Go Power

(Redirected from Awakening values)

Go Power,[1][2] also referred to by fans as AVs (abbreviated from the internal name, Awakening values), are a mechanic in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. AVs are used to increase a Pokémon's stats, but are awarded through the use of Candy and leveling up. They serve a similar role to effort values, which are not present in these games.

Measuring AVs

Using certain Candy and raising a Pokémon's level are the only ways to increase a Pokémon's AVs. Every additional AV corresponds to 1 stat point added after all other calculations are made, with a limit of 200 AVs for each stat. Since AVs are added in after all other calculations have been made, Pokémon with maxed out AVs will have an additional 200 stat points regardless of level, Nature, IV, or friendship.

At each level-up, a Pokémon will gain 1 AV on a random stat. Candy is required to further increase the AVs. Each stat requires a specific Candy to raise its AV. The more AVs a Pokémon has on a stat, the more Candy is required to raise that stat by an additional AV. Each time Candy is used, the stats will only increase by 1 point regardless of the Candy's size; however, the larger the Candy used, the less of that Candy is required. Once the AVs of a stat reach a certain threshold, then only larger Candy can be used to further increase that stat.

Stat Candy
HP   Health Candy   Health Candy L   Health Candy XL
Attack   Mighty Candy   Mighty Candy L   Mighty Candy XL
Defense   Tough Candy   Tough Candy L   Tough Candy XL
Special Attack   Smart Candy   Smart Candy L   Smart Candy XL
Special Defense   Courage Candy   Courage Candy L   Courage Candy XL
Speed   Quick Candy   Quick Candy L   Quick Candy XL
Min Level Lv 30+ Lv 60+
Max AVs 50 100 200


In addition, species-specific Candy can also be used to boost all of a Pokémon's AVs by one, regardless of current level or AVs, up until 200 AVs. Species-specific Candy are generally harder to find, but can boost a Pokémon's AV much faster.

In battle

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, players can choose between two sets of rules in link battles: Normal rules and No restrictions. If normal rules are chosen, then all participating Pokémon will have their levels set to 50, friendship set to 70, and all AVs set to 0. If no restrictions, participating Pokémon will retain their current AVs, levels, and friendship.

Comparison to effort values

Like EVs, AVs are a mechanic that allow Pokémon to further grow their stats outside of leveling up. However, there are major differences between the two values that allow Pokémon under the AV system to exceed stat ceilings that previously existed using EVs.

 

 

Under the EV system, 4 EVs are required for a 1-point increase to a stat at level 100, assuming a neutral nature. With a beneficial nature, 4 EVs will sometimes boost a stat by a second point, while a hindering nature will cause some blocks of 4 EVs to fail to increase the stat at all. Since the effect of EVs are scaled by level, boosts in stats by EVs are less frequent at lower levels, so at level 50 each increase requires 8 EVs, and at level 10 it requires 40.

With an EV limit of 252 for a given stat, a level 100 Pokémon can have its stat boosted by up to 63 points through EVs (69 points with a beneficial nature).

 

 

Under the AV system, only 1 AV is required for a 1-point increase to a stat. Since AVs are added in last, after all other calculations are made, the 1-point increase is realized regardless of a Pokémon's current level or nature. This would allow for a low-level Pokémon with high AVs to overpower a much higher-level Pokémon without much AVs already invested.

At a limit of 200 AVs, a level 100 Pokémon's stats (assuming a neutral nature) are equivalent to what it would have if effort values were allowed to go up to 800 in every stat, while a level 1 Pokémon's stats would be equivalent to effort values of 80,000 in every stat.

Costs

The following table shows how much of each type of candy is required to increase the AV of a stat by one point. Cumulative values show the total amount of candy needed to reach a certain point, if the player were to only use one type of candy. If the player wanted to use the smallest candy first before reaching the cap, simply subtract 50 from the cumulative L amount and 100 from the XL amount.

