Espurr (Pokémon)/Generation VII learnset

← Espurr Espurr

By leveling up

Generation VII
Other generations:
VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
055 Covet Normal Physical 06060 100100% 25
099 Confusion Psychic Special 05050 100100% 25
1313 Light Screen Psychic Status 0000 00——% 30
1717 Psybeam Psychic Special 06565 100100% 20
1919 Fake Out Normal Physical 04040 100100% 10
2222 Disarming Voice Fairy Special 04040 00——% 15
2525 Psyshock Psychic Special 08080 100100% 10
  • Bold indicates a move that gets STAB when used by Espurr
  • Italic indicates a move that gets STAB only when used by an evolution of Espurr

By TM

Generation VII
Other generations:
VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Espurr
  • Italic indicates a move that gets STAB only when used by an evolution of Espurr

By breeding

Generation VII
Other generations:
VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Assist Normal Status —% 20
  Barrier Psychic Status —% 20
  Trick* Psychic Status 100% 10
      
      
      
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Espurr in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Espurr in that game.
  • Bold indicates a move that gets STAB when used by Espurr
  • Italic indicates a move that gets STAB only when used by an evolution of Espurr

By tutoring

Generation VII
Other generations:
VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Covet Normal Physical 60 100% 25
S M US UM Gravity Psychic Status —% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Espurr can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Espurr cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Espurr
  • Italic indicates a move that gets STAB only when used by an evolution of Espurr

By transfer from another generation

Generation VII
Other generations:
VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Cut Normal Physical 05050 095}}95% 30
VI Flash Normal Status 0000 100}}100% 20
VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Espurr
  • Italic indicates a move that gets STAB only when used by an evolution of Espurr
  • Click on the generation numbers at the top to see transfer-only moves for other generations