Pokémon Trading Card Game (game)
- This article is about the Game Boy game. For other TCG video games, see Category:Pokémon Trading Card Game video games.
Pokémon Trading Card Game (Japanese: ポケモンカードＧＢ Pokémon Card GB) is a Pokémon spin-off video game for Game Boy Color based on the card game Pokémon Trading Card Game. Despite being a Game Boy Color game, it can also be played on the original Game Boy, but with some features disabled. It was released in Japan on December 18, 1998, North America on April 10, 2000, Europe on December 15, 2000, and Australia on April 7, 2000. It was released on Nintendo 3DS Virtual Console worldwide in 2014.
Pokémon Trading Card Game was followed a year later by a Japan-exclusive sequel, Pokémon Card GB2: Here Comes Team GR!.
The player begins their adventure at Mason Laboratory, where Dr. Mason gives the player the choice of taking along one of three different Pokémon Trading Card Game decks: Charmander & Friends, Squirtle & Friends or Bulbasaur & Friends.
The player character, Mark, has an ambition of becoming the world's greatest Pokémon Trading Card Game player, but his rival, Ronald, has a similar goal. Ronald duels the player at certain points in the game to test the player's cards; being defeated by Ronald is an indication for the player to improve his or her deck, whereas victory results in the player receiving a Promotional Card.
The object of the game is to defeat eight Club Masters (comparable to the Gym Leaders), earn their Master Medals (comparable to Badges), and then defeat four Grand Masters (comparable to the Elite Four) and the Champion. The Club Masters' decks correspond to the types of Trading Card Game cards; however, because there are eight Club Masters but only seven distinct types in the game, two of the types are repeated: Fighting and Grass, split in the form of a "Rock" and a "Poison" user, respectively.
Based on the hit Wizards of the Coast card game...
The greatest Pokémon Trading Card Game players of all time – the Grand Masters – are looking for one player worthy of inheriting the four rare, Legendary Pokémon Cards! Build new decks with the Auto Deck Machine, hone your skills on the Challenge Machine and test your ability in Challenge Hall. Expand your card collection, duel your way through 8 Club Masters and earn the right to challenge the Grand Masters in the Pokémon Dome! Shadowy figures, wise instructors and powerful opponents await in the ultimate trading card game adventure!
- Includes over 200 of your favorite Pokémon Trading Cards, plus new cards exclusive to the Game Boy game!
- Learn how to play the card game, build and manage decks and duel with other card players in step-by-step tutorials.
- Duel a friend using the Game Link cable (sold separately) or generate new cards using the Infra-Red Card Pop! feature (available with Game Boy Color only).
- Basic reading skills are needed to fully enjoy the story.
- The "Deck" option in the menu can be used the manage the player's decks. There is also a Deck Save Machine where the player can save custom deck configurations.
- The PC can be used to view a list of cards owned.
- Each Club has a Reception Center, with a Battle Center and Gift Center. The Battle Center allows dueling against other players via Game Link Cable. The Gift Center allows sending and receiving cards and deck configurations to and from other players.
- The player status screen displays the player's name, the number of non-repeated cards owned, their play time, and their Master Medals (similar to the Trainer Card in the core series games).
- The player saves by writing on a Diary (similar to the Japanese version of the core series games, where the player writes in a Report). The player's location is displayed on the main menu before loading a save file.
- The player can run by pressing B. (This feature was later used in the core series games with the debut of the Running Shoes in Pokémon Ruby and Sapphire.)
- Dr. Mason sends the player e-mails over the course of the game, sending fifteen in total. Each message contains at least one booster pack.
- There are ten Auto Deck Machines which allow the player to build predefined decks if they have the corresponding cards. One is available from the beginning, eight require Master Medals (one Master Medal for each machine) and the other is found at the end of the game.
- There is the Challenge Cup tournament held in the Challenge Hall, where the winner receives rare Promotional Cards.
- The duel screen shows only one Pokémon card on each side of the field at once, displaying its name, HP, and number of Energy cards. Additionally, the number number of cards in the deck and on the Bench are also displayed.
- Various commands are found below the duel scene.
- When the player wins a duel, they usually receive two booster packs. Winning against the rival Ronald awards a Promotional Card instead.
There are eight Pokémon Clubs on Trading Card Game Island, each with their own type affiliation. The Club Masters are Nikki (Grass), Rick (Poison), Ken (Fire), Amy (Water), Isaac (Lightning), Murray (Psychic), Gene (Rock) and Mitch (Fighting).
