List of unobtainable items
This is a list of all items that appear in the internal data of Pokémon games, but are not obtainable as inventory items by any legitimate means in that game or set of games.
This does not include items which are carried over between successive game releases within a particular generation, such as items in Pokémon Ruby and Sapphire that remain in the internal data of Pokémon FireRed and LeafGreen. Instead, it includes items that are not available in non-successive game releases or in any game within a particular generation, items which availability differs between regional releases of one or more games within a particular generation, and items that are used and programmed in as inventory items but that are otherwise unobtainable (only accessible) during regular gameplay.
In the core series games
Generation I
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Note: Index number 0x07. Often nicknamed "Surfboard" by players. |
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Note: Index number 0x08 in Generation I. Unlike in later generations, it is a Key Item. |
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Note: Index number 0x09. Replaced by the Pokédex function in the menu. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x15. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x16. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x17. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x18. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x19. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1A. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1B. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1C. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x2C. |
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Note: Index number 0x32; the actual PP Up has index number 0x4F. While the actual PP Up can be sold and/or bought for $0, this one can be sold for $4900 and bought for $9800. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x3B. It can be bought for half the price of actual Coin Case-stored Coins in the Game Corner, which cost $20 per Coin. It cannot be used in the slot machines, exchanged for prizes, or put into a Coin Case. It also appears listed in the Trainer's Guide (manual) of Red and Blue as a "miscellaneous item", being the only item that fits into this category. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFB. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFC. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFD. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFE. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFF. | |||||||||||||||||||
Please see the main article for more information. |
Generation II
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Note: Index number 0x00. The Japanese Crystal description is generated arbitrarily due to an oversight and is meaningless. |
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Note: There are 29 variations of this item in Gold and Silver and 25 in Crystal. |
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Note: Index number 0xB1 in Generation II. It should not be confused with the Park Ball (Japanese: パークボール Park Ball) used at the Pal Park in the Generation IV games. In HeartGold and SoulSilver, it was renamed to Sport Ball (Japanese: コンペボール Compé Ball) precisely to avoid this confusion. |
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Note: Index number 0xC3 and is stored in the Items pocket of the player's Bag; the real TM04 has index number 0xC2 and is stored in the TMs and HMs pocket of the player's Bag. |
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Note: Index number 0xDC and is stored in the Items pocket of the player's Bag; the real TM28 has index number 0xDB and is stored in the TMs and HMs pocket of the player's Bag. |
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Note: Index number 0xFA. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Flamethrower. |
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Note: Index number 0xFB. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Thunderbolt. |
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Note: Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Ice Beam. |
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Note: Index number 0xFD. |
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Note: Index number 0xFE. Has Rollout's move description. |
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Note: Index number 0xFF. It is similar to TM55 (0xFF) in the Generation I games. It does not trigger the USE/GIVE/TOSS/SEL/CANCEL menu, it cannot be held by a Pokémon, and it cannot be purchased or sold. |
Pokémon Crystal
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Note: Index number 0x73. |
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Note: Index number 0x81. |
Generation III
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Note: Index number 0x0005 in all Generation III, IV, V, and VI games. |
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Note: Index number 0x002C in all Generation III games. It is programmed to be held by wild Shuckle in FireRed and LeafGreen; however, the only way to encounter one in these games is through Altering Cave's unused data. Since it's impossible to trade with Generations II or IV, this item remains unavailable outside of cheating in the Generation III games. |
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Note: Index number 0x0178. |
Generation IV
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Note: Index number 0x0093 in all Generation IV games. |
Generation IV onwards
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Note: Index number 0x0005 in all Generation III, IV, V, VI games. The description in HeartGold and SoulSilver was not altered from Diamond, Pearl, and Platinum since it still refers to the Great Marsh; it remains unaltered in the Generation V, VI, and VII games. |
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Note: Index number 0x0010 in all Generation IV, V, VI, and VII games. |
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Note: Index number 0x01AD in all Generation IV, V, VI, and VII games. Its purpose is fulfilled by the Underground menu. |
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Note: Index number 0x01AE in all Generation IV, V, VI, and VII games. |
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Note: Index number 0x01B4 in all Generation IV, V, VI, and VII games. Apparently replaced by the Seal Case. |
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Note: Index number 0x01B9 in all Generation IV, V, VI, and VII games. |
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Note: Index number 0x01C4 in all Generation IV, V, VI, and VII games. |
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Note: Index number 0x01C7 in all Generation IV, V, VI, and VII games. |
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Note: Index number 0x01C8 in all Generation IV, V, VI, and VII games. Index number 0x02E0 contains the S.S. Ticket obtainable in Omega Ruby and Alpha Sapphire. |
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Note: Index number 0x01C9 in all Generation IV, V, VI, and VII games. |
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Note: Index number 0x01CA in all Generation IV, V, VI, and VII games. |
Pokémon HeartGold and SoulSilver onwards
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Note: Index number 0x01D9 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. It is a regular item in Generation II. Formatted as Slowpoke Tail in Generation VI. |
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Note: Index number 0x01F3 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. In Generation II, it is called Park Ball (Japanese: パークボール Park Ball), which should not be confused with the Park Ball (Japanese: パークボール Park Ball) used at the Pal Park in the Generation IV games. |
