Time: Difference between revisions

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| colspan="2" | Rattata is the lowest in its line
| colspan="2" | Rattata is the lowest in its line
| [[File:019Rattata-Alola.png|96px]]<br>{{pcolor|Rattata|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| [[File:019Rattata-Alola.png|96px]]<br>{{pcolor|Rattata|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| &rarr;<br>Night<br><small>([[Level]] 20+)</small>
| &rarr;<br>{{bag|Rare Candy}} Night<br><small>([[Level]] 20+)</small>
| [[File:020Raticate-Alola.png|96px]]<br>{{pcolor|Raticate|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| [[File:020Raticate-Alola.png|96px]]<br>{{pcolor|Raticate|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| colspan="2" | Raticate does not evolve
| colspan="2" | Raticate does not evolve
Line 337: Line 337:
| colspan="2" rowspan="2" | Cubone is the lowest in its line
| colspan="2" rowspan="2" | Cubone is the lowest in its line
| rowspan="2" | [[File:104Cubone.png|96px]]<br>{{pcolor|Cubone|000}}<br><small>{{typecolor|Ground}}</small>
| rowspan="2" | [[File:104Cubone.png|96px]]<br>{{pcolor|Cubone|000}}<br><small>{{typecolor|Ground}}</small>
| &rarr;<br>[[Level]] 28+<br>
| &rarr;<br>{{bag|Rare Candy}} [[Level]] 28+<br>
| [[File:105Marowak.png|96px]]<br>{{pcolor|Marowak|000}}<br><small>{{typecolor|Ground}}</small>
| [[File:105Marowak.png|96px]]<br>{{pcolor|Marowak|000}}<br><small>{{typecolor|Ground}}</small>
| colspan="2" | Marowak does not evolve
| colspan="2" | Marowak does not evolve
|- style="background: #fff"
|- style="background: #fff"
| &rarr;<br>Night<br><small>([[Level]] 28+)</small>
| &rarr;<br>{{bag|Rare Candy}} Night<br><small>([[Level]] 28+)</small>
| [[File:105Marowak-Alola.png|96px]]<br>{{pcolor|Marowak|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br><small>{{typecolor|Fire}}{{typecolor|Ghost}}</small>
| [[File:105Marowak-Alola.png|96px]]<br>{{pcolor|Marowak|000}}<br><small>{{color2|000|Regional variant#Alola|Alola Form}}<br><small>{{typecolor|Fire}}{{typecolor|Ghost}}</small>
| colspan="2" | Marowak does not evolve
| colspan="2" | Marowak does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| colspan="2" rowspan="8" | Eevee is the lowest in its line
| rowspan="2" | [[File:133Eevee.png|96px]]<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| rowspan="8" | [[File:133Eevee.png|96px]]<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Day<br><small>([[Friendship]])</small>
| &rarr;<br>{{bag|Water Stone}} {{color2|000|Water Stone}}
| [[File:134Vaporeon.png|96px]]<br>{{pcolor|Vaporeon|000}}<br><small>{{typecolor|Water}}</small>
| colspan="2" | Vaporeon does not evolve
|- style="background: #fff"
| &rarr;<br>{{bag|Thunder Stone}} {{color2|000|Thunder Stone}}
| [[File:135Jolteon.png|96px]]<br>{{pcolor|Jolteon|000}}<br><small>{{typecolor|Electric}}</small>
| colspan="2" | Jolteon does not evolve
|- style="background: #fff"
| &rarr;<br>{{bag|Fire Stone}} {{color2|000|Fire Stone}}
| [[File:136Flareon.png|96px]]<br>{{pcolor|Flareon|000}}<br><small>{{typecolor|Fire}}</small>
| colspan="2" | Flareon does not evolve
|- style="background: #fff"
| &rarr;<br>{{bag|Soothe Bell}} Day<br><small>([[Friendship]])</small>
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| [[File:196Espeon.png|96px]]<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| &rarr;<br>Night<br><small>([[Friendship]])</small>
| &rarr;<br>{{bag|Soothe Bell}} Night<br><small>([[Friendship]])</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| [[File:197Umbreon.png|96px]]<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
| &rarr;<br>[[File:Moss rock t.png|Moss Rock]] [[Level up]] near [[Moss Rock]]
| [[File:470Leafeon.png|96px]]<br>{{pcolor|Leafeon|000}}<br><small>{{typecolor|Fire}}</small>
| colspan="2" | Leafeon does not evolve
|- style="background: #fff"
| &rarr;<br>[[File:Ice rock t.png|Ice Rock]] [[Level up]] near [[Ice Rock]]
| [[File:471Glaceon.png|96px]]<br>{{pcolor|Glaceon|000}}<br><small>{{typecolor|Fire}}</small>
| colspan="2" | Glaceon does not evolve
|- style="background: #fff"
| &rarr;<br>{{color|{{Psychic color}}|♥♥}} + {{bag|TM Fairy}} {{type|Fairy}} move<br><small>([[Level up]] with at least two levels of [[Affection]])</small>
| [[File:700Sylveon.png|96px]]<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Sylveon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Gligar is the lowest in its line
| colspan="2" | Gligar is the lowest in its line