AVs Marginal cost Cumulative cost
               
1 1 1 1 1 1 1 1 1
2 1 1 1 1 2 2 2 2
3 1 1 1 1 3 3 3 3
4 1 1 1 1 4 4 4 4
5 1 1 1 1 5 5 5 5
6 1 1 1 1 6 6 6 6
7 1 1 1 1 7 7 7 7
8 1 1 1 1 8 8 8 8
9 1 1 1 1 9 9 9 9
10 1 1 1 1 10 10 10 10
11 2 1 1 1 12 11 11 11
12 2 1 1 1 14 12 12 12
13 2 1 1 1 16 13 13 13
14 2 1 1 1 18 14 14 14
15 3 1 1 1 21 15 15 15
16 3 1 1 1 24 16 16 16
17 3 1 1 1 27 17 17 17
18 4 1 1 1 31 18 18 18
19 4 1 1 1 35 19 19 19
20 4 1 1 1 39 20 20 20
21 5 1 1 1 44 21 21 21
22 5 1 1 1 49 22 22 22
23 6 1 1 1 55 23 23 23
24 6 1 1 1 61 24 24 24
25 7 1 1 1 68 25 25 25
26 7 1 1 1 75 26 26 26
27 8 1 1 1 83 27 27 27
28 8 1 1 1 91 28 28 28
29 9 1 1 1 100 29 29 29
30 9 1 1 1 109 30 30 30
31 10 1 1 1 119 31 31 31
32 11 1 1 1 130 32 32 32
33 11 1 1 1 141 33 33 33
34 12 1 1 1 153 34 34 34
35 13 1 1 1 166 35 35 35
36 13 1 1 1 179 36 36 36
37 14 1 1 1 193 37 37 37
38 15 1 1 1 208 38 38 38
39 16 1 1 1 224 39 39 39
40 16 1 1 1 240 40 40 40
41 17 1 1 1 257 41 41 41
42 17 1 1 1 274 42 42 42
43 18 1 1 1 292 43 43 43
44 18 1 1 1 310 44 44 44
45 18 1 1 1 328 45 45 45
46 19 1 1 1 347 46 46 46
47 19 1 1 1 366 47 47 47
48 20 1 1 1 386 48 48 48
49 20 1 1 1 406 49 49 49
50 20 1 1 1 426 50 50 50
51 2 1 1 52 51 51
52 2 1 1 54 52 52
53 2 1 1 56 53 53
54 2 1 1 58 54 54
55 2 1 1 60 55 55
56 2 1 1 62 56 56
57 2 1 1 64 57 57
58 3 1 1 67 58 58
59 3 1 1 70 59 59
60 3 1 1 73 60 60
61 3 1 1 76 61 61
62 3 1 1 79 62 62
63 3 1 1 82 63 63
64 3 1 1 85 64 64
65 3 1 1 88 65 65
66 3 1 1 91 66 66
67 3 1 1 94 67 67
68 3 1 1 97 68 68
69 3 1 1 100 69 69
70 3 1 1 103 70 70
71 3 1 1 106 71 71
72 3 1 1 109 72 72
73 3 1 1 112 73 73
74 3 1 1 115 74 74
75 3 1 1 118 75 75
76 4 1 1 122 76 76
77 4 1 1 126 77 77
78 4 1 1 130 78 78
79 4 1 1 134 79 79
80 4 1 1 138 80 80
81 4 1 1 142 81 81
82 4 1 1 146 82 82
83 4 1 1 150 83 83
84 4 1 1 154 84 84
85 4 1 1 158 85 85
86 4 1 1 162 86 86
87 4 1 1 166 87 87
88 4 1 1 170 88 88
89 4 1 1 174 89 89
90 4 1 1 178 90 90
91 4 1 1 182 91 91
92 4 1 1 186 92 92
93 4 1 1 190 93 93
94 4 1 1 194 94 94
95 4 1 1 198 95 95
96 4 1 1 202 96 96
97 4 1 1 206 97 97
98 4 1 1 210 98 98
99 4 1 1 214 99 99
100 4 1 1 218 100 100
101 2 1 102 101
102 2 1 104 102
103 2 1 106 103
104 2 1 108 104
105 2 1 110 105
106 2 1 112 106
107 2 1 114 107
108 2 1 116 108
109 2 1 118 109
110 2 1 120 110
111 2 1 122 111
112 2 1 124 112
113 2 1 126 113
114 2 1 128 114
115 2 1 130 115
116 2 1 132 116
117 2 1 134 117
118 2 1 136 118
119 2 1 138 119
120 2 1 140 120
121 2 1 142 121
122 2 1 144 122
123 2 1 146 123
124 2 1 148 124
125 2 1 150 125
126 2 1 152 126
127 2 1 154 127
128 2 1 156 128
129 2 1 158 129
130 2 1 160 130
131 2 1 162 131
132 2 1 164 132
133 2 1 166 133
134 2 1 168 134
135 2 1 170 135
136 2 1 172 136
137 2 1 174 137
138 2 1 176 138
139 2 1 178 139
140 2 1 180 140
141 2 1 182 141
142 2 1 184 142
143 2 1 186 143
144 2 1 188 144
145 2 1 190 145
146 2 1 192 146
147 2 1 194 147
148 2 1 196 148
149 2 1 198 149
150 2 1 200 150
151 2 1 202 151
152 2 1 204 152
153 2 1 206 153
154 3 1 209 154
155 3 1 212 155
156 3 1 215 156
157 3 1 218 157
158 3 1 221 158
159 4 1 225 159
160 4 1 229 160
161 4 1 233 161
162 4 1 237 162
163 4 1 241 163
164 4 1 245 164
165 5 1 250 165
166 5 1 255 166
167 5 1 260 167
168 5 1 265 168
169 5 1 270 169
170 6 1 276 170
171 6 1 282 171
172 6 1 288 172
173 6 1 294 173
174 6 1 300 174
175 7 1 307 175
176 7 1 314 176
177 7 1 321 177
178 7 1 328 178
179 7 1 335 179
180 8 1 343 180
181 8 1 351 181
182 8 1 359 182
183 8 1 367 183
184 9 1 376 184
185 9 1 385 185
186 9 1 394 186
187 9 1 403 187
188 10 1 413 188
189 10 1 423 189
190 10 1 433 190
191 10 1 443 191
192 10 1 453 192
193 11 1 464 193
194 11 1 475 194
195 11 1 486 195
196 11 1 497 196
197 12 1 509 197
198 12 1 521 198
199 12 1 533 199
200 12 1 545 200

In other languages

Language Title
  French Force Go[3][4]
  German Go-Kraft[5][6]

References


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.