Appendix:Red and Blue walkthrough/Section 10: Difference between revisions

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{{WalkthroughNotice}}
{{WalkthroughNotice|RB}}
==Saffron City==
[[File:Saffron City RBY.png|thumb|Saffron City]]
[[File:Silph Co 1F RBY.png|thumb|Silph Co, 1F]]
[[File:Silph Co 2F RBY.png|thumb|Silph Co, 2F]]
[[File:Silph Co 3F RBY.png|thumb|Silph Co, 3F]]
[[File:Silph Co 4F RBY.png|thumb|Silph Co, 4F]]
[[File:Silph Co 5F RBY.png|thumb|Silph Co, 5F]]
[[File:Silph Co 6F RBY.png|thumb|Silph Co, 6F]]
[[File:Silph Co 7F RBY.png|thumb|Silph Co, 7F]]
[[File:Silph Co 8F RBY.png|thumb|Silph Co, 8F]]
[[File:Silph Co 9F RBY.png|thumb|Silph Co, 9F]]
[[File:Silph Co 10F RBY.png|thumb|Silph Co, 10F]]
[[File:Silph Co 11F RBY.png|thumb|Silph Co, 11F]]


== Saffron City ==
[[Saffron City]] is a sprawling metropolis located in the heart of the region between [[Cerulean City]], [[Celadon City]], [[Lavender Town]], and [[Vermilion City]]. The [[Silph Co.]] headquarters dominates the city skyline, and two Pokémon Gyms stand in the northeast district. It is the most populous city in all of [[Kanto]].
[[File:Saffron City RBY.png|thumb|300px|Saffron City]]


The sprawling [[Saffron City]] is home to two rival Pokémon Gyms; the official [[Saffron Gym]], and the adjacent [[Fighting Dojo]]. Situated in the middle of town is the headquarters of [[Silph Co.]], which manufactures items like [[Potion]]s and {{i|Poké Ball}}s. It is the company's top-secret development project that has drawn [[Team Rocket]] to the city.
{| class="expandable" align="center" style="background: #F6D263; {{roundy}}; border: 5px solid #F9E197;"
 
{| align="center"
|
{{shop|Poké Mart}}
{{shoprow|{{shopitem|Great Ball|600}}|{{shopitem|Hyper Potion|1500}}}}
{{shoprow|{{shopitem|Max Repel|700}}|{{shopitem|Escape Rope|550}}}}
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Revive|1500}}}}
{{shopfooter}}
|}
 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-  
|
|
{{Catch/header|road|no}}
{{Catch/header|sand|no}}
{{Catch/div|road|Fighting Dojo}}
{{catch/div|sand|Silph Co.}}
{{Catch/entry1|106|Hitmonlee|yes|yes|no|Gift|30|{{tt|One|Only one of the two can be picked}}|type1=Fighting}}
{{Catch/entry1|107|Hitmonchan|yes|yes|no|Gift|30|{{tt|One|Only one of the two can be picked}}|type1=Fighting}}
{{catch/div|building|Silph Co.}}
{{catch/entry1|131|Lapras|yes|yes|no|Gift|15|One|type1=water|type2=ice}}
{{catch/entry1|131|Lapras|yes|yes|no|Gift|15|One|type1=water|type2=ice}}
{{catch/footer|road}}
{{Catch/div|sand|Fighting Dojo}}
{{Catch/entry1|106|Hitmonlee|yes|yes|no|Gift|30|{{tt|One|May only choose one of the two}}|type1=Fighting}}
{{Catch/entry1|107|Hitmonchan|yes|yes|no|Gift|30|{{tt|One|May only choose one of the two}}|type1=Fighting}}
{{catch/footer|sand}}
|}
|}
 
{| class="expandable" align="center" style="background: #F6D263; {{roundy}}; border: 5px solid #F9E197;"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-  
|
|
{{itlisth|road}}
{{itlisth|sand}}
{{itemlist|TM Psychic|Gift from Mr. Psychic|R=yes|B=yes|display={{TM|29|Psychic}}}}
{{itemlist|TM Normal|Northwest house; from the {{OBP|Copycat|character}}, after giving her a [[Poké Doll]]|R=yes|B=yes|display={{TM|31|Mimic}}}}
{{itemlist|TM Normal|Gift from {{OBP|Copycat|character}} for bringing her a [[Poké Doll]]|R=yes|B=yes|display={{TM|31|Mimic}}}}
{{itemlist|Nugget|Northwest house; on the desk in the Copycat's room ''(hidden)''|R=yes|B=yes}}
{{itemlist|Nugget|On the desk in Copycat's room ''(hidden)''|R=yes|B=yes}}
{{itemlist|TM Psychic|Southeast house; from Mr. Psychic in his home|R=yes|B=yes|display={{TM|29|Psychic}}}}
{{Itemlist|TM Psychic|Reward for defeating Sabrina|R=yes|B=yes|display={{TM|46|Psywave}}}}
{{Itemlist|TM Psychic|From Sabrina, after defeating her|R=yes|B=yes|display={{TM|46|Psywave}}}}
{{itlistfoot|road}}
{{itlistfoot|sand}}
|}
 
=== Mr. Psychic ===
Visit the house in the southeast to meet Mr. Psychic, and get {{TM|29|Psychic}} from him. This is the most powerful {{type|Psychic}} move in the game, so use it wisely.
 
=== Fighting Dojo ===
One of Saffron's major attractions is that there are two Gyms here, not one. Located adjacent to the official [[Saffron Gym]], the [[Fighting Dojo]] is an optional challenge. Use Psychic or Flying types to take them out. While there is no badge to be won here, the Karate Master will offer the choice of two {{t|Fighting}} Pokémon—the hard-kicking {{p|Hitmonlee}} or the piston-punching {{p|Hitmonchan}}.
 
{| align="center"
|
{{Pokémon/1|game=Red
|ndex=106|pokemon=Hitmonlee
|type1=Fighting
|level=30
|move1=Double Kick|move1type=Fighting
|move2=Meditate|move2type=Psychic
}}
|{{Pokémon/1|game=Red
|ndex=107|pokemon=Hitmonchan
|type1=Fighting
|level=30
|move1=Comet Punch|move1type=Normal
|move2=Agility|move2type=Psychic
}}
|}
 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Trainers
|-
|
{{trainerheader|building}}
{{trainerentry|Spr RG Blackbelt.png|Blackbelt||775|3|066|Machop||31|None|056|Mankey||31|None|057|Primeape||31|None|}}
{{trainerdiv|fighting}}
{{trainerentry|Spr RG Blackbelt.png|Blackbelt||800|2|066|Machop||32|None|067|Machoke||32|None|}}
{{trainerdiv|fighting}}
{{trainerentry|Spr RG Blackbelt.png|Blackbelt||900|1|057|Primeape||36|None|}}
{{trainerdiv|fighting}}
{{trainerentry|Spr RG Blackbelt.png|Blackbelt||775|3|056|Mankey||31|None|056|Mankey||31|None|057|Primeape||31|None|}}
{{trainerfooter|building}}
|}
 
{| align="center" style="background: #{{fighting color}}; {{roundy}}; border: 5px solid #{{fighting color light}};"
|- align="center"
|
{{Party/Single
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|bordercolor={{fighting color dark}}
|headcolor={{fighting color light}}
|sprite=Spr RG Blackbelt.png
|prize={{PDollar}}925
|name={{color2|000000|Kiyo|Blackbelt}}
|game=RGB
|location=Fighting Dojo
|pokemon=2
}}
|{{Pokémon/1|game=Red and Blue|ndex=106|pokemon=Hitmonlee
|level=37|type1=Fighting
|move1=Double Kick|move1type=Fighting
|move2=Meditate|move2type=Psychic
|move3=Rolling Kick|move3type=Fighting}}
|{{Pokémon/1|game=Red and Blue|ndex=107|pokemon=Hitmonchan
|level=37|type1=Fighting
|move1=Comet Punch|move1type=Normal
|move2=Agility|move2type=Psychic
|move3=Fire Punch|move3type=Fire}}
{{Party/Footer}}
|}
|}


=== Liberate Silph Co.! ===
[[File:Rocket Grunt asleep RBY.png|thumb|left|What great security...]]
[[File:Silph Co 1F RBY.png|thumb|Silph Co, 1F]]


With [[Pokémon Tower]] cleared, the guard outside Silph Co. is taking a nap, leaving a perfect opportunity to sneak inside. The company uses [[warp tile]]s to allow their employees to quickly move around the huge building, which create a giant maze leading to Giovanni.
===Mr. Psychic's house===
The southeast house belongs to a man known as Mr. Psychic. Speak to him and he claims to know exactly why you are here, and gives you {{TM|29|Psychic}}.


The objective is to reach the top floor and rescue the Silph president from [[Giovanni]]. Taking the direct route to the top floor avoids most of the 31 Trainer battles here (and the money and [[experience]] that goes with it) and gets right to the boss, after which Trainers can collect the items without opposition. When medical attention becomes an issue, either leave for the Pokémon Center or look for the woman in the southwest corner of the 9th floor.
===Silph Co.===
The [[Silph Co]]. is the leading manufacturer of items like Poké Balls, Potions, and TMs. Their products are supplied to every Poké Mart in the region. The company has been a target of [[Team Rocket]], first for their [[Silph Scope]] prototype, and now for a top-secret development project. The Rocket Grunt posted outside the building has fallen asleep, leaving a perfect opportunity to sneak inside. The building holds eleven floors, with [[warp tile]]s allowing the workers to quickly move around. This convenience ends up acting as a maze for anyone trying to reach the top floor.


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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{{trainerfooter|building|1}}
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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{{trainerdiv|building}}
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{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{{trainerdiv|building}}
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{{trainerentry|Spr RG Scientist.png|Scientist||1450|2|088|Grimer||29||101|Electrode||29||}}
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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{{trainerdiv|building}}
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{{trainerentry|Spr RG Rocket.png|Rocket||1400|3|096|Drowzee||28||088|Grimer||28||066|Machop||28||}}
{{trainerentry|Spr RG Rocket.png|game=1|Rocket||840|3|096|Drowzee||28||088|Grimer||28||066|Machop||28||}}
{{trainerdiv|building}}
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{{trainerentry|Spr RG Scientist.png|Scientist||1400|3|100|Voltorb||28||109|Koffing||28||082|Magneton||28||}}
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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
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{{trainerdiv|building}}
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{{trainerentry|Spr RG Rocket.png|Rocket||840|1|067|Machoke||33||}}
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{{trainerfooter|building|1}}
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{{trainerentry|Spr RG Rocket.png|game=1|Rocket||750|5|019|Rattata||25||019|Rattata||25||041|Zubat||25||019|Rattata||25||023|Ekans||25||}}
{{trainerdiv|building}}
{{trainerdiv|building}}
{{trainerentry|Spr RG Rocket.png|Rocket||960|3|104|Cubone||32||096|Drowzee||32||105|Marowak||32||}}
{{trainerentry|Spr RG Rocket.png|game=1|Rocket||960|3|104|Cubone||32||096|Drowzee||32||105|Marowak||32||}}
{{trainerfooter|building|1}}
{{trainerfooter|building|1}}
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{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
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! Items
! Items
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|
|
{{itlisth|building}}
{{itlisth|building}}
{{Itemlist|TM Normal|2F; received from a woman in the top-left area|R=yes|B=yes|display={{TM|36|Selfdestruct}}}}
{{Itemlist|TM Normal|2F; from the woman in the northwest room|R=yes|B=yes|display={{TM|36|Selfdestruct}}}}
{{Itemlist|Hyper Potion|3F; near the Scientist|R=yes|B=yes}}
{{Itemlist|Hyper Potion|3F; near the Scientist|R=yes|B=yes}}
{{Itemlist|Full Heal|4F; left part of the room, next to the other two items|R=yes|B=yes}}
{{Itemlist|Full Heal|4F; in the northwest room|R=yes|B=yes}}
{{Itemlist|Max Revive|4F; left part of the room, next to the other two items|R=yes|B=yes}}
{{Itemlist|Max Revive|4F; in the northwest room|R=yes|B=yes}}
{{Itemlist|Escape Rope|4F; left part of the room, next to the other two items|R=yes|B=yes}}
{{Itemlist|Escape Rope|4F; in the northwest room|R=yes|B=yes}}
{{Itemlist|Card Key III|5F; on the thin path on the bottom-right|R=yes|B=yes|display={{ka|Card Key}}}}
{{Itemlist|Card Key III|5F; in the south hallway|R=yes|B=yes|display={{ka|Card Key}}}}
{{Itemlist|Protein|5F; in the top-left area behind a door|R=yes|B=yes}}
{{Itemlist|Protein|5F; in the northwest room (requires the {{ka|Card Key}})|R=yes|B=yes}}
{{Itemlist|TM Normal|5F; in the bottom-left area behind a door and next to a teleporter|R=yes|B=yes|display={{TM|09|Take Down}}}}
{{Itemlist|TM Normal|5F; in the southwest room|R=yes|B=yes|display={{TM|09|Take Down}}}}
{{Itemlist|Elixir|5F; in the plant on the right, east of the scientist ''(hidden)''|R=yes|B=yes|display=[[Elixir|Elixer]]}}
{{Itemlist|Elixir|5F; in the planter on the right ''(hidden)''|R=yes|B=yes|display=[[Elixir|Elixer]]}}
{{Itemlist|HP Up|6F; in the bottom-left area behind a door|R=yes|B=yes}}
{{Itemlist|HP Up|6F; in the southwest room (requires the {{ka|Card Key}})|R=yes|B=yes}}
{{Itemlist|X Accuracy|6F; in the bottom-left area behind a door|R=yes|B=yes}}
{{Itemlist|X Accuracy|6F; in the southwest room (requires the {{ka|Card Key}})|R=yes|B=yes}}
{{Itemlist|TM Normal|7F; in an area on the right with two doors|R=yes|B=yes|display={{TM|03|Swords Dance}}}}
{{Itemlist|TM Normal|7F; in the east-central room (requires the {{ka|Card Key}})|R=yes|B=yes|display={{TM|03|Swords Dance}}}}
{{Itemlist|Calcium|7F; on the bottom-left near the Scientist|R=yes|B=yes}}
{{Itemlist|Calcium|7F; in the southwest room|R=yes|B=yes}}
{{Itemlist|Max Potion|9F; on the bed to the left of the nurse ''(hidden)''|R=yes|B=yes}}
{{Itemlist|Max Potion|9F; on the bed to the left of the nurse ''(hidden)''|R=yes|B=yes}}
{{Itemlist|Carbos|10F; in the bottom-left, next to the other two items|R=yes|B=yes}}
{{Itemlist|Carbos|10F; in the southwest room|R=yes|B=yes}}
{{Itemlist|Rare Candy|10F; in the bottom-left, next to the other two items|R=yes|B=yes}}
{{Itemlist|Rare Candy|10F; in the southwest room|R=yes|B=yes}}
{{Itemlist|TM Ground|10F; in the bottom-left, next to the other two items|R=yes|B=yes|display={{TM|26|Earthquake}}}}
{{Itemlist|TM Ground|10F; in the southwest room|R=yes|B=yes|display={{TM|26|Earthquake}}}}
{{Itemlist|Master Ball|11F; received from Silph Co.'s president|R=yes|B=yes}}
{{Itemlist|Master Ball|11F; from the Silph Co. president, after defeating [[Giovanni]]|R=yes|B=yes}}
{{itlistfoot|building}}
{{itlistfoot|building}}
|}
|}