| [[File:207Gligar.png|96px]]<br>{{pcolor|Gligar|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| [[File:207Gligar.png|96px]]<br>{{pcolor|Gligar|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| &rarr;<br>Night<br><small>(Holding [[Razor Fang]])</small>
| &rarr;<br>[[File:Dream Razor Fang Sprite.png|18px]] Night<br><small>(Holding [[Razor Fang]])</small>
| [[File:472Gliscor.png|96px]]<br>{{pcolor|Gliscor|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| [[File:472Gliscor.png|96px]]<br>{{pcolor|Gliscor|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| colspan="2" | Gliscor does not evolve
| colspan="2" | Gliscor does not evolve
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| colspan="2" | Sneasel is the lowest in its line
| colspan="2" | Sneasel is the lowest in its line
| [[File:215Sneasel.png|96px]]<br>{{pcolor|Sneasel|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| [[File:215Sneasel.png|96px]]<br>{{pcolor|Sneasel|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| &rarr;<br>Night<br><small>(Holding [[Razor Claw]])</small>
| &rarr;<br>[[File:Dream Razor Claw Sprite.png|18px]] Night<br><small>(Holding [[Razor Claw]])</small>
| [[File:461Weavile.png|96px]]<br>{{pcolor|Weavile|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| [[File:461Weavile.png|96px]]<br>{{pcolor|Weavile|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| colspan="2" | Weavile does not evolve
| colspan="2" | Weavile does not evolve
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| colspan="2" | Budew is the lowest in its line
| colspan="2" | Budew is the lowest in its line
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:406Budew.png|96px]]<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>Day<br><small>([[Friendship]])</small>
| &rarr;<br>{{bag|Soothe Bell}} Day<br><small>([[Friendship]])</small>
| [[File:315Roselia.png|96px]]<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:315Roselia.png|96px]]<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>{{color2|000|Shiny Stone}}
| &rarr;<br>{{bag|Shiny Stone}} {{color2|000|Shiny Stone}}
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| [[File:407Roserade.png|96px]]<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| colspan="2" | Chingling is the lowest in its line
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| [[File:433Chingling.png|96px]]<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| &rarr;<br>Night<br><small>([[Friendship]])</small>
| &rarr;<br>{{bag|Soothe Bell}} Night<br><small>([[Friendship]])</small>
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| [[File:358Chimecho.png|96px]]<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
| colspan="2" | Chimecho does not evolve
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| colspan="2" | Happiny is the lowest in its line
| colspan="2" | Happiny is the lowest in its line
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| &rarr;<br>Day<br><small>({{color2|000|Level|Level up}}<br>holding an {{color2|000|Oval Stone}})</small>
| &rarr;<br>[[File:Dream Oval Stone Sprite.png|18px]] Day<br><small>({{color2|000|Level|Level up}}<br>holding an {{color2|000|Oval Stone}})</small>
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>[[Friendship]]
| &rarr;<br>{{bag|Soothe Bell}} [[Friendship]]
| [[File:242Blissey.png|96px]]<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| [[File:242Blissey.png|96px]]<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| colspan="2" | Riolu is the lowest in its line
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| [[File:447Riolu.png|96px]]<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| &rarr;<br>Day<br><small>([[Friendship]])</small>
| &rarr;<br>{{bag|Soothe Bell}} Day<br><small>([[Friendship]])</small>
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| [[File:448Lucario.png|96px]]<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
| colspan="2" | Lucario does not evolve
Line 395: Line 419:
| colspan="2" | Tyrunt is the lowest in its line
| colspan="2" | Tyrunt is the lowest in its line
| [[File:696Tyrunt.png|96px]]<br>{{pcolor|Tyrunt|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| [[File:696Tyrunt.png|96px]]<br>{{pcolor|Tyrunt|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| &rarr;<br>Day<br><small>([[Level]] 39+)</small>
| &rarr;<br>{{bag|Rare Candy}} Day<br><small>([[Level]] 39+)</small>
| [[File:697Tyrantrum.png|96px]]<br>{{pcolor|Tyrantrum|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| [[File:697Tyrantrum.png|96px]]<br>{{pcolor|Tyrantrum|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| colspan="2" | Tyrantrum does not evolve
| colspan="2" | Tyrantrum does not evolve
Line 401: Line 425:
| colspan="2" | Amaura is the lowest in its line
| colspan="2" | Amaura is the lowest in its line
| [[File:698Amaura.png|96px]]<br>{{pcolor|Amaura|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| [[File:698Amaura.png|96px]]<br>{{pcolor|Amaura|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| &rarr;<br>Night<br><small>([[Level]] 39+)</small>
| &rarr;<br>{{bag|Rare Candy}} Night<br><small>([[Level]] 39+)</small>
| [[File:699Aurorus.png|96px]]<br>{{pcolor|Aurorus|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| [[File:699Aurorus.png|96px]]<br>{{pcolor|Aurorus|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| colspan="2" | Aurorus does not evolve
| colspan="2" | Aurorus does not evolve
Line 407: Line 431:
| colspan="2" | Yungoos is the lowest in its line
| colspan="2" | Yungoos is the lowest in its line
| [[File:734Yungoos.png|96px]]<br>{{pcolor|Yungoos|000}}<br><small>{{typecolor|Normal}}</small>
| [[File:734Yungoos.png|96px]]<br>{{pcolor|Yungoos|000}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Day<br><small>([[Level]] 20+)</small>
| &rarr;<br>{{bag|Rare Candy}} Day<br><small>([[Level]] 20+)</small>
| [[File:735Gumshoos.png|96px]]<br>{{pcolor|Gumshoos|000}}<br><small>{{typecolor|Normal}}</small>
| [[File:735Gumshoos.png|96px]]<br>{{pcolor|Gumshoos|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Gumshoos does not evolve
| colspan="2" | Gumshoos does not evolve
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| colspan="2" rowspan="3" | Rockruff is the lowest in its line
| colspan="2" rowspan="3" | Rockruff is the lowest in its line
| rowspan="3" | [[File:744Rockruff.png|96px]]<br>{{pcolor|Rockruff|000}}<br><small>{{typecolor|Rock}}</small>
| rowspan="3" | [[File:744Rockruff.png|96px]]<br>{{pcolor|Rockruff|000}}<br><small>{{typecolor|Rock}}</small>
| &rarr;<br>Day<br><small>(In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}})</small>
| &rarr;<br>[[File:Pokémon Sun logo.png|74px]][[File:Pokémon Ultra Sun logo.png|74px]] Day<br><small>(In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, [[Level]] 25+)</small>
| [[File:745Lycanroc.png|96px]]<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| [[File:745Lycanroc.png|96px]]<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Lycanroc does not evolve
| colspan="2" | Lycanroc does not evolve
|- style="background: #fff"
|- style="background: #fff"
| &rarr;<br>Night<br><small>(In {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}})</small>
| &rarr;<br>[[File:Pokémon Moon logo.png|74px]][[File:Pokémon Ultra Moon logo.png|74px]] Night<br><small>(In {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, [[Level]] 25+)</small>
| [[File:745Lycanroc-Midnight.png|96px]]<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| [[File:745Lycanroc-Midnight.png|96px]]<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Lycanroc does not evolve
| colspan="2" | Lycanroc does not evolve
|- style="background: #fff"
|- style="background: #fff"
| &rarr;<br>A Rockruff with [[Own Tempo]] from 5 pm to 5:59 pm <br><small>(In {{pkmn|Ultra Sun and Ultra Moon}})</small>
| &rarr;<br>[[File:Pokémon Ultra Sun logo.png|74px]][[File:Pokémon Ultra Moon logo.png|74px]] A Rockruff with [[Own Tempo]] from 5 pm to 5:59 pm <br><small>(In {{pkmn|Ultra Sun and Ultra Moon}}, [[Level]] 25+)</small>
| [[File:745Lycanroc-Dusk.png|96px]]<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| [[File:745Lycanroc-Dusk.png|96px]]<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Lycanroc does not evolve
| colspan="2" | Lycanroc does not evolve
Line 427: Line 451:
| colspan="2" | Fomantis is the lowest in its line
| colspan="2" | Fomantis is the lowest in its line
| [[File:753Fomantis.png|96px]]<br>{{pcolor|Fomantis|000}}<br><small>{{typecolor|Grass}}</small>
| [[File:753Fomantis.png|96px]]<br>{{pcolor|Fomantis|000}}<br><small>{{typecolor|Grass}}</small>
| &rarr;<br>Day<br><small>([[Level]] 34+)</small>
| &rarr;<br>{{bag|Rare Candy}} Day<br><small>([[Level]] 34+)</small>
| [[File:754Lurantis.png|96px]]<br>{{pcolor|Lurantis|000}}<br><small>{{typecolor|Grass}}</small>
| [[File:754Lurantis.png|96px]]<br>{{pcolor|Lurantis|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Lurantis does not evolve
| colspan="2" | Lurantis does not evolve