The game contains every card released in the real Trading Card Game's Base Set, Jungle, and Fossil expansions, except for the Base Set's Electrode and Fossil's Ditto. (This only includes cards released in the Japanese expansions, so no normal counterparts of holographic cards are included.) Additionally, the first 14 tournament-legal unnumbered promotional cards are included (not counting glossy/non-glossy reprints). The game also features 18 game-exclusive cards which weren't produced for normal play, though some were released later on. The game emulated the experience of the actual Trading Card Game very closely.
The game contains pre-recorded data on all 228 cards featured (including Lv15 Mew and Lv64 Venusaur). Despite this, not all Pokémon are available to the player through normal gameplay; Card Pop! must occur between players in order to complete their album without the use of cheats, as this is the only way to obtain the aforementioned Mew and Venusaur cards.
Cards can be obtained through booster packs from four expansion sets including Colosseum, Evolution, Mystery, and Laboratory, or by defeating specific challengers (for example, each defeat of the Grand Masters will award the player with a set of legendary Moltres, Zapdos, Articuno, and Dragonite cards). Among the aforementioned four expansion sets is a fifth set, the Promotional Card set. However these cards can only be attained by defeating players such as Ronald, Imakuni?, and the Grand Masters, defeating three Challenge Hall opponents in a row, trading with Ishihara, and Card Popping.
Pokémon Trading Card Game allows players to send and receive cards and deck configurations or perform a Card Pop! between two cartridges via infrared. The Japanese cartridge has a built-in infrared feature, while the American and European versions use the infrared communications port of the Game Boy Color.
- Main article: Card Pop!
Card Pop! is a two-player feature that randomly generates a card for each player. When the infrared ports of two Pokémon Trading Card Game cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games.
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in glitches such as a game freeze or a loss of save data in Pokémon Trading Card Game.
Booster pack images were changed between localizations to reflect the art style used for booster packs by region. The title screen was changed between the Japanese and international releases. The Super Game Boy border in international releases removes the writing of Pokémon • Trading • Card • Game • on the Poké Balls. The back of Pokémon cards was changed in international releases to the design used on the back of cards outside of Japan.
The artwork for Jynx Lv. 23's face was changed from black to purple in international releases to avoid further controversy. The background of the card was also changed from dark purple to light purple in the Virtual Console release.
Virtual Console differences
Card Pop! is disabled, making the two Phantom Cards (Mew Lv.15 and Venusaur Lv.64) unobtainable and the Mysterious Pokémon Deck impossible to obtain normally. The Mysterious Pokémon Deck is still included in the Legendary Auto Deck Machine in certain versions of the Virtual Console release, making the Legendary Auto Deck Machine the only possible way to see those cards. Due to Card Pop! being disabled, a bookshelf in Mr. Ishihara's House is disabled, as the bookshelf refers to the Phantom Cards from Card Pop!.
Due to Game Link cable functions being disabled, clerks at Clubs who would normally be spoken to for the Battle Center or Gift Center do not interact with the player.
- Main article: Staff of Pokémon Trading Card Game
Super Game Boy borders
| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Needs the two unused Super Game Boy borders found in internal data..
- The promotional Venusaur card that appears in the game (and can only be obtained by using Card Pop!) was included with the Pokémon Trading Card Game: Official Nintendo Player's Guide in North America and with the Pokémon Card GB Official Guidebook in Japan.
- The Surfing Pikachu with artwork featuring Mt. Fuji and a bullet train was released in Japan but not in English. The card was printed in English, but never with that artwork.
- This game, along with its sequel, are the only spin-off games to share overworld sprites with the, at the time, core series games.
- In the American version, the two available Ninetales cards (the card from Base Set and the card exclusive to Game Boy) have their name misspelled as Ninetails. However, the correct name "Ninetales" is found in the description of Base Set Ninetales's Fire Blast attack. In the European versions, the misspelled name was fixed in all languages, including English.
- In the American version, the game text is displayed in all-caps in normal play, but it is mostly internally stored in mixed case.
- In the internal game data, there are some character names and Pokémon species written in all-caps, such as "Grand Master COURTNEY" and "SQUIRTLE & Friends Deck", but at other times they are inconsistently stored in mixed case such as "Courtney" and "Squirtle" nonetheless.
- Some abbreviations are exceptions, shown in mixed case in all games, such as "Lv" and "No" on Pokémon cards. In Japanese and some European languages, m (meters) and kg (kilograms) are also displayed in lowercase.
- In the European versions, the game text is not only displayed, but also internally stored in all-caps.
- There is an inaccessible room behind the duel room in Challenge Hall, it has a basic layout but is otherwise empty.
- The internal files of the game contain two unused Super Game Boy borders, the second one was used for testing purposes.
|This article is part of both Project Sidegames and Project TCG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TCG, respectively.|