Dracozolt (Pokémon)

Revision as of 11:22, 18 November 2019 by Ruixiang95 (talk | contribs)
879MS.png #879: Copperajah
Pokémon
#881: Arctozolt 881MS.png
Dracozolt
Fossil Pokémon
パッチラゴン
Patchiragon
#880
Dracozolt



Images on the Bulbagarden Archives
Type
Electric Dragon
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Hustle Cacophony
Cacophony
Sand Rush
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
45 (11.9%)
Breeding
Egg Group
Undiscovered
Hatch time
35 cycles
Height
5'11" 1.8 m
Dracozolt
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
418.9 lbs. 190.0 kg
Dracozolt
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
177
Leveling rate
Slow
EV yield
Total: 2
Dracozolt
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
BodyUnknown.png
Footprint
File:F880.png F000.png
{{{form2}}}
Pokédex color
Green
Base friendship
50
External Links

Dracozolt (Japanese: パッチラゴン Patchiragon) is a dual-type Electric/Dragon Pokémon introduced in Generation VIII.

It is not known to evolve into or from any other Pokémon.

Biology

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#374
Sword In ancient times, it was unbeatable thanks to its powerful lower body, but it went extinct anyway after it depleted all its plant-based food sources.
Shield The powerful muscles in its tail generate its electricity. Compared to its lower body, its upper half is entirely too small.


Game locations

In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
90
150 - 197 290 - 384
100
94 - 167 184 - 328
90
85 - 156 166 - 306
80
76 - 145 148 - 284
70
67 - 134 130 - 262
75
72 - 139 139 - 273
Total:
505
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Thunder Shock Electric Special 04040 100100% 30
077 Charge Electric Status 0000 00——% 20
1414 Aerial Ace Flying Physical 06060 00——% 20
2121 Ancient Power Rock Special 06060 100100% 5
2828 Pluck Flying Physical 06060 100100% 20
3535 Dragon Tail Dragon Physical 06060 09090% 10
4242 Stomp Normal Physical 06565 100100% 20
4949 Slam Normal Physical 08080 07575% 20
5656 Discharge Electric Special 08080 100100% 15
6363 Bolt Beak Electric Physical 08585 100100% 10
7070 Dragon Pulse Dragon Special 08585 100100% 10
7777 Dragon Rush Dragon Physical 100100 07575% 10
  • Bold indicates a move that gets STAB when used by Dracozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Dracozolt

By TM/HM

Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM13 TM13 Fire Spin Fire Special 03535 085}}85% 15
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54 TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM66 TM66 Thunder Fang Electric Physical 06565 095}}95% 15
TM68 TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM99 TM99 Breaking Swipe Dragon Physical 06060 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dracozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Dracozolt

By TR

Template:Learnlist/trh |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR01

| style="background:#FFF; border:1px solid #D8D8D8;" | TR01 | style="background:#FFF; border:1px solid #D8D8D8;" | Body Slam | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08585 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR02

| style="background:#FFF; border:1px solid #D8D8D8;" | TR02 | style="background:#FFF; border:1px solid #D8D8D8;" | Flamethrower | style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR07

| style="background:#FFF; border:1px solid #D8D8D8;" | TR07 | style="background:#FFF; border:1px solid #D8D8D8;" | Low Kick | style="text-align:center; background:#FF8000; border:1px solid #A65300;" | Fighting | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 20 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR08

| style="background:#FFF; border:1px solid #D8D8D8;" | TR08 | style="background:#FFF; border:1px solid #D8D8D8;" | Thunderbolt | style="text-align:center; background:#FAC000; border:1px solid #A37D00;" | Electric | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR09

| style="background:#FFF; border:1px solid #D8D8D8;" | TR09 | style="background:#FFF; border:1px solid #D8D8D8;" | Thunder | style="text-align:center; background:#FAC000; border:1px solid #A37D00;" | Electric | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 110110 | style="background:#FFF; border:1px solid #D8D8D8;" | 070}}70% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR10