==== 2F ====
[[File:Silph Co 2F RBY.png|thumb|left|Silph Co, 2F]]


There's no way to bypass the electronic doors yet, so step on either warp to teleport to 8F.
====2F====
It is not possible to open the electronic doors yet, so step on either [[warp tile]] to teleport to the eighth floor.


==== 8F ====
====8F====
[[File:Silph Co 8F RBY.png|thumb|Silph Co, 8F]]
Battle the Scientist and the two Rocket Grunts, then take the elevator down to 3F.


Clear out the Rockets here, then take the elevator to 3F.
====3F====
Take the northeast warp tile back to the second floor. Speak to the woman here in the northwest room to receive {{TM|36|Selfdestruct}}, then warp back to 3F.


==== 3F ====
Fight the Rocket Grunt and take the warp tile in the southwest to reach 5F; pick up the {{TM|09|Take Down}} from the southwest room before returning to 3F.
[[File:Silph Co 3F RBY.png|thumb|left|Silph Co, 3F]]


Step out of the elevator and take the warp near the stairs back to the second floor. Talk to the woman to get {{TM|36|Selfdestruct}}, and warp back to 3F.
Climb up the stairs to 4F.


Fight the lone Rocket and take the warp in the southwest to a locked room on 5F. Grab the {{TM|09|Take Down}} and warp back. Climb the stairs to the fourth floor.
====4F====
Battle another two Rocket Grunts and climb to the fifth floor.


==== 4F ====
====5F====
[[File:Silph Co 4F RBY.png|thumb|Silph Co, 4F]]
Fight the Rocket Grunt near the stairs and the Scientist to the west. Follow the hallway southward to reach another Rocket Grunt standing next to a warp tile. Defeat him, step on the warp tile, then warp right back. Turn eastward to find a {{ka|Card Key}}, which is used to open the building's electronic doors. Pass by the warp tile again and unlock the northwest room to reach a [[Protein]]. Take the stairs up to 6F.


Beat the Rockets here, and climb to the fifth floor.
====6F====
Follow the western hallway past the Scientist and unlock the southwest room to get an [[HP Up]] and an [[X Accuracy]]. Climb the stairs to 7F.


==== 5F ====
====7F====
[[File:Silph Co 5F RBY.png|thumb|left|Silph Co, 5F]]
Use the Card Key to unlock the east-central room and pick up {{TM|03|Swords Dance}}. Turn around and follow the central hallway to the southwest room. Battle the Scientist and grab the [[Calcium]] before taking the stairs up to 9F.


Beat the Rocket and Scientist near the stairs, and pickup the hidden [[Elixir|Elixer]] in the plant on the right near the scientist. Follow the hallway to the south to find a Rocket next to a warp tile. Defeat the Rocket, jump on the warp, and warp right back. Walk down and follow the narrow path to the right to find the {{ka|Card Key}}, which opens any of the building's electronic doors. Go back towards the Rocket, and open the northwest door for a [[Protein]]. Get upstairs to 6F.
====9F====
Defeat the Rocket Grunt at the south end of the central hallway, then open the door to the break room. Speak to the woman here, and she heals your Pokémon to full health as thanks for your efforts. Climb the stairs to the tenth floor.


==== 6F ====
====10F====
[[File:Silph Co 6F RBY.png|thumb|Silph Co, 6F]]
Battle the Scientist and the Rocket Grunt, then pick up the [[Carbos]], [[Rare Candy]], and {{TM|26|Earthquake}} from the southwest room. Ride the elevator all the way down to 3F.


Open the door past the Scientist to find an [[HP Up]] and an [[X Accuracy]]. Climb to 7F.
====3F====
Use the Card Key to unlock the central room. Open the door to the west-central room beyond that, defeat the Scientist, and grab the nearby [[Hyper Potion]]. Take the warp in the central room.


==== 7F ====
====7F (Northwest)====
[[File:Silph Co 7F RBY.png|thumb|left|Silph Co, 7F]]
When you reach the northwest room on the seventh floor, {{ga|Blue}} is waiting for you.


Use the Card Key to open the nearest door and grab {{TM|03|Swords Dance}}. You can battle the grunt on the other side of the door near the TM, but the nearby warp only leads back to 5F. After battling the Rocket along the north wall (next to the counter), walk to the left you'll see your rival loitering in the next room. Follow the narrow hallway south to an area with a Scientist, grab the [[Calcium]], and head up two flights of stairs to reach 9F.
=====Rival Battle 6=====
{{ga|Blue}}'s team is much the same as it was in the previous battle in [[Pokémon Tower]], except that his {{p|Kadabra}} and his [[first partner Pokémon]] have evolved.