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Note: Index number 0x01F4 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. Pokémon recaught with this Poké Ball at the Pal Park will retain the Poké Ball in which they were originally caught in the Generation III game of origin. Not to be confused with the Sport Ball (Japanese: コンペボール Compé Ball), which was known as Park Ball (Japanese: パークボール Park Ball) in Generation II. |
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Note: Index number 0x01F5 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. Replaced by PC option. |
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Note: Index number 0x0215 in HeartGold, SoulSilver, and all Generation V, VI, and VII games. It is rendered useless from Black 2 and White 2 onwards since TM95 can be obtained without it. |
Generation V onwards
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Note: Index number 0x0240 in all Generation V, VI, and VII games. Returns in Generation VIII with a new effect and catch rate. |
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Note: Index number 0x026C in all Generation V, VI, and VII games. |
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Note: Index number 0x026E in all Generation V-IX games. Never translated in English, always ???. |
Generation VI onwards
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Note: Index number 0x02BA in all Generation VI and VII games. Has a similar description to the Intriguing Stone. |
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Note: Index number 0x02C2 in all Generation VI games and 0x02C3 in all Generation VI and VII games. The silver Travel Trunk is replaced by the Makeup Bag in Generation VII. The gold Travel Trunk sprite is used to represent the Clothing Trunk in Let's Go, Pikachu! and Let's Go, Eevee!. |
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Note: Index number 0x02CB in all Generation VI and VII games. |
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Note: Index number 0x02CC in all Generation VI and VII games. Used by DianthaXY and May during Contest SpectacularsORAS. Has an icon in Omega Ruby, Alpha Sapphire, and all Generation VII games. |
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Note: Index number 0x02CD in all Generation VI and VII games. Used by Successor Korrina. |
Pokémon Omega Ruby and Alpha Sapphire onwards
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Note: Index number 0x02D3 in Omega Ruby, Alpha Sapphire, and all Generation VII games. The gate to New Mauville uses eye recognition software in Omega Ruby and Alpha Sapphire, and does not require a key for entry. |
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Note: Index number 0x02E9 in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Wally. |
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Note: Index number 0x02EA in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Maxie. |
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Note: Index number 0x02EB in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Archie. |
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Note: Index number 0x02EC in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Steven Stone. |
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Note: Index number 0x02ED in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Lisia during Contest Spectaculars. |
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Note: Index number 0x02EE in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Zinnia. |
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Note: Index number 0x02FE in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by Brendan during Contest Spectaculars. |
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Note: Index number 0x0305 in Omega Ruby, Alpha Sapphire, and all Generation VII games. Used by the Hoenn Elite Four members. Has an icon in Sun and Moon. |
Generation VII
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Note: Index number 0x0352 in all Generation VII and VIII games. As the Ride Pager can be used at any time with the Ⓨ button, the item in the Bag is never obtained. |
Generation VIII
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Note: Index number 0x04F1 in all Generation VIII games. |
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Note: Index number 0x04F6 in all Generation VIII games. |
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Note: Index number 0x06F9 in Pokémon Legends: Arceus only. |
Generation IX
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Note: Index number 0x0760. |
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Note: Index number 0x095B. |
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Note: Index number 0x095D. |
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Note: Index number 0x095E. |
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Note: Index number 0x095F. |
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Note: Index number 0x0960. |
Artwork
God Stone |
In the side series games
Pokémon XD: Gale of Darkness
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Note: Index number 0x01F4. |
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Note: Index numbers 0x0248-0x0251. While turning on Battle CDs 51-55, the player blacks out immediately (since there are no data for the player or the opponent), but 56-60 have the same data as the first five Battle Sims. |
In addition, the following items have item descriptions in the code but cannot be obtained in the inventory even through cheating.
- せっけいず Blueprints
- A set of plans with complex diagrams and formulas.
- ふくざつな ずけいや けいさんしきが かかれた ずめん
- さんかバッチ Participation Badge
- *仮* *temporary*
- ひっさつツール Deadly Tool
- *仮* *temporary*
- でんせつのエサ Legendary Bait
- *仮* *temporary*
- ガデリのカギ Gaderi's Key
- *仮* *temporary*
- かいぞうパーツ Remodeling Parts
- *仮* *temporary*
- Output List (Japanese: せいぞうリスト Manufacturing List)
- A list of Shadow Pokémon made by Cipher.
- シャドーが つくった ダークポケモンの いちらんひょう
In the spin-off games
Pokémon Mystery Dungeon series
Red Rescue Team and Blue Rescue Team
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Note: Index number 0x24 |
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Note: Index number 0xEC |
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Note: Index number 0xB0 |
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Note: Index number 0xED |
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Note: Index number 0xEE |
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Note: Index number 0xEF |
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Note: Index number 0xEB |
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Note: Index number 0xC2 |
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Note: Index number 0xD8 |
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Note: Index number 0xD2 |
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Note: Index number 0x32. Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage. |
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Note: Index number 0x33. Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage. |
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Note: Index number 0x34. Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage. |
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Note: Index number 0xB1 |
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Note: Index number 0xE9 |
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Note: Index number 0xDC |
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Note: Index number 0x3A |
References
- ↑ Generation II's item 00h
- ↑ Pokémon News Machine (May 22-June 2002 text archive)
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |