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Rampardos (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Rampardos
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Endeavor
Normal
Physical
0000
—
100
100%
5
01
1
Headbutt
Normal
Physical
070
70
100
100%
15
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Focus Energy
Normal
Status
0000
—
00—
—%
30
01
1
Pursuit
Dark
Physical
040
40
100
100%
20
Evo.
Evo.
Endeavor
Normal
Physical
0000
—
100
100%
5
06
6
Focus Energy
Normal
Status
0000
—
00—
—%
30
10
10
Pursuit
Dark
Physical
040
40
100
100%
20
15
15
Take Down
Normal
Physical
090
90
085
85%
20
19
19
Scary Face
Normal
Status
0000
—
100
100%
10
24
24
Assurance
Dark
Physical
060
60
100
100%
10
28
28
Chip Away
Normal
Physical
070
70
100
100%
20
36
36
Ancient Power
Rock
Special
060
60
100
100%
5
43
43
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
51
51
Screech
Normal
Status
0000
—
085
85%
40
58
58
Head Smash
Rock
Physical
150
150
080
80%
5
Bold
indicates a move that gets
STAB
when used by Rampardos
Italic
indicates a move that gets STAB only when used by an Evolution of Rampardos
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Rampardos
Italic
indicates a move that gets STAB only when used by an Evolution of Rampardos
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Crunch
Dark
Physical
80
100%
15
Curse
Ghost
Status
—
—%
10
Double-Edge
Normal
Physical
120
100%
15
Hammer Arm
Fighting
Physical
100
90%
10
Iron Head
Steel
Physical
80
100%
15
Iron Tail
Steel
Physical
100
75%
15
Leer
Normal
Status
—
100%
30
Slam
Normal
Physical
80
75%
20
Stomp
Normal
Physical
65
100%
20
Thrash
Normal
Physical
120
100%
10
Whirlwind
Normal
Status
—
—%
20
Moves marked with an asterisk (*) must be
chain bred
onto Rampardos in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Rampardos in that game.
Bold
indicates a move that gets
STAB
when used by Rampardos
Italic
indicates a move that gets STAB only when used by an Evolution of Rampardos
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Outrage
Dragon
Physical
120
100%
10
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Rampardos can be tutored the move in that game
A colored abbreviation in a white box indicates that Rampardos cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Rampardos
Italic
indicates a move that gets STAB only when used by an Evolution of Rampardos
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Rampardos
Italic
indicates a move that gets STAB only when used by an Evolution of Rampardos
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Avalanche
Ice
Physical
060
60
100}}
100%
10
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Rampardos
Italic
indicates a move that gets STAB only when used by an Evolution of Rampardos
Click on the generation numbers at the top to see transfer-only moves for other generations