| style="background:#FFF; border:1px solid #D8D8D8;" | TR10 | style="background:#FFF; border:1px solid #D8D8D8;" | Earthquake | style="text-align:center; background:#915121; border:1px solid #5E3515;" | Ground | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR15

| style="background:#FFF; border:1px solid #D8D8D8;" | TR15 | style="background:#FFF; border:1px solid #D8D8D8;" | Fire Blast | style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 110110 | style="background:#FFF; border:1px solid #D8D8D8;" | 085}}85% | style="background:#FFF; border:1px solid #D8D8D8;" | 5 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20

| style="background:#FFF; border:1px solid #D8D8D8;" | TR20 | style="background:#FFF; border:1px solid #D8D8D8;" | Substitute | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR24

| style="background:#FFF; border:1px solid #D8D8D8;" | TR24 | style="background:#FFF; border:1px solid #D8D8D8;" | Outrage | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26

| style="background:#FFF; border:1px solid #D8D8D8;" | TR26 | style="background:#FFF; border:1px solid #D8D8D8;" | Endure | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27

| style="background:#FFF; border:1px solid #D8D8D8;" | TR27 | style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR31

| style="background:#FFF; border:1px solid #D8D8D8;" | TR31 | style="background:#FFF; border:1px solid #D8D8D8;" | Iron Tail | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; border:1px solid #D8D8D8;" | 075}}75% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR37

| style="background:#FFF; border:1px solid #D8D8D8;" | TR37 | style="background:#FFF; border:1px solid #D8D8D8;" | Taunt | style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 20 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR47

| style="background:#FFF; border:1px solid #D8D8D8;" | TR47 | style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Claw | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR62

| style="background:#FFF; border:1px solid #D8D8D8;" | TR62 | style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Pulse | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 08585 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR67

| style="background:#FFF; border:1px solid #D8D8D8;" | TR67 | style="background:#FFF; border:1px solid #D8D8D8;" | Earth Power | style="text-align:center; background:#915121; border:1px solid #5E3515;" | Ground | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR75

| style="background:#FFF; border:1px solid #D8D8D8;" | TR75 | style="background:#FFF; border:1px solid #D8D8D8;" | Stone Edge | style="text-align:center; background:#AFA981; border:1px solid #726E54;" | Rock | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; border:1px solid #D8D8D8;" | 080}}80% | style="background:#FFF; border:1px solid #D8D8D8;" | 5 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR80

| style="background:#FFF; border:1px solid #D8D8D8;" | TR80 | style="background:#FFF; border:1px solid #D8D8D8;" | Electro Ball | style="text-align:center; background:#FAC000; border:1px solid #A37D00;" | Electric | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR86

| style="background:#FFF; border:1px solid #D8D8D8;" | TR86 | style="background:#FFF; border:1px solid #D8D8D8;" | Wild Charge | style="text-align:center; background:#FAC000; border:1px solid #A37D00;" | Electric | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR94

| style="background:#FFF; border:1px solid #D8D8D8;" | TR94 | style="background:#FFF; border:1px solid #D8D8D8;" | High Horsepower | style="text-align:center; background:#915121; border:1px solid #5E3515;" | Ground | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 09595 | style="background:#FFF; border:1px solid #D8D8D8;" | 095}}95% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 Template:Learnlist/trf

By breeding

Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Dracozolt in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dracozolt in that game.
  • Bold indicates a move that gets STAB when used by Dracozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Dracozolt

By tutoring

Side game data

Evolution

 
Unevolved
Dracozolt
 Electric  Dragon 



Trivia

Origin

Name origin

Dracozolt may be a combination of dragon and jolt.

Patchiragon may be a combination of パチパチ pachipachi (crackling) and dragon

In other languages

Language Title Meaning
  Japanese パッチラゴン Patchiragon
  French Galvagon
  Spanish Dracozolt Same as English name
  German Lectragon
  Italian Dracozolt Same as English name
  Korean 파치래곤
  Mandarin Chinese 雷鳥龍 / 雷鸟龙 Léiniǎolóng
  Cantonese Chinese 雷鳥龍 Lèuihníuhlùhng


Related articles

External links

  #879: Copperajah
Pokémon
#881: Arctozolt  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.