Wormadam (Pokémon)/Generation V learnset: Difference between revisions

m (→‎Sandy Cloak: Fissure Accuracy 30)
m (Learnset formatting updates)
 
(3 intermediate revisions by 2 users not shown)
Line 4: Line 4:
{{learnlist/levelh|Wormadam|Bug|Grass|5|4}}
{{learnlist/levelh|Wormadam|Bug|Grass|5|4}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|10|Protect|Normal|Status|—|—|10}}
{{learnlist/level5|10|Protect|Normal|Status|||10}}
{{learnlist/level5|15|Bug Bite|Bug|Physical|60|100|20||'''}}
{{learnlist/level5|15|Bug Bite|Bug|Physical|60|100|20||'''}}
{{learnlist/level5|20|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/level5|20|Hidden Power|Normal|Special||100|15}}
{{learnlist/level5|23|Confusion|Psychic|Special|50|100|25}}
{{learnlist/level5|23|Confusion|Psychic|Special|50|100|25}}
{{learnlist/level5|26|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level5|26|Razor Leaf|Grass|Physical|55|95|25||'''}}
{{learnlist/level5|29|Growth|Normal|Status|—|—|40}}
{{learnlist/level5|29|Growth|Normal|Status|||40}}
{{learnlist/level5|32|Psybeam|Psychic|Special|65|100|20}}
{{learnlist/level5|32|Psybeam|Psychic|Special|65|100|20}}
{{learnlist/level5|35|Captivate|Normal|Status|—|100|20}}
{{learnlist/level5|35|Captivate|Normal|Status||100|20}}
{{learnlist/level5|38|Flail|Normal|Physical|—|100|15}}
{{learnlist/level5|38|Flail|Normal|Physical||100|15}}
{{learnlist/level5|41|Attract|Normal|Status|—|100|15}}
{{learnlist/level5|41|Attract|Normal|Status||100|15}}
{{learnlist/level5|44|Psychic|Psychic|Special|90|100|10}}
{{learnlist/level5|44|Psychic|Psychic|Special|90|100|10}}
{{learnlist/level5|47|Leaf Storm|Grass|Special|140|90|5||'''}}
{{learnlist/level5|47|Leaf Storm|Grass|Special|140|90|5||'''}}
Line 21: Line 21:
{{learnlist/levelh|Wormadam|Bug|Ground|5|4}}
{{learnlist/levelh|Wormadam|Bug|Ground|5|4}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|10|Protect|Normal|Status|—|—|10}}
{{learnlist/level5|10|Protect|Normal|Status|||10}}
{{learnlist/level5|15|Bug Bite|Bug|Physical|60|100|20||'''}}
{{learnlist/level5|15|Bug Bite|Bug|Physical|60|100|20||'''}}
{{learnlist/level5|20|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/level5|20|Hidden Power|Normal|Special||100|15}}
{{learnlist/level5|23|Confusion|Psychic|Special|50|100|25}}
{{learnlist/level5|23|Confusion|Psychic|Special|50|100|25}}
{{learnlist/level5|26|Rock Blast|Rock|Physical|25|90|10}}
{{learnlist/level5|26|Rock Blast|Rock|Physical|25|90|10}}
{{learnlist/level5|29|Harden|Normal|Status|—|—|30}}
{{learnlist/level5|29|Harden|Normal|Status|||30}}
{{learnlist/level5|32|Psybeam|Psychic|Special|65|100|20}}
{{learnlist/level5|32|Psybeam|Psychic|Special|65|100|20}}
{{learnlist/level5|35|Captivate|Normal|Status|—|100|20}}
{{learnlist/level5|35|Captivate|Normal|Status||100|20}}
{{learnlist/level5|38|Flail|Normal|Physical|—|100|15}}
{{learnlist/level5|38|Flail|Normal|Physical||100|15}}
{{learnlist/level5|41|Attract|Normal|Status|—|100|15}}
{{learnlist/level5|41|Attract|Normal|Status||100|15}}
{{learnlist/level5|44|Psychic|Psychic|Special|90|100|10}}
{{learnlist/level5|44|Psychic|Psychic|Special|90|100|10}}
{{learnlist/level5|47|Fissure|Ground|Physical|—|30|5}}
{{learnlist/level5|47|Fissure|Ground|Physical||30|5}}
{{learnlist/levelf|Wormadam|Bug|Ground|5|4}}
{{learnlist/levelf|Wormadam|Bug|Ground|5|4}}


