Mean Look (move)

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Mean Look
くろいまなざし Dark Look
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Beauty
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II

Mean Look prevents the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. The effect only applies as long as the Pokémon that used it remains in battle.

It will hit the target even if it has used Protect or Detect.

The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with U-turn. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.

If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape.

Generations III and IV

Pokémon affected by Mean Look can escape if the Pokémon has the Ability Run Away or is holding a Smoke Ball.

It is now blocked by Protect and Detect.

Mean Look can also be used as part of a Pokémon Contest combination, giving extra two appeal points if Curse was used in the prior turn. It can also be used to start a combination, causing Destiny Bond and Perish Song to have their base appeal points doubled if used in the next turn.

Generation V

If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with Volt Switch. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.

Generation VI onwards

Mean Look no longer affects Ghost-type Pokémon. It will now hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

Pokémon affected by Mean Look can also switch out with Parting Shot.

Mean Look can also be used as part of a Contest Spectacular combination, causing certain moves (Explosion, Memento, Perish Song and Self-Destruct) to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mean Look, the user's Special Defense stat raises one stage.

Description

Games Description
Stad2 A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
GSC Prevents fleeing or switching.
RSE Fixes the foe with a mean look that prevents escape.
FRLG The foe is fixed with a mean look that prevents it from escaping.
ColoXD Fixes the target with a look that prevents escape.
DPPtHGSSPBR The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
BWB2W2
XYORAS
SM
The user pins the target with a dark, arresting look. The target becomes unable to flee.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0041    
 
Flying Flying 36 36 29 29BW
34B2W2
34XY
29ORAS
29
0042    
 
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32
0092    
 
Amorphous Amorphous 13 13RSE
48FRLG
8 8 8 8
0093    
 
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8
0094    
 
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8
0124    
 
Human-Like Human-Like 35 35 21 25 25 25
0169    
 
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32
0197     Field Field 42 42 57 57BW
37B2W2
37 37
0198    
 
Flying Flying 41 48 41 41 41 41
0200     Amorphous Amorphous 19 23 19 19 19 19
0238    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35 33 21 25 25 25
0302    
 
Human-Like Human-Like 45 57 60 1, 60XY
46ORAS
46
0355     Amorphous Amorphous 45 38 41 41XY
46ORAS
46
0356     Amorphous Amorphous 51 43 49 49XY
52ORAS
52
0477     Amorphous Amorphous 43 49 49XY
52ORAS
52
0504     Field Field 31 31 36
0505     Field Field 36 36 43
0562     Mineral Amorphous 45 45 45
0563     Mineral Amorphous 51 51 51
0678     Field Field 1 1
0785    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0786    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0787    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0788    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0088     Amorphous Amorphous
088A  
Grimer
Alola Form
 
 
Amorphous Amorphous
0203    
 
Field Field
0280    
 
Amorphous Amorphous
0302    
 
Human-Like Human-Like
0359     Field Field
0495     Field Grass
0551    
 
Field Field
0574     Human-Like Human-Like
0624    
 
Human-Like Human-Like
0629    
 
Flying Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0553    
 
Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0235     Field Field 2013 World Championships Smeargle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts the Leg Hold status on the target, making it incapable of movement.
MDTDS Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.


In the anime

 
Haunter
 
Dusknoir
 
Watchog
 
Target unable to flee
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Pokémon Method
User First Used In Notes
  Haunter's eyes glow light purple, preventing the opponent from escaping.
Morty's Haunter From Ghost to Ghost Debut
  Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.
Nelson's Misdreavus Entei at Your Own Risk None
  Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.
Brandon's Dusclops Gathering the Gang of Four! None
  Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.
Conway's Dusknoir Working on a Right Move! None
  Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they glow bright red. The purple aura then rises into the air and forms an eye with a black pupil. The eye then becomes surrounded in a magenta aura and multiple smaller eyes with a magenta outline appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta aura. Once it does, the eyes disappear and the opponent can no longer be recalled. If the Trainer tries, a purple forcefield appears around the opponent.
Lenora's Watchog The Battle According to Lenora! None
  Gengar's iris's and pupils turn purple, with a light purple glow around them. The opponent then glows purple, its eyes glow bright red, and a dark purple shadowy mist appears around the opponents body and then opponent turns towards the user.
Alva's Gengar Volcanion and the Mechanical Marvel None


In the manga

In the Be the Best! Pokémon B+W manga


In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.

In other languages

Language Title
Chinese Cantonese 黑色目光 Hāaksīk Muhkgwōng *
黑色眼光 Hāaksīk Ngáahngwōng *
黑暗眼光 Hākam Ngáahngwōng *
黑暗視線 Hākam Sihsin *
Mandarin 黑色目光 Hēisè Mùguāng *
黑色眼光 Hēi​sè​ Yǎn​guāng *
黑暗的視線 Hēi'àn-de Shìxiàn *
  Danish Ondt Blik
  Dutch Boze Oog
  Finnish Inhonaama
  French Regard Noir
  German Horrorblick
  Greek Άγρια Ματιά
  Indonesian Tatapan Gelap
Mata Hitam
  Italian Malosguardo
  Korean 검은눈빛 Geom-eun Nunbit
  Polish Ciemne Spojrzenie
Portuguese   Brazil Olhar Malvado
  Portugal Olhar Paralisante
  Serbian Zao pogled
Spanish   Latin America Mirada Maligna (EP182)
Cara Mala (EP259)
Mirada Mala (AG189, BW015-BW016)
Mal de Ojo (DP185)
  Spain Mal de Ojo
  Vietnamese Cái Nhìn Ác Ý



Variations of the move Mean Look
  BlockMean LookSpider Web


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.