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Hoothoot (Pokémon)/Generation VII learnset
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Revision as of 00:55, 14 February 2020 by
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← Hoothoot
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Foresight
Normal
Status
0000
—
—
—%
40
04
4
Hypnosis
Psychic
Status
0000
—
060
60%
20
07
7
Peck
Flying
Physical
035
35
100
100%
35
10
10
Confusion
Psychic
Special
050
50
100
100%
25
13
13
Echoed Voice
Normal
Special
040
40
100
100%
15
16
16
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
19
19
Psycho Shift
Psychic
Status
0000
—
100
100%
10
22
22
Extrasensory
Psychic
Special
080
80
100
100%
20
25
25
Take Down
Normal
Physical
090
90
085
85%
20
28
28
Reflect
Psychic
Status
0000
—
—
—%
20
31
31
Air Slash
Flying
Special
075
75
095
95%
15
34
34
Uproar
Normal
Special
090
90
100
100%
10
37
37
Roost
Flying
Status
0000
—
—
—%
10
40
40
Moonblast
Fairy
Special
095
95
100
100%
15
43
43
Synchronoise
Psychic
Special
120
120
100
100%
10
46
46
Dream Eater
Psychic
Special
100
100
100
100%
15
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an evolution of Hoothoot
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM19
TM19
Roost
Flying
Status
0000
—
—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
—}}
—%
20
TM40
TM40
Aerial Ace
Flying
Physical
060
60
—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
TM76
TM76
Fly
Flying
Physical
090
90
095}}
95%
15
TM77
TM77
Psych Up
Normal
Status
0000
—
—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an evolution of Hoothoot
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Defog
Flying
Status
—
—%
15
Feather Dance
Flying
Status
—
100%
15
Feint Attack
Dark
Physical
60
—%
20
Hurricane
US
UM
Flying
Special
110
70%
10
Mean Look
US
UM
Normal
Status
—
—%
5
Mirror Move
Flying
Status
—
—%
20
Night Shade
Ghost
Special
—
100%
15
Sky Attack
Flying
Physical
140
90%
5
Supersonic
Normal
Status
—
55%
20
Whirlwind
Normal
Status
—
—%
20
Wing Attack
Flying
Physical
60
100%
35
Moves marked with an asterisk (*) must be
chain bred
onto Hoothoot in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an evolution of Hoothoot
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Sky Attack
Flying
Physical
140
90%
5
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Tailwind
Flying
Status
—
—%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an evolution of Hoothoot
Click on the generation numbers at the top to see Move Tutor moves from other generations