Line 38: Line 38:
{{learnlist/levelh|Wormadam|Bug|Steel|5|4}}
{{learnlist/levelh|Wormadam|Bug|Steel|5|4}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|10|Protect|Normal|Status|—|—|10}}
{{learnlist/level5|10|Protect|Normal|Status|||10}}
{{learnlist/level5|15|Bug Bite|Bug|Physical|60|100|20||'''}}
{{learnlist/level5|15|Bug Bite|Bug|Physical|60|100|20||'''}}
{{learnlist/level5|20|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/level5|20|Hidden Power|Normal|Special||100|15}}
{{learnlist/level5|23|Confusion|Psychic|Special|50|100|25}}
{{learnlist/level5|23|Confusion|Psychic|Special|50|100|25}}
{{learnlist/level5|26|Mirror Shot|Steel|Special|65|85|10||'''}}
{{learnlist/level5|26|Mirror Shot|Steel|Special|65|85|10||'''}}
{{learnlist/level5|29|Metal Sound|Steel|Status|—|85|40}}
{{learnlist/level5|29|Metal Sound|Steel|Status||85|40}}
{{learnlist/level5|32|Psybeam|Psychic|Special|65|100|20}}
{{learnlist/level5|32|Psybeam|Psychic|Special|65|100|20}}
{{learnlist/level5|35|Captivate|Normal|Status|—|100|20}}
{{learnlist/level5|35|Captivate|Normal|Status||100|20}}
{{learnlist/level5|38|Flail|Normal|Physical|—|100|15}}
{{learnlist/level5|38|Flail|Normal|Physical||100|15}}
{{learnlist/level5|41|Attract|Normal|Status|—|100|15}}
{{learnlist/level5|41|Attract|Normal|Status||100|15}}
{{learnlist/level5|44|Psychic|Psychic|Special|90|100|10}}
{{learnlist/level5|44|Psychic|Psychic|Special|90|100|10}}
{{learnlist/level5|47|Iron Head|Steel|Physical|80|100|15||'''}}
{{learnlist/level5|47|Iron Head|Steel|Physical|80|100|15||'''}}
Line 55: Line 55:
=====Plant Cloak=====
=====Plant Cloak=====
{{learnlist/tmh|Wormadam|Bug|Grass|5|4}}
{{learnlist/tmh|Wormadam|Bug|Grass|5|4}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10||'''}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10||'''}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10||'''}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10||'''}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20||'''}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tmf|Wormadam|Bug|Grass|5|4}}
{{learnlist/tmf|Wormadam|Bug|Grass|5|4}}


=====Sandy Cloak=====
=====Sandy Cloak=====
{{learnlist/tmh|Wormadam|Bug|Ground|5|4}}
{{learnlist/tmh|Wormadam|Bug|Ground|5|4}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10||'''}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tmf|Wormadam|Bug|Ground|5|5}}
{{learnlist/tmf|Wormadam|Bug|Ground|5|5}}


=====Trash Cloak=====
=====Trash Cloak=====
{{learnlist/tmh|Wormadam|Bug|Steel|5|4}}
{{learnlist/tmh|Wormadam|Bug|Steel|5|4}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|—|100|5||'''}}
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical||100|5||'''}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tmf|Wormadam|Bug|Steel|5|5}}
{{learnlist/tmf|Wormadam|Bug|Steel|5|5}}
Line 160: Line 160:
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Electroweb|Electric|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Electroweb|Electric|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical|—|100|5|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical||100|5|||no|yes}}
{{learnlist/tutor5|Giga Drain|Grass|Special|75|100|10||'''|no|yes}}
{{learnlist/tutor5|Giga Drain|Grass|Special|75|100|10||'''|no|yes}}
{{learnlist/tutor5|Seed Bomb|Grass|Physical|80|100|15||'''|no|yes}}
{{learnlist/tutor5|Seed Bomb|Grass|Physical|80|100|15||'''|no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Synthesis|Grass|Status|—|—|5|||no|yes}}
{{learnlist/tutor5|Synthesis|Grass|Status|||5|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Worry Seed|Grass|Status|—|100|10|||no|yes}}
{{learnlist/tutor5|Worry Seed|Grass|Status||100|10|||no|yes}}
{{learnlist/tutorf|Wormadam|Bug|Grass|5|4}}
{{learnlist/tutorf|Wormadam|Bug|Grass|5|4}}


Line 177: Line 177:
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10||'''|no|yes}}
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10||'''|no|yes}}
{{learnlist/tutor5|Electroweb|Electric|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Electroweb|Electric|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical|—|100|5|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical||100|5|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutorf|Wormadam|Bug|Ground|5|4}}
{{learnlist/tutorf|Wormadam|Bug|Ground|5|4}}
Line 190: Line 190:
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Electroweb|Electric|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Electroweb|Electric|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical|—|100|5|||no|yes}}
{{learnlist/tutor5|Endeavor|Normal|Physical||100|5|||no|yes}}
{{learnlist/tutor5|Gunk Shot|Poison|Physical|120|70|5|||no|yes}}
{{learnlist/tutor5|Gunk Shot|Poison|Physical|120|70|5|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|||15|||no|yes}}
{{learnlist/tutor5|Iron Head|Steel|Physical|80|100|15||'''|no|yes}}
{{learnlist/tutor5|Iron Head|Steel|Physical|80|100|15||'''|no|yes}}
{{learnlist/tutor5|Magnet Rise|Electric|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Magnet Rise|Electric|Status|||10|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutorf|Wormadam|Bug|Steel|5|4}}
{{learnlist/tutorf|Wormadam|Bug|Steel|5|4}}
Line 208: Line 208:
{{learnlist/prevof|Wormadam|Bug|Grass|5|4}}
{{learnlist/prevof|Wormadam|Bug|Grass|5|4}}


