In the core series games
Typically speaking, a Candy is an item that, when consumed by a Pokémon, permanently increases certain attributes. The Rare Candy, introduced in Generation I, is used to increase a Pokémon's level by one. It was the only Candy up until Generation VII.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, there are three types of Candy: stat-based Candy, species-based Candy, and Rare Candy, which appear as a type of item stored in the Candy Jar. Candy can be used to increase a Pokémon's AVs, except the Rare Candy, which instead boosts a Pokémon's level.
Stat-based candy can be used by any Pokémon to raise the AV of a specific stat, depending on the kind of Candy. They come in three sizes: regular, L and XL. They are more commonly found than species-specific Candy, as multiple of these Candies are often required to raise a single AV point. As a Pokémon's AV increases for a stat, it will require more and larger Candy to further increase the same stat by one AV. Regular-sized Candy can only raise a stat up to 50 AVs. L-sized Candy can go up to 100 AVs, but require the Pokémon to be at least level 30. XL-sized Candy can reach the maximum 200 AVs, but only work for level 60 and up.
|HP||Health Candy||Health Candy L||Health Candy XL|
|Attack||Mighty Candy||Mighty Candy L||Mighty Candy XL|
|Defense||Tough Candy||Tough Candy L||Tough Candy XL|
|Special Attack||Smart Candy||Smart Candy L||Smart Candy XL|
|Special Defense||Courage Candy||Courage Candy L||Courage Candy XL|
|Speed||Quick Candy||Quick Candy L||Quick Candy XL|
|Min Level||—||Lv 30+||Lv 60+|
The following lists how many Candy it takes to incrementally increase a Pokémon's AV to a certain value, depending on the Candy's size.
Species-based Candy can only be used by Pokémon of its corresponding evolutionary family. Bulbasaur Candy, for example, can only be used by Bulbasaur, Ivysaur, and Venusaur. When one is used, it will increase all stats by one AV point, up until all stats hit the maximum 200 AVs, and has no level requirements. Unlike in Pokémon GO, species-specific Candy do not play a role in evolution. Additionally, unlike Pokémon GO since the introduction of Tyrogue, Hitmonlee and Hitmonchan have separate Candy.
|Candy||Japanese||Compatible Pokémon||Finite methods|
|Pikachu Candy||ピカチュウのアメ|| Route 11 (Receive 5 for defeating Coach Trainer Will)P|
Pokémon Tower (Receive 5 for defeating Coach Trainer Holly)P
Victory Road (Receive 10 for defeating Coach Trainer Alemana)P
|Mr. Mime Candy||バリヤードのアメ|
|Eevee Candy||イーブイのアメ|| Route 11 (Receive 5 for defeating Coach Trainer Will)E|
Pokémon Tower (Receive 5 for defeating Coach Trainer Holly)E
Victory Road (Receive 10 for defeating Coach Trainer Alemana)E
Candy is most commonly obtained through catching wild Pokémon or transferring Pokémon to Professor Oak. The type of Candy obtained depends on the species caught or transferred. The stat-based Candies that can be rewarded correspond directly with the species' effort values yield in other core series game. For example, if a Pokémon like Growlithe would yield EVs in Attack in those games, it may award Mighty Candies (of any size) if caught in Let's Go, Pikachu! and Let's Go, Eevee!. Pokémon that would yield EVs for multiple stats, like Seadra which gives both Defense and Special Attack EVs, may award Tough Candies, Smart Candies, or both.
- See also: List of Pokémon by effort value yield
Catching a wild Pokémon may sometimes award player a random number of Candy. The higher the player's Catch Combo, the more likely that higher quantities and larger Candies will be awarded. A player may start earning regular-sized Candy after catching 30 Pokémon; Candy L can be earned after catching 60 Pokémon, and Candy XL can be earned after catching 90. Players may start earning species-specific candy after catching a total of 120 Pokémon.
For every Pokémon transferred, Professor Oak will award the player one stat-based Candy based off whichever Candy it may yield when caught in the wild.