Revision as of 15:03, 6 February 2019

3:23 PM UTC
G S C
Saturday
Day
 D   P   Pt   HG   SS 
Saturday
Day
 B   W   B2   W2 
Saturday
Day
Winter
 X   Y   OR   AS 
Saturday
Day
 S   US 
Saturday
Day
 M   UM 
Saturday
Night

Time is a mechanic in the Pokémon games. It was introduced in Generation II and has been a major component of almost all games released afterward. Time affects both the evolution of several Pokémon and whether certain Pokémon can be found in the wild. Some events may take place at a specific time of day, or on a particular day of the week.

Berries are governed by the time function, maturing after a certain amount of time has passed. Much like weather, the games' time function has been revised and expanded in each subsequent generation after its introduction.

Generation II

Route 29 in the morning

In Generation II, the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as Hoothoot and Noctowl, while others would only appear in certain areas at certain times of day.

At the beginning of all three games, the clock would be set upon starting a new game, even before the player is named. The default time is 10:00 a.m. The clock can be reset through a code in all three games, though it is more difficult to do so in Pokémon Crystal. The player's Mom will change the clock by an hour for daylight saving time.

Eevee was given two new evolutions to take advantage of the changing time: Espeon, which it would become if its friendship maxed out during the morning or day, and Umbreon, which it would become if its friendship maxed during the night.

Times of day

Morning Day Night
4:00 a.m. - 9:59 a.m. 10:00 a.m. - 5:59 p.m. 6:00 p.m. - 3:59 a.m.

Morning

Morning, referred to as Morn in-game, is the time from 4:00 a.m. to 9:59 a.m. Many Pokémon Trainers are still asleep and there are many Bug-type Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.

Daytime near the water.

Day

Day is the time from 10:00 a.m. to 5:59 p.m. The landscape is not tinted at all during this time, making it seem closer to the Generation I games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.

Night

Night, referred to as Nite in-game, is the time from 6:00 p.m. to 3:59 a.m. During the Night, Pokémon encountered by Headbutting trees may be sleeping at the start of the encounter. Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on.

Nighttime. Note the building lights illuminating brightly.

