Salandit (Pokémon)/Generation VII learnset

← Salandit Salandit

By leveling up

Generation VII
Other generations:
VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Poison Gas Poison Status 0000 09090% 40
055 Ember Fire Special 04040 100100% 25
088 Sweet Scent Normal Status 0000 100100% 20
1313 Dragon Rage Dragon Special 0000 100100% 10
1616 Smog Poison Special 03030 07070% 20
2121 Double Slap Normal Physical 01515 08585% 10
2424 Flame Burst Fire Special 07070 100100% 15
2929 Toxic Poison Status 0000 09090% 10
3232 Nasty Plot Dark Status 0000 00——% 20
3737 Venoshock Poison Special 06565 100100% 10
4040 Flamethrower Fire Special 09090 100100% 15
4545 Venom Drench Poison Status 0000 100100% 20
4848 Dragon Pulse Dragon Special 08585 100100% 10
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit

By TM

Generation VII
Other generations:
VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM09  TM09 Venoshock Poison Special 06565 100}}100% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM28  TM28 Leech Life Bug Physical 08080 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM34  TM34 Sludge Wave Poison Special 09595 100}}100% 10
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit

By breeding

Generation VII
Other generations:
VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belch Poison Special 120 90% 10
Fake Out* Normal Physical 40 100% 10
Knock Off Dark Physical 65 100% 20
Sand Attack Ground Status 100% 15
Snatch* Dark Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Salandit in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Salandit in that game.
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit

By tutoring

Generation VII
Other generations:
VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Salandit can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Salandit cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit