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Spoink (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Spoink
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Splash
Normal
Status
0000
—
00—
—%
40
07
7
Psywave
Psychic
Special
0000
—
100
100%
15
10
10
Odor Sleuth
Normal
Status
0000
—
00—
—%
40
14
14
Psybeam
Psychic
Special
065
65
100
100%
20
15
15
Psych Up
Normal
Status
0000
—
00—
—%
10
18
18
Confuse Ray
Ghost
Status
0000
—
100
100%
10
21
21
Magic Coat
Psychic
Status
0000
—
00—
—%
15
26
26
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
29
29
Power Gem
Rock
Special
080
80
100
100%
20
29
29
Rest
Psychic
Status
0000
—
00—
—%
10
33
33
Snore
Normal
Special
050
50
100
100%
15
38
38
Psyshock
Psychic
Special
080
80
100
100%
10
40
40
Payback
Dark
Physical
050
50
100
100%
10
44
44
Psychic
Psychic
Special
090
90
100
100%
10
50
50
Bounce
Flying
Physical
085
85
085
85%
5
Bold
indicates a move that gets
STAB
when used by Spoink
Italic
indicates a move that gets STAB only when used by an evolution of Spoink
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Spoink
Italic
indicates a move that gets STAB only when used by an evolution of Spoink
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
Psychic
Status
—
—%
20
Endure
Normal
Status
—
—%
10
Extrasensory
Psychic
Special
80
100%
20
Future Sight
Psychic
Special
120
100%
10
Lucky Chant
Normal
Status
—
—%
30
Mirror Coat
Psychic
Special
—
100%
20
Simple Beam
*
Normal
Status
—
100%
15
Skill Swap
Psychic
Status
—
—%
10
Trick
*
Psychic
Status
—
100%
10
Whirlwind
Normal
Status
—
—%
20
Zen Headbutt
Psychic
Physical
80
90%
15
Moves marked with an asterisk (*) must be
chain bred
onto Spoink in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Spoink in that game.
Bold
indicates a move that gets
STAB
when used by Spoink
Italic
indicates a move that gets STAB only when used by an evolution of Spoink
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Heal Bell
Normal
Status
—
—%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Spoink can be tutored the move in that game
A colored abbreviation in a white box indicates that Spoink cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Spoink
Italic
indicates a move that gets STAB only when used by an evolution of Spoink
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
III
IV
V
VI
Uproar
Normal
Special
090
90
100}}
100%
10
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Spoink
Italic
indicates a move that gets STAB only when used by an evolution of Spoink
Click on the generation numbers at the top to see transfer-only moves for other generations