Species-based Candy can repeatedly be obtained by:
- Catching compatible Pokémon (chance of obtaining increases with Catch Combo)
- Transfer 50 compatible Pokémon of the same species to Professor Oak
- Stroll Pokémon with Poké Ball Plus (up to two Candies per every 5,000 Exp. gained)
- One Candy for strolling Pokémon and one Candy for walking Pokémon in game, if any
- Articuno, Zapdos, and Moltres: Repeatedly catch through wild sky rare encounters, transfer multiple from GO and send to Professor Oak, or stroll with the Poké Ball Plus
- Mewtwo: Transfer multiple from GO and send to Professor Oak, or stroll with the Poké Ball Plus. With no external devices, the only way to obtain one or more Mewtwo Candy would be to trade over numerous Mewtwo from separate save files before sending all of them to Professor Oak.
- Meltan: Transfer multiple from GO and send to Professor Oak, or stroll with the Poké Ball Plus
- Mew: Stroll with the Poké Ball Plus only
In Pokémon Sword and Shield
An Exp. Candy, depending on its size, increases a Pokémon's experience by a flat amount.
|Exp. Candy XS||100|
|Exp. Candy S||800|
|Exp. Candy M||3,000|
|Exp. Candy L||10,000|
|Exp. Candy XL||30,000|
For comparison, given the average and most common experience group:
- An Exp. Candy XS would bring a level 1 Pokémon up to level 4, a level 5 Pokémon up to level 6, and a level 99 Pokémon about 0.3% of the way to level 100.
- An Exp. Candy S would bring a level 1 Pokémon up to level 9, a level 15 Pokémon up to level 16, and a level 99 Pokémon about 3% of the way to level 100.
- An Exp. Candy M would bring a level 1 Pokémon up to level 14, a level 31 Pokémon up to level 32, and a level 99 Pokémon about 10% of the way to level 100.
- An Exp. Candy L would bring a level 1 Pokémon up to level 21, a level 57 Pokémon up to level 58, and a level 99 Pokémon about 34% of the way to level 100.
- An Exp. Candy XL would bring a level 1 Pokémon up to level 31, and a level 99 Pokémon up to level 100.
The number of Exp. Candies XL needed to bring a level 1 Pokémon to level 100 depends on the experience group the Pokémon is in:
- Erratic: 20
- Fast: 27
- Medium Fast: 34
- Medium Slow: 36
- Slow: 42
- Fluctuating: 55
- Main article: Dynamax Candy
In Pokémon GO
In Pokémon GO, each evolutionary family has its own kind of Candy, usually named after the lowest stage of each evolutionary family, which can only be used on members of that family. For example, Bulbasaur, Ivysaur, and Venusaur all require Bulbasaur Candy to Power Up. The Nidoran♀ and Nidoran♂ evolutionary families have separate Candies. Each Candy has its own color scheme based on the Pokémon it is named after. Prior to the addition of Generation II Pokémon, Hitmonlee and Hitmonchan had their own Candies, which were later converted into Tyrogue Candy.
In June 2017, the Rare Candy was introduced as a wildcard Candy. It's a rainbow-colored Candy that, when used on a Pokémon, turns into the Candy of that evolutionary family.
There are several ways to earn Candy, each method yielding Candy for the affected Pokémon:
|Using a Pinap Berry||×2|
|Hatch a 2 km Egg||5 - 10|
|Hatch a 5 km Egg||10 - 21|
|Hatch a 7 km Egg||10 - 21|
|Hatch a 10 km Egg||16 - 32|
|Obtained <10 km apart||1|
|Obtained ≥10 km and <100 km apart||2|
|Obtained ≥100 km apart||3|
|Transfer Pokémon to Professor Willow||1|
|Transfer Pokémon to Let's Go, Pikachu! or Let's Go, Eevee!||1|
|Evolve a Pokémon||1|
|Walk a Buddy Pokémon a certain distance (1, 3, 5, or 20 km)||1|
|Feed a Berry to a Gym defender (randomly awarded)||1|
- Main article: List of Pokémon by evolution family in Pokémon GO
Candy is required for Pokémon to evolve. The cost in candy to evolve a Pokémon is typically based on its number of evolution stages, but with some exceptions:
- Two-stage lines usually require 50.
- Three-stage lines require 25 for the first evolution and 100 for the second.