Days of the week

Main article: Days of the week

When the Pokégear is first received, the player's mother will ask him or her to set the day of the week as well. This affects several things, such as the National Park's Bug-Catching Contest and which of the Week Siblings appears, though not much else.

Resetting the clock

In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's name, Trainer ID number, and current amount of money (Filb's secret password generator for the Western versions). The game will then reboot and the main menu will return the "TIME NOT SET" error message. Proceeding will then load a screen in which the player can adjust the clock's data, including the weekday. Due to a bug, the password only takes into account the first five characters of the player's name.

While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.

Western Gold and Silver

Hold , SELECT, and B.

Western Crystal and Korean Gold and Silver

  1. Hold , SELECT, and B
  2. Release and B, while still holding SELECT
  3. Hold and , while still holding SELECT
  4. Release SELECT

Generation III

Unlike Generation II, Generation III had no separate time periods, or even an ability to check the time in-game unless the player traveled back to Littleroot Town, where he or she had set an analog clock at the beginning of the game. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted Berries (although this was not completely foolproof). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.

There were, however, some time-based functions in the games. For example, Shoal Cave's water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m.

Time-based evolutions
Day Evolution Night Evolution
12:00 p.m. - 11:59 p.m. 12:00 a.m. - 11:59 a.m.

Although a small part of the game, some events occur on a daily basis. Lilycove Department Store gives out Pokémon Loto Tickets for the Pokémon Lottery Corner, with the winning number changing daily. An old man who lives in Pacifidlog Town looks out for Mirage Island, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.

In Pokémon FireRed and LeafGreen, however, the time function is completely absent, allowing it to be more like the Generation I games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to Ruby, Sapphire or Emerald and have it evolve in one of those games. The same holds true for Pokémon Colosseum, where Espeon and Umbreon are obtainable as Starter Pokémon. In XD, Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the Sun and Moon Shards.

Generation IV

The overworld as it cycles through the day

In Generation IV, the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day. However, this time it uses the Nintendo DS's system clock. Many new Pokémon have evolutions influenced by the time of day; for example, Gligar will only evolve into Gliscor at night. The three time periods from Generation II return, with smoother transitions between them.

A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, Drifloon only appear in the Valley Windworks on Fridays, and battles with Barry in the Battle Zone can only be initiated on weekends.

The Pokédex also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.

Times of day

Morning Day Night
4:00 a.m. - 9:59 a.m. 10:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.

Morning

Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 a.m. to 9:59 a.m.

Day

Everything takes on its natural color during the day. Day lasts from 10:00 a.m. to 7:59 p.m., with twilight lasting from around 5:00 p.m. until night sets in. Twilight has its own set of eyecatches.

Night

Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 p.m. to 3:59 a.m., with lights in buildings turning off at 12:00 midnight. A majority of areas in Sinnoh have slightly different music during the night, including Pokémon Centers, though this is not true in Kanto and Johto.

Generation V

In Pokémon Black and White, the concept of seasons was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.

Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.

In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that one would suspect to find only at night will be found during all times of day.

Time of day in relation to season

Season Morning Day Evening Night
Spring 5:00 a.m. - 9:59 a.m. 10:00 a.m. - 4:59 p.m. 5:00 p.m. - 7:59 p.m. 8:00 p.m. - 4:59 a.m.
Summer 4:00 a.m. - 8:59 a.m. 9:00 a.m. - 6:59 p.m. 7:00 p.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.
Autumn 6:00 a.m. - 9:59 a.m. 10:00 a.m. - 5:59 p.m. 6:00 p.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.
Winter 7:00 a.m. - 10:59 a.m. 11:00 a.m. - 4:59 p.m. 5:00 p.m. - 6:59 p.m. 7:00 p.m. - 6:59 a.m.

Generation VI

Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.

Times of day

Morning Day Evening Night
4:00 a.m. - 10:59 a.m. 11:00 a.m. - 5:59 p.m. 6:00 p.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.

Generation VII

In Pokémon Sun and Ultra Sun, the clock functions conventionally, matching the Nintendo 3DS's clock; however, in Pokémon Moon and Ultra Moon, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.

Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the Ultra Wormhole at the Altar of the Sunne/Moone.

