- If you were looking for the Pokémon Musical Prop with the same name, see Prop.
- If you were looking for the currency in Pokémon GO, see Candy (GO).
In the core series games
Typically speaking, a Candy is an item that, when consumed by a Pokémon, permanently increases certain attributes. The Rare Candy, introduced in Generation I, is used to increase a Pokémon's level by one. It was the only Candy up until Generation VII.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, there are three types of Candy: stat-based Candy, species-based Candy, and Rare Candy, which appear as a type of item stored in the Candy Jar. Candy can be used to increase a Pokémon's AVs, except the Rare Candy, which instead boosts a Pokémon's level.
Stat-based candy can be used by any Pokémon to raise the AV of a specific stat, depending on the kind of Candy. They come in three sizes: regular, L and XL. They are more commonly found than species-specific Candy, as multiple of these Candies are often required to raise a single AV point. As a Pokémon's AV increases for a stat, it will require more and larger Candy to further increase the same stat by one AV. Regular-sized Candy can only raise a stat up to 50 AVs. L-sized Candy can go up to 100 AVs, but require the Pokémon to be at least level 30. XL-sized Candy can reach the maximum 200 AVs, but only work for level 60 and up.
|HP||Health Candy||Health Candy L||Health Candy XL|
|Attack||Mighty Candy||Mighty Candy L||Mighty Candy XL|
|Defense||Tough Candy||Tough Candy L||Tough Candy XL|
|Special Attack||Smart Candy||Smart Candy L||Smart Candy XL|
|Special Defense||Courage Candy||Courage Candy L||Courage Candy XL|
|Speed||Quick Candy||Quick Candy L||Quick Candy XL|
|Min Level||—||Lv 30+||Lv 60+|
The following lists how many Candy it takes to incrementally increase a Pokémon's AV to a certain value, depending on the Candy's size.
Species-based Candy can only be used by Pokémon of its corresponding evolutionary family. Bulbasaur Candy, for example, can only be used by Bulbasaur, Ivysaur, and Venusaur. When one is used, it will increase all stats by one AV point, up until all stats hit the maximum 200 AVs, and has no level requirements. Unlike in Pokémon GO, species-specific Candy do not play a role in evolution. Additionally, unlike Pokémon GO since the introduction of Tyrogue, Hitmonlee and Hitmonchan have separate Candy.
Candy is most commonly obtained through catching wild Pokémon or transferring Pokémon to Professor Oak. The type of Candy obtained depends on the species caught or transferred. The stat-based Candies that can be rewarded correspond directly with the species' effort values yield in other core series game. For example, if a Pokémon like Growlithe would yield EVs in Attack in those games, it may award Mighty Candies (of any size) if caught in Let's Go, Pikachu! and Let's Go, Eevee!. Pokémon that would yield EVs for multiple stats, like Seadra which gives both Defense and Special Attack EVs, may award Tough Candies, Smart Candies, or both.
- See also: List of Pokémon by effort value yield
Catching a wild Pokémon may sometimes award player a random number of Candy. The higher the player's Catch Combo, the more likely that higher quantities and larger Candies will be awarded. A player may start earning regular-sized Candy after catching 30 Pokémon; Candy L can be earned after catching 60 Pokémon, and Candy XL can be earned after catching 90. Players may start earning species-specific candy after catching a total of 120 Pokémon.
For every Pokémon transferred, Professor Oak will award the player one stat-based Candy based off whichever Candy it may yield when caught in the wild.
Species-based Candy can repeatedly be obtained by:
- Catching compatible Pokémon (chance of obtaining increases with Catch Combo)
- Transfer 50 compatible Pokémon of the same species to Professor Oak
- Stroll Pokémon with Poké Ball Plus (up to two Candies per every 5,000 Exp. gained)
- One Candy for strolling Pokémon and one Candy for walking Pokémon in game, if any
- 5 in Route 11 (defeat Coach Trainer Will)
- 5 in Pokémon Tower (defeat Coach Trainer Holly)
- 10 in Victory Road (defeat Coach Trainer Alemana)
- Articuno, Zapdos, and Moltres: Repeatedly catch through wild sky rare encounters, transfer multiple from GO and send to Professor Oak, or stroll with the Poké Ball Plus
- Mewtwo: Transfer multiple from GO and send to Professor Oak, or stroll with the Poké Ball Plus. With no external devices, the only way to obtain one or more Mewtwo Candy would be to trade over numerous Mewtwo from separate save files before sending all of them to Professor Oak.
- Meltan: Transfer multiple from GO and send to Professor Oak, or stroll with the Poké Ball Plus
- Mew: Stroll with the Poké Ball Plus only
In Pokémon Sword and Shield
An Exp. Candy, depending on its size, increases a Pokémon's experience by a flat amount.
|Exp. Candy XS||100|
|Exp. Candy S||800|
|Exp. Candy M||3,000|
|Exp. Candy L||10,000|
|Exp. Candy XL||30,000|
For comparison, given the average and most common experience group:
- An Exp. Candy XS would bring a level 1 Pokémon up to level 4, a level 5 Pokémon up to level 6, and a level 99 Pokémon about 0.3% of the way to level 100.
- An Exp. Candy S would bring a level 1 Pokémon up to level 9, a level 15 Pokémon up to level 16, and a level 99 Pokémon about 3% of the way to level 100.
- An Exp. Candy M would bring a level 1 Pokémon up to level 14, a level 31 Pokémon up to level 32, and a level 99 Pokémon about 10% of the way to level 100.
- An Exp. Candy L would bring a level 1 Pokémon up to level 21, a level 57 Pokémon up to level 58, and a level 99 Pokémon about 34% of the way to level 100.
- An Exp. Candy XL would bring a level 1 Pokémon up to level 31, and a level 99 Pokémon up to level 100.
The number of Exp. Candies XL needed to bring a level 1 Pokémon to level 100 depends on the experience group the Pokémon is in:
- Erratic: 20
- Fast: 27
- Medium Fast: 34
- Medium Slow: 36
- Slow: 42
- Fluctuating: 55
- Main article: Dynamax Candy
In other languages
|Items||Evolution stones • Fossils • Flutes • Shards • Held items|
Evolution items • Escape items • Exchangeable items • Valuable items
Battle items • Scents • Nectars • Candy
|Medicine||Status condition healing items • Vitamins • Feathers|
Mints • Drinks • Herbal medicine
|Berries and Apricorns||Poké Balls • Berries • Mulch • Apricorns|
|Aesthetic||Decorations • Accessories • Backdrops • Props • Décor|
Clothing (VI • VII • VIII)
|Others||Mail • Key Items • Event items|
Wonder Launcher items • Rotom Powers
|This article is part of both Project Games and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames.|