Magnezone (Pokémon)/Generation VII learnset

← Magnezone Magnezone

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Tri Attack Normal Special 08080 100}}100% 10
0011 0011 Zap Cannon Electric Special 120120 050}}50% 5
0011 0011 Barrier Psychic Status 0000 00—}}—% 20
0011 0011 Electric Terrain Electric Status 0000 00—}}—% 10
0011 0011 Magnetic Flux Electric Status 0000 00—}}—% 20
0011 0011 Mirror Coat Psychic Special 0000 100}}100% 20
0011 0011 Supersonic Normal Status 0000 055}}55% 20
0011 0011 Tackle Normal Physical 04040 100}}100% 35
0011 0011 Thunder Shock Electric Special 04040 100}}100% 30
N/AN/A 0011 Thunder Wave Electric Status 0000 090}}90% 20
0011 N/AN/A Magnet Bomb Steel Physical 06060 00—}}—% 20
0055 0055 Thunder Shock Electric Special 04040 100}}100% 30
01111 0077 Thunder Wave Electric Status 0000 090}}90% 20
0077 01111 Magnet Bomb Steel Physical 06060 00—}}—% 20
01313 01313 Light Screen Psychic Status 0000 00—}}—% 30
01717 01717 Sonic Boom Normal Special 0000 090}}90% 20
01919 01919 Spark Electric Physical 06565 100}}100% 20
02323 02323 Mirror Shot Steel Special 06565 085}}85% 10
02525 02525 Metal Sound Steel Status 0000 085}}85% 40
02929 02929 Electro Ball Electric Special 0000 100}}100% 10
03333 03333 Flash Cannon Steel Special 08080 100}}100% 10
03939 03939 Screech Normal Status 0000 085}}85% 40
04343 04343 Discharge Electric Special 08080 100}}100% 15
04949 04949 Lock-On Normal Status 0000 00—}}—% 5
05353 05353 Magnet Rise Electric Status 0000 00—}}—% 10
05959 05959 Gyro Ball Steel Physical 0000 100}}100% 5
06363 06363 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnezone in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Electroweb Electric Special 55 95% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magnet Rise Electric Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Magnezone can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnezone cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Rollout Rock Physical 03030 090}}90% 20
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation VII
Prior evolution:
→Magneton
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI Refresh Normal Status 0000 00—}}—% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see transfer-only moves for other generations