Different Pokémon can once again be found depending on the time of day. In the Rotom Pokédex, these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in Alola have slightly different background music depending on the time of day, such as Hau'oli City.

Times of day

Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 a.m. as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the Pokémon Center Café.

Game Morning Day Evening Night
Sun Ultra Sun 6:00 a.m. - 9:59 a.m. 10:00 a.m. - 4:59 p.m. 5:00 p.m. - 5:59 p.m. 6:00 p.m. - 5:59 a.m.
Moon Ultra Moon 6:00 p.m. - 9:59 p.m. 10:00 p.m. - 4:59 a.m. 5:00 a.m. - 5:59 a.m. 6:00 a.m. - 5:59 p.m.

Time-specific events

Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see Days of the week.

Time-based evolutions

With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which Pokémon that evolve based on time can evolve in various games across the generations. Since time was not implemented in Pokémon FireRed and LeafGreen, these Pokémon cannot evolve in those games.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m. 6:00 p.m. - 3:59 a.m.
 R  S  E  12:00 p.m. - 11:59 p.m. 12:00 a.m. - 11:59 a.m.
 D  P  Pt 
 HG  SS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m. 8:00 p.m. - 4:59 a.m.
Summer 4:00 a.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.
Autumn 6:00 a.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.
Winter 7:00 a.m. - 6:59 p.m. 7:00 p.m. - 6:59 a.m.
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m. 6:00 p.m. - 5:59 a.m.
6:00 p.m. - 5:59 a.m. 6:00 a.m. - 5:59 p.m.

Evolutions

Several Pokémon evolve during a certain time of day.

Rattata is the lowest in its line 019Rattata-Alola.png
Rattata
Alola Form
 Normal  Dark 

Rare Candy Night
(Level 20+)
020Raticate-Alola.png
Raticate
Alola Form
 Normal  Dark 
Raticate does not evolve
Cubone is the lowest in its line 104Cubone.png
Cubone
 Ground 

Rare Candy Level 28+
105Marowak.png
Marowak
 Ground 
Marowak does not evolve

Rare Candy Night
(Level 28+)
105Marowak-Alola.png
Marowak
Alola Form
 Fire  Ghost 
Marowak does not evolve
Eevee is the lowest in its line 133Eevee.png
Eevee
 Normal 

Water Stone Water Stone
134Vaporeon.png
Vaporeon
 Water 
Vaporeon does not evolve

Thunder Stone Thunder Stone
135Jolteon.png
Jolteon
 Electric 
Jolteon does not evolve

Fire Stone Fire Stone
136Flareon.png
Flareon
 Fire 
Flareon does not evolve

Soothe Bell Day
(Friendship)
196Espeon.png
Espeon
 Psychic 
Espeon does not evolve

Soothe Bell Night
(Friendship)
197Umbreon.png
Umbreon
 Dark 
Umbreon does not evolve

Moss Rock Level up near Moss Rock
470Leafeon.png
Leafeon
 Fire 
Leafeon does not evolve

Ice Rock Level up near Ice Rock
471Glaceon.png
Glaceon
 Fire 
Glaceon does not evolve

♥♥ + TM Fairy Fairy-type move
(Level up with at least two levels of Affection)
700Sylveon.png
Sylveon
 Fairy 
Sylveon does not evolve
Gligar is the lowest in its line 207Gligar.png
Gligar
 Ground  Flying 

Dream Razor Fang Sprite.png Night
(Holding Razor Fang)
472Gliscor.png
Gliscor
 Ground  Flying 
Gliscor does not evolve
Sneasel is the lowest in its line 215Sneasel.png
Sneasel
 Dark  Ice 

Dream Razor Claw Sprite.png Night
(Holding Razor Claw)
461Weavile.png
Weavile
 Dark  Ice 
Weavile does not evolve
Budew is the lowest in its line 406Budew.png
Budew
 Grass  Poison 

Soothe Bell Day
(Friendship)
315Roselia.png
Roselia
 Grass  Poison 

Shiny Stone Shiny Stone
407Roserade.png
Roserade
 Grass  Poison 
Chingling is the lowest in its line 433Chingling.png
Chingling
 Psychic 