[[it:Wormadam/Mosse apprese nella quinta generazione]]
====By [[transfer]] from another generation====
=====Plant Cloak=====
{{learnlist/prevgenh/5|Wormadam|Bug|Grass|4}}
{{learnlist/prevgen5|Wormadam|4|Bullet Seed|Grass|Physical|25|100|30||'''|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Endure|Normal|Status|—|—|10|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Secret Power|Normal|Physical|70|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Wormadam|4|Sucker Punch|Dark|Physical|80|100|5|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Wormadam|Bug|Grass|4}}
 
=====Sandy Cloak=====
{{learnlist/prevgenh/5|Wormadam|Bug|Ground|4}}
{{learnlist/prevgen5|Wormadam|4|Endure|Normal|Status|—|—|10|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Mud-Slap|Ground|Special|20|100|10||'''|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Wormadam|4|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Secret Power|Normal|Physical|70|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Wormadam|4|Sucker Punch|Dark|Physical|80|100|5|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Wormadam|Bug|Ground|4}}
 
=====Trash Cloak=====
{{learnlist/prevgenh/5|Wormadam|Bug|Steel|4}}
{{learnlist/prevgen5|Wormadam|4|Endure|Normal|Status|—|—|10|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|Secret Power|Normal|Physical|70|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Wormadam|4|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Wormadam|4|Sucker Punch|Dark|Physical|80|100|5|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Wormadam|Bug|Steel|4}}
 
[[it:Wormadam/Mosse apprese in quinta generazione]]
[[zh:结草贵妇/第五世代招式表]]
[[zh:结草贵妇/第五世代招式表]]

Latest revision as of 07:41, 30 October 2020

← Wormadam Wormadam

By leveling up

Plant Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
1010 Protect Normal Status 0000 00——% 10
1515 Bug Bite Bug Physical 06060 100100% 20
2020 Hidden Power Normal Special 0000 100100% 15
2323 Confusion Psychic Special 05050 100100% 25
2626 Razor Leaf Grass Physical 05555 09595% 25
2929 Growth Normal Status 0000 00——% 40
3232 Psybeam Psychic Special 06565 100100% 20
3535 Captivate Normal Status 0000 100100% 20
3838 Flail Normal Physical 0000 100100% 15
4141 Attract Normal Status 0000 100100% 15
4444 Psychic Psychic Special 09090 100100% 10
4747 Leaf Storm Grass Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations
Sandy Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
1010 Protect Normal Status 0000 00——% 10
1515 Bug Bite Bug Physical 06060 100100% 20
2020 Hidden Power Normal Special 0000 100100% 15
2323 Confusion Psychic Special 05050 100100% 25
2626 Rock Blast Rock Physical 02525 09090% 10
2929 Harden Normal Status 0000 00——% 30
3232 Psybeam Psychic Special 06565 100100% 20
3535 Captivate Normal Status 0000 100100% 20
3838 Flail Normal Physical 0000 100100% 15
4141 Attract Normal Status 0000 100100% 15
4444 Psychic Psychic Special 09090 100100% 10
4747 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations
Trash Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
1010 Protect Normal Status 0000 00——% 10
1515 Bug Bite Bug Physical 06060 100100% 20
2020 Hidden Power Normal Special 0000 100100% 15
2323 Confusion Psychic Special 05050 100100% 25
2626 Mirror Shot Steel Special 06565 08585% 10
2929 Metal Sound Steel Status 0000 08585% 40
3232 Psybeam Psychic Special 06565 100100% 20
3535 Captivate Normal Status 0000 100100% 20
3838 Flail Normal Physical 0000 100100% 15
4141 Attract Normal Status 0000 100100% 15
4444 Psychic Psychic Special 09090 100100% 10
4747 Iron Head Steel Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Plant Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see TM moves from other generations
Sandy Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
Trash Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Wormadam in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wormadam in that game.
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Plant Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Sandy Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Trash Cloak
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  SnoreBW Normal Special 40 100% 15
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Plant Cloak
Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Bullet Seed Grass Physical 02525 100}}100% 30
IV Endure Normal Status 0000 00—}}—% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV String Shot Bug Status 0000 095}}95% 40
IV Sucker Punch Dark Physical 08080 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Sandy Cloak
Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Endure Normal Status 0000 00—}}—% 10
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV String Shot Bug Status 0000 095}}95% 40
IV Sucker Punch Dark Physical 08080 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Trash Cloak
Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Endure Normal Status 0000 00—}}—% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV String Shot Bug Status 0000 095}}95% 40
IV Sucker Punch Dark Physical 08080 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see transfer-only moves for other generations