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Espurr (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Espurr
By
leveling up
Generation VII
Other generations:
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
05
5
Covet
Normal
Physical
060
60
100
100%
25
09
9
Confusion
Psychic
Special
050
50
100
100%
25
13
13
Light Screen
Psychic
Status
0000
—
00—
—%
30
17
17
Psybeam
Psychic
Special
065
65
100
100%
20
19
19
Fake Out
Normal
Physical
040
40
100
100%
10
22
22
Disarming Voice
Fairy
Special
040
40
00—
—%
15
25
25
Psyshock
Psychic
Special
080
80
100
100%
10
Bold
indicates a move that gets
STAB
when used by Espurr
Italic
indicates a move that gets STAB only when used by an Evolution of Espurr
By
TM
Generation VII
Other generations:
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Espurr
Italic
indicates a move that gets STAB only when used by an Evolution of Espurr
By
breeding
Generation VII
Other generations:
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Assist
Normal
Status
—
—%
20
Barrier
Psychic
Status
—
—%
20
Trick
*
Psychic
Status
—
100%
10
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Espurr in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Espurr in that game.
Bold
indicates a move that gets
STAB
when used by Espurr
Italic
indicates a move that gets STAB only when used by an Evolution of Espurr
By
tutoring
Generation VII
Other generations:
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Heal Bell
Normal
Status
—
—%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Espurr can be tutored the move in that game
A colored abbreviation in a white box indicates that Espurr cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Espurr
Italic
indicates a move that gets STAB only when used by an Evolution of Espurr
By
transfer
from another generation
Generation VII
Other generations:
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
Cut
Normal
Physical
050
50
095}}
95%
30
VI
Flash
Normal
Status
0000
—
100}}
100%
20
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Espurr
Italic
indicates a move that gets STAB only when used by an Evolution of Espurr
Click on the generation numbers at the top to see transfer-only moves for other generations