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Salazzle (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Salazzle
By
leveling up
Generation VII
Other generations:
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Captivate
Normal
Status
0000
—
100
100%
20
01
1
Disable
Normal
Status
0000
—
100
100%
20
01
1
Encore
Normal
Status
0000
—
100
100%
5
01
1
Torment
Dark
Status
0000
—
100
100%
15
01
1
Swagger
Normal
Status
0000
—
085
85%
15
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Poison Gas
Poison
Status
0000
—
090
90%
40
01
1
Ember
Fire
Special
040
40
100
100%
25
01
1
Sweet Scent
Normal
Status
0000
—
100
100%
20
Evo.
Evo.
Captivate
Normal
Status
0000
—
100
100%
20
05
5
Ember
Fire
Special
040
40
100
100%
25
08
8
Sweet Scent
Normal
Status
0000
—
100
100%
20
13
13
Dragon Rage
Dragon
Special
0000
—
100
100%
10
16
16
Smog
Poison
Special
030
30
070
70%
20
21
21
Double Slap
Normal
Physical
015
15
085
85%
10
24
24
Flame Burst
Fire
Special
070
70
100
100%
15
29
29
Toxic
Poison
Status
0000
—
090
90%
10
32
32
Nasty Plot
Dark
Status
0000
—
00—
—%
20
39
39
Venoshock
Poison
Special
065
65
100
100%
10
44
44
Flamethrower
Fire
Special
090
90
100
100%
15
51
51
Venom Drench
Poison
Status
0000
—
100
100%
20
56
56
Dragon Pulse
Dragon
Special
085
85
100
100%
10
Bold
indicates a move that gets
STAB
when used by Salazzle
Italic
indicates a move that gets STAB only when used by an evolution of Salazzle
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
TM28
Leech Life
Bug
Physical
080
80
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Salazzle
Italic
indicates a move that gets STAB only when used by an evolution of Salazzle
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Belch
Poison
Special
120
90%
10
Fake Out
*
Normal
Physical
40
100%
10
Knock Off
Dark
Physical
65
100%
20
Sand Attack
Ground
Status
—
100%
15
Snatch
*
Dark
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Salazzle in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Salazzle in that game.
Bold
indicates a move that gets
STAB
when used by Salazzle
Italic
indicates a move that gets STAB only when used by an evolution of Salazzle
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
A black or white abbreviation in a colored box indicates that Salazzle can be tutored the move in that game
A colored abbreviation in a white box indicates that Salazzle cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Salazzle
Italic
indicates a move that gets STAB only when used by an evolution of Salazzle
By a prior
evolution
Generation VII
Other generations:
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Scratch
Normal
Physical
40
100%
35
Bold
indicates a move that gets
STAB
when used by Salazzle
Italic
indicates a move that gets STAB only when used by an evolution of Salazzle
By
events
Generation VII
Other generations:
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Clovis Salazzle
Fake Out
Normal
Physical
40
100%
10
A superscript level indicates that Salazzle can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Salazzle
Italic
indicates a move that gets STAB only when used by an evolution of Salazzle