==== 9F ====
======{{MSP/6|001|Bulbasaur}} If the player chose {{p|Bulbasaur}}:======
[[File:Silph Co 9F RBY.png|thumb|Silph Co, 9F]]
{| style="margin: auto;"
 
|
By now, your team may be running out of energy. After beating the Rocket, open the door nearby and talk to the woman near the beds. To thank you for your efforts, she'll heal your team to full health. Beat the second Rocket and take the stairs to 10F.
{{Party/Single
 
==== 10F ====
[[File:Silph Co 10F RBY.png|thumb|left|Silph Co, 10F]]
 
There are only two thugs to fight here, but make sure to grab the [[Carbos]], [[Rare Candy]], and {{TM|26|Earthquake}} from the southwest room. Take the stairs to 11F for a quick battle.
 
==== 11F (east) ====
[[File:Silph Co 11F RBY.png|thumb|Silph Co, 11F]]
 
Beat the lone Rocket Grunt here, and take the elevator all the way down to the third floor.
 
==== 3F ====
Use the Card Key to unlock the door in the center of the floor. Unlock the next door beyond that, beat the Scientist, grab the [[Hyper Potion]] behind him, and take the warp near the first door.
 
==== 7F (Northwest) ====
This sends you up to 7F again, where your rival attacks.
 
{| align="center"
! {{MSP|001|Bulbasaur}} If the {{player}} chose {{p|Bulbasaur}}:
! {{MSP|004|Charmander}} If the {{player}} chose {{p|Charmander}}:
! {{MSP|007|Squirtle}} If the {{player}} chose {{p|Squirtle}}:
|-
|{{Party/Single
|color={{blue color}}
|color={{blue color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
|bordercolor={{green color dark}}
|bordercolor={{green color dark}}
|sprite=Spr RG Blue 2.png
|sprite=Spr RG Blue 2.png
|prize={{pdollar}}2600
|prize={{PDollar}}2600
|name={{color2|000|Blue (game)|Blue}}
|name=Blue
|game=RGB
|game=RGB
|location=Silph Co.
|location=Silph Co.
|pokemon=5}}
|pokemon=5
|{{Pokémon/1|game=Blue|ndex=018|pokemon=Pidgeot|level=37|type1=Normal|type2=Flying|move1=Wing Attack|move1type=Flying|move2=Sand-Attack|move2type=Normal|move3=Quick Attack|move3type=Normal|move4=Whirlwind|move4type=Normal}}
}}
|{{Pokémon/1|game=Blue|ndex=102|pokemon=Exeggcute|level=38|type1=Grass|type2=Psychic|move1=Reflect|move1type=Psychic|move2=Hypnosis|move2type=Psychic|move3=Leech Seed|move3type=Grass|move4=Stun Spore|move4type=Grass}}
|{{Pokémon/1
|{{Pokémon/1|game=Blue|ndex=130|pokemon=Gyarados|level=35|type1=Water|type2=Flying|move1=Dragon Rage|move1type=Dragon|move2=Hydro Pump|move2type=Water|move3=Bite|move3type=Normal|move4=Leer|move4type=Normal}}
|game=Blue
|ndex=018
|pokemon=Pidgeot
|level=37
|type1=Normal|type2=Flying
|move1=Wing Attack|move1type=Flying
|move2=Sand-Attack|move2type=Normal
|move3=Quick Attack|move3type=Normal
|move4=Whirlwind|move4type=Normal}}
|{{Pokémon/1
|game=Blue
|ndex=102
|pokemon=Exeggcute
|level=38
|type1=Grass|type2=Psychic
|move1=Reflect|move1type=Psychic
|move2=PoisonPowder|move2type=Poison
|move3=Leech Seed|move3type=Grass
|move4=Stun Spore|move4type=Grass}}
|{{Pokémon/1
|game=Blue
|ndex=130
|pokemon=Gyarados
|level=35
|type1=Water|type2=Flying
|move1=Leer
|move1type=Normal
|move1cat=Special
|move2=Dragon Rage
|move2type=Dragon
|move2cat=Special
|move3=Bite
|move3type=Normal
|move3cat=Physical
|move4=Hydro Pump
|move4type=Water
|move4cat=Special}}
{{Party/Div|color={{blue color}}}}
{{Party/Div|color={{blue color}}}}
|style="margin:auto"|{{Pokémon/1|game=Blue|ndex=065|pokemon=Alakazam|level=35|type1=Psychic|move1=Psybeam|move1type=Psychic|move2=Confusion|move2type=Psychic|move3=Disable|move3type=Normal|move4=Recover|move4type=Normal}}
| style="margin:auto" |{{Pokémon/1
|style="margin:auto"|{{Pokémon/1|game=Blue|ndex=006|pokemon=Charizard|level=40|type1=Fire|type2=Flying|move1=Slash|move1type=Normal|move2=Ember|move2type=Fire|move3=Leer|move3type=Normal|move4=Rage|move4type=Normal}}
|game=Blue
|ndex=065
|pokemon=Alakazam
|level=35
|type1=Psychic
|move1=Psybeam|move1type=Psychic
|move2=Confusion|move2type=Psychic
|move3=Disable|move3type=Normal
|move4=Recover|move4type=Normal}}
| style="margin:auto" |{{Pokémon/1
|game=Blue
|ndex=006
|pokemon=Charizard
|level=40
|type1=Fire|type2=Flying
|move1=Slash|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Leer|move3type=Normal
|move4=Rage|move4type=Normal}}
{{Party/Footer}}
{{Party/Footer}}
|}