- Baby Pokémon require 25 to evolve for the first evolution and 50 for the second, if any.
- Regardless of the above, all Pokémon that evolve using a Sinnoh Stone require 100 to evolve.
- Regardless of the above, Pokémon introduced in Generation V that are eligible for trade Evolution cost 50 to evolve into the middle stage, if any, and 200 to evolve into the final stage, if not traded.
Generation II evolutions which require a Sun Stone or evolution item in the core series games also require that same item in Pokémon GO (in addition to Candy). Most Pokémon with cross-generational evolutions introduced in Generation IV require a Sinnoh Stone and 100 to evolve. For evolutionary families introduced prior to Generation V, other Evolution stones (including the Ice Stone) are not required in Pokémon GO. The Unova Stone is required for all Unova-based evolutions that require some Evolution stone, except for Cottonee and Petilil, which require a Sun Stone instead.
In past updates, two-stage Pokémon that cost 50 to evolve have their cost reduced to 25 whenever a cross-generational third-stage is added, like with Zubat and Duskull. Snorunt's evolution cost was increased when Froslass became available, due to it requiring a Sinnoh Stone to evolve into Froslass (and all Sinnoh Stone evolutions cost 100), the cost to evolve into Glalie was increased to match.
Purified Pokémon require 10% less Candy to evolve, with costs rounded down. For instance, a Purified Rattata, which would normally cost 25 to evolve, would instead only require 22.
- Main article: Power Up → Levels
Powering Up Pokémon costs both Stardust and Candy. The cost to Power Up increases with the Power Up level. If a Pokémon were to be Powered Up from level 1 all the way to the maximum level 40, it would require 304 total (not including any used for evolution).
Shadow Pokémon require 3× Candy and Stardust to Power Up at all levels. Once purified, they require 10% less Candy and Stardust to Power Up than normal (with decimals of 0.5 or lower rounded down).
- Main article: Move → Pokémon GO
The player can spend Stardust and Candy to teach a Pokémon a second Charged Attack. The cost varies on the Pokémon species and largely corresponds with the distance needed to walk for a Buddy Pokémon to find a Candy, but with some exceptions for starter Pokémon and baby Pokémon. In addition, Caterpie, Metapod, Weedle, Kakuna, Magikarp, Ditto, Wynaut, Wobbuffet, Smeargle, Wurmple, Silcoon, Cascoon, Taillow, Feebas, Beldum, Kricketot, and Combee cannot learn a second Charged Attack.
Shadow Pokémon require 3× Candy and Stardust to learn a second Charged Attack. Once purified, they require 20% less Candy and Stardust to learn a new Charged Attack than normal.
|10,000||25|| Pokémon with 1 km Buddy distance|
|50,000||50|| Pokémon with 3 km Buddy distance|
(except starter and baby Pokémon)
|75,000||75|| Pokémon with 5 km Buddy distance|
(except starter and baby Pokémon)
|100,000||100||Pokémon with 20 km Buddy distance|
Purifying a Shadow Pokémon requires both Stardust and Candy, with the amount required proportional to the Shadow Pokémon's Buddy distance.
- In pre-release screenshots of Pokémon GO, Evolution Shards (Japanese: 進化のカケラ Evolution Shards) take the role of Candy, being earned by catching multiple instances of the same Pokémon and being used to evolve Pokémon. They did not have unique names or designs for each evolutionary family.
- The maximum possible amount of candy that can potentially be used on a single Pokémon in GO is 804 on Melmetal, which include:
In other languages
|Items|| Evolution stones • Fossils • Flutes • Shards • Held items|
Evolution items • Escape items • Exchangeable items • Valuable items
Battle items • Scents • Nectars • Candy
|Medicine|| Status condition healing items • Vitamins • Feathers|
Mints • Drinks • Herbal medicine
|Berries and Apricorns||Poké Balls • Berries • Mulch • Apricorns|
|Aesthetic|| Decorations • Accessories • Backdrops • Props • Décor|
Clothing • Fashion items
|Others|| Mail • Key Items • Event items|
Wonder Launcher items • Rotom Powers
|This article is part of both Project Games and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames.|