy in front, cutting corners. The user gives itself Destiny Bond status condition, linked to the target, for 11 turns. Any damage sustained by the user will be also inflicted on the target, as long as the user does not faint. If the move is bounced back, the user will be linked to themselves. In such case, Destiny Bond will trigger if the user hurts themselves from recoil/crash damage, or a different move that was bounced back at the user. This move is affected by Taunt.

Description

Games Description
MDRB The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.
MDTD Gives the user and the target Destiny Bond status, which links the the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
MDS Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
BSL てきポケモンと リンクして みちづれじょうたいになる リンクした てきポケモンは じぶんが うけたのと おなじダメージを うけるようになる
MDGtI It causes the Destiny Bond status condition. The enemy sustains the same amount of damage that you take.
SMD It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.
MDRTDX It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly.


In the anime

 
Misdreavus
 
Effect
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pokémon Method
User First Used In Notes
  Misdreavus's eyes glow purple. After fainting, two swirling purple lights come out of them and hit the opponent that knocked Misdreavus out. The opponent then becomes surrounded by a purple aura and instantly faints.
Katie's Misdreavus Shocks and Bonds Debut


Pokédex entries

Episode Subject Source Entry
SM003 Destiny Bond Rotom Pokédex Destiny Bond, a Ghost-type move. When a Pokémon faints after using this move, the opponent that landed the knockout blow also faints.

In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 同命 Tùhngmehng
Mandarin 同命 Tóngmìng
  Danish Skæbnebånd
  Dutch Lotsverbintenis
  Finnish Kohtalonside
  French Lien du Destin*
Prélèvem. Destin*
Prlvt Destin*
  German Abgangsbund
  Greek Κοινό Πεπρωμένο
  Indonesian Destiny Bond
  Italian Destinobbligato*
Destinobbl.*
  Korean 길동무 Gil Dongmu
  Malaysian Ikatan nasib
  Polish Więź Przeznaczenia
Portuguese   Brazil Laço do Destino (manga)
Vínculo do Destino (anime)
  Portugal Destino Idêntico
Ligação do Destino
  Russian Связь судьбы Svyaz' sud'by
  Serbian Okov sudbine
Spanish   Latin America Lazo del Destino
  Spain Mismo Destino*
Mismodestino*
  Thai ร่วมทาง Ruam Thang
  Vietnamese Cú Đánh Chí Mệnh
Ràng buộc số mệnh



Variations of the move Destiny Bond
  Destiny BondGrudge


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.