|{{Party/Single
 
======{{MSP/6|004|Charmander}} If the player chose {{p|Charmander}}:======
{| style="margin: auto;"
|
{{Party/Single
|color={{blue color}}
|color={{blue color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
|bordercolor={{green color dark}}
|bordercolor={{green color dark}}
|sprite=Spr RG Blue 2.png
|sprite=Spr RG Blue 2.png
|prize={{pdollar}}2600
|prize={{PDollar}}2600
|name={{color2|000|Blue (game)|Blue}}
|name=Blue
|game=RGB
|game=RGB
|location=Silph Co.
|location=Silph Co.
|pokemon=5}}
|pokemon=5
|{{Pokémon/1|game=Blue|ndex=018|pokemon=Pidgeot|level=37|type1=Normal|type2=Flying|move1=Wing Attack|move1type=Flying|move2=Sand-Attack|move2type=Normal|move3=Quick Attack|move3type=Normal|move4=Whirlwind|move4type=Normal}}
}}
|{{Pokémon/1|game=Blue|ndex=058|pokemon=Growlithe|level=38|type1=Fire|move1=Roar|move1type=Normal|move2=Ember|move2type=Fire|move3=Leer|move3type=Normal|move4=Take Down|move4type=Normal}}
|{{Pokémon/1
|{{Pokémon/1|game=Blue|ndex=102|pokemon=Exeggcute|level=35|type1=Grass|type2=Psychic|move1=Hypnosis|move1type=Psychic|move2=Reflect|move2type=Psychic|move3=Leech Seed|move3type=Grass|move4=Stun Spore|move4type=Grass}}
|game=Blue
|ndex=018
|pokemon=Pidgeot
|level=37
|type1=Normal|type2=Flying
|move1=Wing Attack|move1type=Flying
|move2=Sand-Attack|move2type=Normal
|move3=Quick Attack|move3type=Normal
|move4=Whirlwind|move4type=Normal}}
|{{Pokémon/1
|game=Blue
|ndex=058
|pokemon=Growlithe
|level=38
|type1=Fire
|move1=Roar|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Leer|move3type=Normal
|move4=Take Down|move4type=Normal}}
|{{Pokémon/1
|game=Blue
|ndex=102
|pokemon=Exeggcute
|level=35
|type1=Grass|type2=Psychic
|move1=Hypnosis|move1type=Psychic
|move2=Reflect|move2type=Psychic
|move3=Leech Seed|move3type=Grass
|move4=Stun Spore|move4type=Grass}}
{{Party/Div|color={{blue color}}}}
{{Party/Div|color={{blue color}}}}
|style="margin:auto"|{{Pokémon/1|game=Blue|ndex=065|pokemon=Alakazam|level=35|type1=Psychic|move1=Psybeam|move1type=Psychic|move2=Confusion|move2type=Psychic|move3=Disable|move3type=Normal|move4=Recover|move4type=Normal}}
| style="margin:auto" |{{Pokémon/1
|style="margin:auto"|{{Pokémon/1|game=Blue|ndex=009|pokemon=Blastoise|level=40|type1=Water|move1=Bubble|move1type=Water|move2=Water Gun|move2type=Water|move3=Bite|move3type=Normal|move4=Withdraw|move4type=Water}}
|game=Blue
|ndex=065
|pokemon=Alakazam
|level=35
|type1=Psychic
|move1=Psybeam|move1type=Psychic
|move2=Confusion|move2type=Psychic
|move3=Disable|move3type=Normal
|move4=Recover|move4type=Normal}}
| style="margin:auto" |{{Pokémon/1
|game=Blue
|ndex=009
|pokemon=Blastoise
|level=40
|type1=Water
|move1=Bubble|move1type=Water
|move2=Water Gun|move2type=Water
|move3=Bite|move3type=Normal
|move4=Withdraw|move4type=Water}}
{{Party/Footer}}
{{Party/Footer}}
|}


|{{Party/Single
 
======{{MSP/6|007|Squirtle}} If the player chose {{p|Squirtle}}:======
{| style="margin: auto;"
|
{{Party/Single
|color={{blue color}}
|color={{blue color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
|bordercolor={{green color dark}}
|bordercolor={{green color dark}}
|sprite=Spr RG Blue 2.png
|sprite=Spr RG Blue 2.png
|prize={{pdollar}}2600
|prize={{PDollar}}2600
|name={{color2|000|Blue (game)|Blue}}|game=RGB
|name=Blue
|game=RGB
|location=Silph Co.
|location=Silph Co.
|pokemon=5}}
|pokemon=5
|{{Pokémon/1|game=Blue|ndex=018|pokemon=Pidgeot|level=37|type1=Normal|type2=Flying|move1=Wing Attack|move1type=Flying|move2=Sand-Attack|move2type=Normal|move3=Quick Attack|move3type=Normal|move4=Whirlwind|move4type=Normal}}
}}
|{{Pokémon/1|game=Blue|ndex=130|pokemon=Gyarados|level=38|type1=Water|type2=Flying|move1=Dragon Rage|move1type=Dragon|move2=Hydro Pump|move2type=Water|move3=Bite|move3type=Normal|move4=Leer|move4type=Normal}}
|{{Pokémon/1
|{{Pokémon/1|game=Blue|ndex=058|pokemon=Growlithe|level=35|type1=Fire|move1=Roar|move1type=Normal|move2=Ember|move2type=Fire|move3=Leer|move3type=Normal|move4=Take Down|move4type=Normal}}
|game=Blue
|ndex=018
|pokemon=Pidgeot
|level=37
|type1=Normal|type2=Flying
|move1=Wing Attack|move1type=Flying
|move2=Sand-Attack|move2type=Normal
|move3=Quick Attack|move3type=Normal
|move4=Whirlwind|move4type=Normal}}
|{{Pokémon/1
|game=Blue
|ndex=130
|pokemon=Gyarados
|level=38
|type1=Water|type2=Flying
|move1=Leer
|move1type=Normal
|move1cat=Special
|move2=Dragon Rage
|move2type=Dragon
|move2cat=Special
|move3=Bite
|move3type=Normal
|move3cat=Physical
|move4=Hydro Pump
|move4type=Water
|move4cat=Special}}
|{{Pokémon/1
|game=Blue
|ndex=058
|pokemon=Growlithe
|level=35
|type1=Fire
|move1=Roar|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Leer|move3type=Normal
|move4=Take Down|move4type=Normal}}
{{Party/Div|color={{blue color}}}}
{{Party/Div|color={{blue color}}}}
|style="margin:auto"|{{Pokémon/1|game=Blue|ndex=065|pokemon=Alakazam|level=35|type1=Psychic|move1=Psybeam|move1type=Psychic|move2=Confusion|move2type=Psychic|move3=Disable|move3type=Normal|move4=Recover|move4type=Normal}}
| style="margin:auto" |{{Pokémon/1
|style="margin:auto"|{{Pokémon/1|game=Blue|ndex=003|pokemon=Venusaur|level=40|type1=Grass|type2=Poison|move1=Leech Seed|move1type=Grass|move2=Vine Whip|move2type=Grass|move3=PoisonPowder|move3type=Poison|move4=Razor Leaf|move4type=Grass}}
|game=Blue
|ndex=065
|pokemon=Alakazam
|level=35
|type1=Psychic
|move1=Psybeam|move1type=Psychic
|move2=Confusion|move2type=Psychic
|move3=Disable|move3type=Normal
|move4=Recover|move4type=Normal}}
| style="margin:auto" |{{Pokémon/1
|game=Blue
|ndex=003
|pokemon=Venusaur
|level=40
|type1=Grass|type2=Poison
|move1=Leech Seed|move1type=Grass
|move2=Vine Whip|move2type=Grass
|move3=PoisonPowder|move3type=Poison
|move4=Razor Leaf|move4type=Grass}}
{{Party/Footer}}
{{Party/Footer}}
|}
|}


Once he leaves, speak with the Silph employee nearby to get a {{p|Lapras}}, a rare {{2t|Water|Ice}} Pokémon, and take the southern warp to the eleventh floor.