Soothe Bell Night
(Friendship)
358Chimecho.png
Chimecho
 Psychic 
Chimecho does not evolve
Happiny is the lowest in its line 440Happiny.png
Happiny
 Normal 

Dream Oval Stone Sprite.png Day
(Level up
holding an Oval Stone)
113Chansey.png
Chansey
 Normal 

Soothe Bell Friendship
242Blissey.png
Blissey
 Normal 
Riolu is the lowest in its line 447Riolu.png
Riolu
 Fighting 

Soothe Bell Day
(Friendship)
448Lucario.png
Lucario
 Fighting  Steel 
Lucario does not evolve
Tyrunt is the lowest in its line 696Tyrunt.png
Tyrunt
 Rock  Dragon 

Rare Candy Day
(Level 39+)
697Tyrantrum.png
Tyrantrum
 Rock  Dragon 
Tyrantrum does not evolve
Amaura is the lowest in its line 698Amaura.png
Amaura
 Rock  Ice 

Rare Candy Night
(Level 39+)
699Aurorus.png
Aurorus
 Rock  Ice 
Aurorus does not evolve
Yungoos is the lowest in its line 734Yungoos.png
Yungoos
 Normal 

Rare Candy Day
(Level 20+)
735Gumshoos.png
Gumshoos
 Normal 
Gumshoos does not evolve
Rockruff is the lowest in its line 744Rockruff.png
Rockruff
 Rock 

Pokémon Sun logo.pngPokémon Ultra Sun logo.png Day
(In Pokémon Sun and Ultra Sun, Level 25+)
745Lycanroc.png
Lycanroc
 Rock 
Lycanroc does not evolve

Pokémon Moon logo.pngPokémon Ultra Moon logo.png Night
(In Pokémon Moon and Ultra Moon, Level 25+)
745Lycanroc-Midnight.png
Lycanroc
 Rock 
Lycanroc does not evolve

Pokémon Ultra Sun logo.pngPokémon Ultra Moon logo.png A Rockruff with Own Tempo from 5 pm to 5:59 pm
(In Ultra Sun and Ultra Moon, Level 25+)
745Lycanroc-Dusk.png
Lycanroc
 Rock 
Lycanroc does not evolve
Fomantis is the lowest in its line 753Fomantis.png
Fomantis
 Grass 

Rare Candy Day
(Level 34+)
754Lurantis.png
Lurantis
 Grass 
Lurantis does not evolve


Generation II

  • Daisy will massage the player's Pokémon between 3:00 and 4:00 p.m.
  • Officers will only challenge the player at night from 6:00 p.m. to 3:59 a.m.

Generation III

Pokémon Ruby, Sapphire, and Emerald

  • The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. and 9:00 p.m. to 3:00 a.m., and low tide from 3:00 p.m. to 9:00 p.m. and 3:00 a.m. to 9:00 a.m.

Generation IV

Pokémon Diamond, Pearl, and Platinum

  • Joggers will only challenge the player in the morning from 4:00 to 9:59 a.m.
  • Policemen will only challenge the player at night from 8:00 p.m. to 3:59 a.m.
  • The player can catch Rotom once from 8:00 p.m. to 3:59 a.m. in the Old Chateau.
  • The Pal Park transfer can occur only once every 24 hours.
  • Certain music changes depending on if it's daytime or night.

Pokémon HeartGold and SoulSilver

  • Daisy will massage the player's Pokémon between 3:00 p.m. and 4:00 p.m.
  • Policemen will only challenge the player at night from 8:00 p.m. to 3:59 a.m.
  • Clair's phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. at the Dragon's Den after battling her and Lance in the Dragon's Den.
  • Pryce's phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. at the bottom of the Lake of Rage (not main area).
  • Lt. Surge's phone number can be registered on any day between 9:00 a.m. and 11:00 a.m. in front of the Power Plant after capturing Zapdos and the player arrives walking with a Pikachu.
  • Brock's phone number can be registered on any day between noon and 3:00 p.m. at the Pewter entrance to Diglett's Cave.
  • Whitney's phone number can be registered on any day between noon and 4:00 p.m. at the Goldenrod Department Store on the 6th floor.
  • Jasmine's phone number can be registered on any day between 1:00 p.m. and 2:00 p.m. at Olivine Diner.
  • Blue's phone number can be registered on any day between 3:00 p.m. and 4:00 p.m. at Pallet Town, from Daisy after she massages one of the player's Pokémon 7 times.
  • Misty's phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. at the end of Route 25 to the east of Bill's Sea Cottage when Suicune is not there.
  • Janine's phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. at the Pokémon League Reception Gate in front of Victory Road.
  • Morty can be rematched on Tuesday between 8:00 p.m. and midnight at the Fighting Dojo in Saffron City.

