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Deerling (Pokémon)/Generation VI learnset
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Revision as of 21:20, 22 November 2023 by
Oneofthosedf
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→By {{pkmn|breeding}}
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← Deerling
By
leveling up
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Camouflage
Normal
Status
0000
—
00—
—%
20
Clever
1
♥
0
04
4
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
07
7
Sand Attack
Ground
Status
0000
—
100
100%
15
Cute
3
♥♥♥
0
10
10
Double Kick
Fighting
Physical
030
30
100
100%
30
Cool
2
♥♥
1
♥
13
13
Leech Seed
Grass
Status
0000
—
090
90%
10
Clever
1
♥
0
16
16
Feint Attack
Dark
Physical
060
60
00—
—%
20
Clever
2
♥♥
0
20
20
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
24
24
Jump Kick
Fighting
Physical
100
100
095
95%
10
Cool
6
♥♥♥♥♥♥
0
28
28
Aromatherapy
Grass
Status
0000
—
00—
—%
5
Clever
1
♥
0
32
32
Energy Ball
Grass
Special
090
90
100
100%
10
Beautiful
4
♥♥♥♥
0
36
36
Charm
Fairy
Status
0000
—
100
100%
20
Cute
2
♥♥
1
♥
41
41
Nature Power
Normal
Status
0000
—
00—
—%
20
Beautiful
1
♥
0
46
46
Double-Edge
Normal
Physical
120
120
100
100%
15
Tough
6
♥♥♥♥♥♥
0
51
51
Solar Beam
Grass
Special
120
120
100
100%
10
Cool
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Deerling
Italic
indicates a move that gets STAB only when used by an evolution of Deerling
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Deerling
Italic
indicates a move that gets STAB only when used by an evolution of Deerling
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Agility
Psychic
Status
—
—%
30
Cool
3
♥♥♥
0
Baton Pass
Normal
Status
—
—%
40
Cute
1
♥
0
Fake Tears
Dark
Status
—
100%
20
Cute
4
♥♥♥♥
0
Grass Whistle
Grass
Status
—
55%
15
Clever
2
♥♥
0
Natural Gift
Normal
Physical
—
100%
15
Clever
1
♥
0
Odor Sleuth
Normal
Status
—
—%
40
Clever
2
♥♥
0
Sleep Talk
Normal
Status
—
—%
10
Cute
1
♥
0
Synthesis
Grass
Status
—
—%
5
Clever
1
♥
0
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Deerling in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Deerling in that game.
Bold
indicates a move that gets
STAB
when used by Deerling
Italic
indicates a move that gets STAB only when used by an evolution of Deerling
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Last Resort
Normal
Physical
140
100%
5
Cute
1
♥
0
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Synthesis
Grass
Status
—
—%
5
Clever
1
♥
0
X
Y
OR
AS
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
A black or white abbreviation in a colored box indicates that Deerling can be tutored the move in that game
A colored abbreviation in a white box indicates that Deerling cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Deerling
Italic
indicates a move that gets STAB only when used by an evolution of Deerling
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Deerling
Italic
indicates a move that gets STAB only when used by an evolution of Deerling
Click on the generation numbers at the top to see transfer-only moves for other generations