{| align="center"
Afterward, he brags that he will be the world's most powerful Trainer before warping away. Once he leaves, speak to the nearby office worker. Realizing that you are here to save them all, he would like to give you a Pokémon. If you have room in your party, he gives you a {{p|Lapras}}. They had been keeping it in their lab, but he thinks it would be much better off with you. Take the final warp tile to the west side of 11F.
|
 
{{Pokémon/1|game=Red
====11F (West)====
|ndex=131|pokemon=Lapras
Take out one last Rocket Grunt to reach the boardroom. Use the Card Key to open the door and confront [[Giovanni]]. He claims to be having some important business meeting with the company president and warns you to stay out of grown-up matters before drawing you into battle.
|type1=Water|type2=Ice
|level=15
|move1=Water Gun|move1type=Water
|move2=Growl|move2type=Normal
}}
|}


==== 11F (west) ====
=====VS Giovanni=====
One last Rocket Grunt stands before Giovanni; take out his {{p|Cubone}}, {{p|Drowzee}}, and {{p|Marowak}} to clear a path to the boss. If your team needs to rest, take a trip to the Pokémon Center or the woman on 9F to heal up. Open the door with the {{ka|Card Key}} to confront Giovanni.
[[Giovanni]]'s {{p|Nidorino}}, {{p|Rhyhorn}}, and {{p|Nidoqueen}} all take serious damage from {{type|Ground}} attacks like {{m|Dig}} and {{m|Earthquake}}. The latter two are also vulnerable to {{t|Water}} moves. His {{p|Kangaskhan}} only takes super effective damage from {{t|Fighting}} attacks.


{| align="center"
{| style="margin: auto;"
|
|
{{Party/Single|color=666666|bordercolor=CC0000|headcolor=CCCCCC
{{Party/Single|color=666666|bordercolor=CC0000|headcolor=CCCCCC
|sprite=Spr RG Giovanni.png
|sprite=Spr RG Giovanni.png
|prize={{pdollar}}4059
|prize={{pdollar}}4059
|name={{color2|000000|Giovanni}}
|name={{color2|000|Giovanni}}
|game=RGB
|game=RGB
|location=Silph Co.
|location=Silph Co.
Line 450: Line 520:
|}
|}


With [[Giovanni]] defeated, [[Team Rocket]]'s hold on [[Silph Co.]] is broken. The president is so relieved that his company is saved that he rewards you with the [[Master Ball]] prototype, a version of Poké Ball that catches any Pokémon without fail!


With the Rockets gone, you are free to collect any leftover items sitting around the building; stop by the 4th floor, and check the west room for a [[Full Heal]], [[Max Revive]], and [[Escape Rope]]. You're also free to challenge the [[Saffron Gym]].
With [[Giovanni]] defeated, [[Team Rocket]]'s plans for [[Silph Co.]] have been thwarted. He vows that the group will never fall and promises to return. Giovanni and his underlings make their escape, while their co-conspirators also flee the building. Speak to the president, who is so grateful to you for saving Silph that he rewards you with the [[Master Ball]] prototype. This improved kind of Poké Ball has a 100% success rate, so be sure to save it for a hard-to-catch Pokémon.


=== Saffron Gym ===
===Copycat's house===
Now that the Rockets have left the city, the Grunt outside the northwest house is gone. A girl inside known as the {{OBP|Copycat|character}} likes to collect [[Pokémon dolls]]. Give her a [[Poké Doll]] to receive {{TM|31|Mimic}} in return.
 
===Fighting Dojo===
[[File:Fighting Dojo RBY.png|thumb|Fighting Dojo]]
 
[[Saffron City]] is unique as the only city to have two Pokémon Gyms. The [[Fighting Dojo]] is located in the northeast neighborhood, next door to the [[Saffron Gym]]. The two clubs had once competed to determine which would become the city's one official Gym, and the {{t|Psychic}} Pokémon of Saffron Gym were victorious. There is no Badge to be won here, but defeat the [[Koichi|Karate Master]] to earn the choice of two rare {{type|Fighting}} Pokémon: the hard-kicking {{p|Hitmonlee}} or the piston-punching {{p|Hitmonchan}}. Use Psychic- and {{type|Flying}} attacks here for greatest effect.
 
{| align="center"
|- align="center" valign="top"
|
{| align="center" style="background: #{{fighting color}}; {{roundy}}; border: 5px solid #{{fighting color light}};"
|- align="center"
! Fighting Dojo<br><br>
|-
|
{| align="center" class="expandable" style="background: #{{fighting color}}; {{roundy}}; border: 5px solid #{{fighting color light}};"
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! Trainers
|-
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{{trainerheader|fighting}}
{{trainerentry|Spr RG Blackbelt.png|game=1|Blackbelt||775|3|066|Machop||31|None|056|Mankey||31|None|057|Primeape||31|None|}}
{{trainerdiv|fighting}}
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{{trainerdiv|fighting}}
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{{trainerdiv|fighting}}
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{{trainerfooter|fighting|I}}
|}
 
 
{| style="margin: auto;"
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{{Party/Single
|color={{fighting color}}
|bordercolor={{fighting color dark}}
|headcolor={{fighting color light}}
|sprite=Spr RG Blackbelt.png
|prize={{PDollar}}925
|name={{color2|000|Koichi|Blackbelt}}
|game=RGB
|location=Fighting Dojo
|pokemon=2}}
|{{Pokémon/1
|game=Red and Blue
|ndex=106
|pokemon=Hitmonlee
|level=37
|type1=Fighting
|move1=Double Kick|move1type=Fighting
|move2=Rolling Kick|move2type=Fighting
|move3=Meditate|move3type=Psychic
|move4=Mega Kick|move4type=Normal}}
|{{Pokémon/1
|game=Red and Blue
|ndex=107
|pokemon=Hitmonchan
|level=37
|type1=Fighting
|move1=Comet Punch|move1type=Normal
|move2=Mega Punch|move2type=Normal
|move3=Agility|move3type=Psychic
|move4=Fire Punch|move4type=Fire}}
{{Party/Footer}}
|}
|}
|}
 
===Saffron Gym===
[[File:Saffron Gym RBY.png|thumb|Saffron Gym]]
[[File:Saffron Gym RBY.png|thumb|Saffron Gym]]


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|title|SAFFRON CITY<br />POKéMON GYM<br />LEADER: SABRINA}}
{{sign|RBY|title|SAFFRON CITY POKéMON GYM<br>LEADER: SABRINA}}
{{sign|RBY|The Master of<br />Psychic Pokémon!}}
{{sign|RBY|The Master of<br>Psychic Pokémon!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


The [[Saffron Gym]] specializes in {{t|Psychic}} Pokémon. {{type|Bug}} is the only type that is super effective against their Pokémon, but of the three Bug moves, {{m|Leech Life}} is weak, {{m|Pin Missile}} requires too much luck and is also weak, and {{m|Twineedle}} is only learned by {{p|Beedrill}}, who is weak to Psychic. This, in addition to high {{stat|Special}} and one-move healing, makes Psychic the best type in the game, and makes this Gym one of the most difficult to take down. Her team's {{stat|defense}}s are weak though, so try attacking with physical moves like {{m|Earthquake}} or {{m|Body Slam}}.
The [[Saffron Gym]] specializes in {{t|Psychic}} Pokémon. Only {{t|Bug}} attacks deal super effective damage to them, but the few available Bug moves are relatively weak. Psychic Pokémon typically have low {{stat|Defense}}, so it is better to use moves that deal physical damage, like {{t|Normal}}-, {{t|Flying}}-, and {{type|Rock}} attacks.
 
The Gym uses {{DL|Saffron Gym|Generations I-IV|a series of warp tiles}} to confuse and disorient any challengers. Step on the tile near the entrance to reach the southeast room. To reach the Gym Leader by using as few warps as possible, continue by stepping on the northwest, southwest, and southwest tiles in the following rooms. This leads to the center room, where [[Sabrina]] awaits anyone up to the challenge.


{| align="center"
{| align="center"
Line 469: Line 610:
{| align="center" style="background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};"
{| align="center" style="background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};"
|- align="center"
|- align="center"
! Saffron Gym <br /> [[File:Marsh Badge.png|35px|The Marsh Badge]] <br /><br />
! Saffron Gym<br>[[File:Marsh Badge.png|35px|The Marsh Badge]]<br><br>
|-  
|-  
|  
|  
Line 478: Line 619:
|  
|  
{{Trainerheader|Psychic}}
{{Trainerheader|Psychic}}
{{Trainerentry|Spr RG Psychic.png|Psychic||330|3|079|Slowpoke||33|None|079|Slowpoke||33|None|080|Slowbro||33|None|}}
{{Trainerentry|Spr RG Psychic.png|game=1|Psychic||330|3|079|Slowpoke||33|None|079|Slowpoke||33|None|080|Slowbro||33|None|}}
{{Trainerdiv|Psychic}}
{{Trainerdiv|Psychic}}
{{Trainerentry|Spr RG Psychic.png|Psychic||340|2|122|Mr. Mime||34|None|064|Kadabra||34|None|}}
{{Trainerentry|Spr RG Psychic.png|game=1|Psychic||340|2|122|Mr. Mime||34|None|064|Kadabra||34|None|}}
{{Trainerdiv|Psychic}}
{{Trainerdiv|Psychic}}
{{Trainerentry|Spr RG Channeler.png|Channeler||1140|1|093|Haunter||38|None|}}
{{Trainerentry|Spr RG Channeler.png|game=1|Channeler||1140|1|093|Haunter||38|None|}}
{{Trainerdiv|Psychic}}
{{Trainerdiv|Psychic}}
{{Trainerentry|Spr RG Psychic.png|Psychic||380|1|080|Slowbro||38|None|}}
{{Trainerentry|Spr RG Psychic.png|game=1|Psychic||380|1|080|Slowbro||38|None|}}
{{Trainerdiv|Psychic}}
{{Trainerdiv|Psychic}}
{{Trainerentry|Spr RG Channeler.png|Channeler||1020|2|092|Gastly||34|None|093|Haunter||34|None|}}
{{Trainerentry|Spr RG Channeler.png|game=1|Channeler||1020|2|092|Gastly||34|None|093|Haunter||34|None|}}
{{Trainerdiv|Psychic}}
{{Trainerdiv|Psychic}}
{{Trainerentry|Spr RG Channeler.png|Channeler||990|3|092|Gastly||33|None|092|Gastly||33|None|093|Haunter||33|None|}}
{{Trainerentry|Spr RG Channeler.png|game=1|Channeler||990|3|092|Gastly||33|None|092|Gastly||33|None|093|Haunter||33|None|}}
{{Trainerdiv|Psychic}}
{{Trainerdiv|Psychic}}
{{Trainerentry|Spr RG Psychic.png|Psychic||310|4|064|Kadabra||31|None|079|Slowpoke||31|None|122|Mr. Mime||31|None|064|Kadabra||31|None|}}
{{Trainerentry|Spr RG Psychic.png|game=1|Psychic||310|4|064|Kadabra||31|None|079|Slowpoke||31|None|122|Mr. Mime||31|None|064|Kadabra||31|None|}}
{{Trainerfooter|Psychic|1|inside}}
{{Trainerfooter|Psychic|1|inside}}
|}
|}


{| style="margin: auto;"
|
{{Party/Single
{{Party/Single
|color={{psychic color}}
|color={{psychic color}}
Line 500: Line 644:
|sprite=Spr RG Sabrina.png
|sprite=Spr RG Sabrina.png
|prize={{pdollar}}4257
|prize={{pdollar}}4257
|name={{color2|000000|Sabrina}}
|name={{color2|000|Sabrina}}
|game=RGB|
|game=RGB|
|location=Saffron Gym
|location=Saffron Gym
Line 546: Line 690:
|move4=Reflect|move4type=Psychic}}
|move4=Reflect|move4type=Psychic}}
{{Party/Footer}}
{{Party/Footer}}
|}
|}
|}
|}
|}


After the battle, [[Sabrina]] awards you the {{badge|Marsh}}. This badge ensures obedience from all Pokémon up to level 70. She also gives you {{TM|46|Psywave}} as a gift.


The next stop is [[Fuchsia City]] to the south, where you'll finally find {{HM|03|Surf}} and {{HM|04|Strength}}. There are two ways to get to Fuchsia—either head south from [[Lavender Town]], or west from [[Celadon City]]. The western path is where you'll find {{HM|02|Fly}}, and the [[Super Rod]] is found on the eastern path. For now, go west through [[Celadon City]] to reach {{rt|16|Kanto}}.
After the battle, [[Sabrina]] awards you the {{badge|Marsh}}, which ensures obedience from all Pokémon up to level 70. She also gives you {{TM|46|Psywave}} as a prize.
 
The next destination is [[Fuchsia City]] to the south. There are two paths that lead there: either take Cycling Road west of [[Celadon City]], or follow the coast south of [[Lavender Town]].
 
 


{{WalkthroughPrevNext
{{WalkthroughPrevNext
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|game=Red|game2=Blue
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|gamename=Red and Blue
|prev=yes
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|prevname=Celadon City, Celadon Gym, Rocket Hideout, Pokémon Tower
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|nextname=Routes 16, 17 and 18, Fuchsia City, Fuchsia Gym, Safari Zone
|nextname=Route 16, Route 17, Route 18, Fuchsia City, Safari Zone
}}
}}


<br />
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Red and Blue walkthrough|R10]]
[[Category:Red and Blue walkthrough|R10]]

Latest revision as of 20:32, 28 April 2024

This is the Bulbapedia walkthrough for Pokémon Red and Blue.
These pages follow the original Game Boy iteration, not Pokémon FireRed and LeafGreen. The guide for those games can be found here.