Generation V

  • Trainers may be battled every day in the Big Stadium and Small Court. However, they cannot be battled during sports events that occur during certain times and days of the week.
  • The Royal Unova can be boarded only during the evening.
  • A businessman in Lacunosa Town gives out a Pecha, Leppa, Lum, or Bluk Berry on SundaysBW/everydayB2W2 during nighttime.
  • The Black Empoleon biker gang will "take over" the Tubeline Bridge on Friday evenings and nights, and their leader can be challenged.BW
  • A girl on Route 8 will give out one of four weather rocks per day. The rock changes depending on the time of day:
Time of Day Rock given
Morning Damp Rock
Day Heat Rock
Evening Smooth Rock
Night Icy Rock

Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More info on ORAS

Pokémon X and Y

  • At the Juice Shoppe in Lumiose City:
    • Pre-made Berry Juice is sold to the player once a day.
    • Juice may be made for free from Berries from the player's inventory once a day.
  • Lumiose Galettes may be purchased for $100 ($80 if the player is more stylish) for four hours at a time starting at 3 a.m., 9 a.m., 3 p.m., and 9 p.m.
    • Once per day, the player may also receive a free Moomoo Milk if they purchase a galette during the hours of 3 a.m., 9 a.m., 3 p.m., or 9 p.m.
  • In Camphrier Town lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
    • A Maid in the same house will also give the player a Sweet Heart once per day as well.
  • A massage therapist in Cyllage City will massage the player's lead Pokémon once a day.
  • Route 18's Psychic Inver will battle the player in an Inverse Battle once a day.
  • Between 8 p.m. and 9 p.m., Mega Stones can be found after upgrading the Mega Ring.

Pokémon Omega Ruby and Alpha Sapphire

Generation VII

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More info

Pokémon Sun and Moon

Pokémon Ultra Sun and Ultra Moon

  • The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
  • Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
  • At the Altar of the SunneUS/Altar of the MooneUM, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the MooneUS/Altar of the SunneUM.
  • Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
  • Rockruff will evolve into Dusk Form Lycanroc from 5 p.m. to 5:59 p.m. only (opposite the real time in Pokémon Ultra Moon).

In the spin-off games

Mystery Dungeon series

In the Pokémon Mystery Dungeon series a day has passed every time the player comes back from an adventure or plays Sentry Duty. During the story, one day can incorporate clearing several dungeons in a row with save points inbetween.

Clearing Blizzard Island gives the player the choice to go through Crevice Cave or not, if the player chooses not to a day has passed. When going to Hidden Land, a day never passes unless the player leaves back to Treasure Town or completes Temporal Tower.

Pokémon Conquest

The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (The Rebel and Tragic Determination), the goal is to defeat Nobunaga before January, Year 4 (before 3 years had passed).

Opposing armies will only attack at the very start of the month, except for one time in The Legend of Ransei where Shingen or Kenshin attack after they decline a battle with the player.

Pokémon GO

In Pokémon GO, day and night changes depend on sunset and sunrise in the player's location. The difference between day and night is the appearance, the music, and that Eevee evolves into Espeon and Umbreon respectively when walked 10 km. Additionally, Raid Battles do not spawn during a specific range of hours at night.

In other languages

Morning

Language Title
Canada Flag.png Canadian French Matin*
Spain Flag.png Spanish Mañana

Night

Language Title
Canada Flag.png Canadian French Tard le soir*
Spain Flag.png Spanish Noche
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.