Saffron City

 
Saffron City
 
Silph Co, 1F
 
Silph Co, 2F
 
Silph Co, 3F
 
Silph Co, 4F
 
Silph Co, 5F
 
Silph Co, 6F
 
Silph Co, 7F
 
Silph Co, 8F
 
Silph Co, 9F
 
Silph Co, 10F
 
Silph Co, 11F

Saffron City is a sprawling metropolis located in the heart of the region between Cerulean City, Celadon City, Lavender Town, and Vermilion City. The Silph Co. headquarters dominates the city skyline, and two Pokémon Gyms stand in the northeast district. It is the most populous city in all of Kanto.


Mr. Psychic's house

The southeast house belongs to a man known as Mr. Psychic. Speak to him and he claims to know exactly why you are here, and gives you TM29 (Psychic).

Silph Co.

The Silph Co. is the leading manufacturer of items like Poké Balls, Potions, and TMs. Their products are supplied to every Poké Mart in the region. The company has been a target of Team Rocket, first for their Silph Scope prototype, and now for a top-secret development project. The Rocket Grunt posted outside the building has fallen asleep, leaving a perfect opportunity to sneak inside. The building holds eleven floors, with warp tiles allowing the workers to quickly move around. This convenience ends up acting as a maze for anyone trying to reach the top floor.


2F

It is not possible to open the electronic doors yet, so step on either warp tile to teleport to the eighth floor.

8F

Battle the Scientist and the two Rocket Grunts, then take the elevator down to 3F.

3F

Take the northeast warp tile back to the second floor. Speak to the woman here in the northwest room to receive TM36 (Selfdestruct), then warp back to 3F.

Fight the Rocket Grunt and take the warp tile in the southwest to reach 5F; pick up the TM09 (Take Down) from the southwest room before returning to 3F.

Climb up the stairs to 4F.

4F

Battle another two Rocket Grunts and climb to the fifth floor.

5F

Fight the Rocket Grunt near the stairs and the Scientist to the west. Follow the hallway southward to reach another Rocket Grunt standing next to a warp tile. Defeat him, step on the warp tile, then warp right back. Turn eastward to find a Card Key, which is used to open the building's electronic doors. Pass by the warp tile again and unlock the northwest room to reach a Protein. Take the stairs up to 6F.

6F

Follow the western hallway past the Scientist and unlock the southwest room to get an HP Up and an X Accuracy. Climb the stairs to 7F.

7F

Use the Card Key to unlock the east-central room and pick up TM03 (Swords Dance). Turn around and follow the central hallway to the southwest room. Battle the Scientist and grab the Calcium before taking the stairs up to 9F.

9F

Defeat the Rocket Grunt at the south end of the central hallway, then open the door to the break room. Speak to the woman here, and she heals your Pokémon to full health as thanks for your efforts. Climb the stairs to the tenth floor.

10F

Battle the Scientist and the Rocket Grunt, then pick up the Carbos, Rare Candy, and TM26 (Earthquake) from the southwest room. Ride the elevator all the way down to 3F.

3F

Use the Card Key to unlock the central room. Open the door to the west-central room beyond that, defeat the Scientist, and grab the nearby Hyper Potion. Take the warp in the central room.

7F (Northwest)

When you reach the northwest room on the seventh floor, Blue is waiting for you.

Rival Battle 6

Blue's team is much the same as it was in the previous battle in Pokémon Tower, except that his Kadabra and his first partner Pokémon have evolved.

  If the player chose Bulbasaur:



  If the player chose Charmander:



  If the player chose Squirtle:



Afterward, he brags that he will be the world's most powerful Trainer before warping away. Once he leaves, speak to the nearby office worker. Realizing that you are here to save them all, he would like to give you a Pokémon. If you have room in your party, he gives you a Lapras. They had been keeping it in their lab, but he thinks it would be much better off with you. Take the final warp tile to the west side of 11F.

11F (West)

Take out one last Rocket Grunt to reach the boardroom. Use the Card Key to open the door and confront Giovanni. He claims to be having some important business meeting with the company president and warns you to stay out of grown-up matters before drawing you into battle.

VS Giovanni

Giovanni's Nidorino, Rhyhorn, and Nidoqueen all take serious damage from Ground-type attacks like Dig and Earthquake. The latter two are also vulnerable to Water moves. His Kangaskhan only takes super effective damage from Fighting attacks.




With Giovanni defeated, Team Rocket's plans for Silph Co. have been thwarted. He vows that the group will never fall and promises to return. Giovanni and his underlings make their escape, while their co-conspirators also flee the building. Speak to the president, who is so grateful to you for saving Silph that he rewards you with the Master Ball prototype. This improved kind of Poké Ball has a 100% success rate, so be sure to save it for a hard-to-catch Pokémon.

Copycat's house

Now that the Rockets have left the city, the Grunt outside the northwest house is gone. A girl inside known as the Copycat likes to collect Pokémon dolls. Give her a Poké Doll to receive TM31 (Mimic) in return.

Fighting Dojo

 
Fighting Dojo

Saffron City is unique as the only city to have two Pokémon Gyms. The Fighting Dojo is located in the northeast neighborhood, next door to the Saffron Gym. The two clubs had once competed to determine which would become the city's one official Gym, and the Psychic Pokémon of Saffron Gym were victorious. There is no Badge to be won here, but defeat the Karate Master to earn the choice of two rare Fighting-type Pokémon: the hard-kicking Hitmonlee or the piston-punching Hitmonchan. Use Psychic- and Flying-type attacks here for greatest effect.

Fighting Dojo




Saffron Gym

 
Saffron Gym

SAFFRON CITY POKéMON GYM
LEADER: SABRINA

The Master of
Psychic Pokémon!

The Saffron Gym specializes in Psychic Pokémon. Only Bug attacks deal super effective damage to them, but the few available Bug moves are relatively weak. Psychic Pokémon typically have low Defense, so it is better to use moves that deal physical damage, like Normal-, Flying-, and Rock-type attacks.

The Gym uses a series of warp tiles to confuse and disorient any challengers. Step on the tile near the entrance to reach the southeast room. To reach the Gym Leader by using as few warps as possible, continue by stepping on the northwest, southwest, and southwest tiles in the following rooms. This leads to the center room, where Sabrina awaits anyone up to the challenge.

Saffron Gym
 





After the battle, Sabrina awards you the Marsh Badge, which ensures obedience from all Pokémon up to level 70. She also gives you TM46 (Psywave) as a prize.

The next destination is Fuchsia City to the south. There are two paths that lead there: either take Cycling Road west of Celadon City, or follow the coast south of Lavender Town.


← Part 9 Celadon City, Celadon Gym, Rocket Hideout, Pokémon Tower
Red and Blue
walkthrough
Route 16, Route 17, Route 18, Fuchsia City, Safari Zone Part 11 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.