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Cubchoo (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Cubchoo
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Growl
Normal
Status
0000
—
100
100%
40
05
5
Powder Snow
Ice
Special
040
40
100
100%
25
09
9
Bide
Normal
Physical
0000
—
00—
—%
10
13
13
Icy Wind
Ice
Special
055
55
095
95%
15
15
15
Play Nice
Normal
Status
0000
—
00—
—%
20
17
17
Fury Swipes
Normal
Physical
018
18
080
80%
15
21
21
Brine
Water
Special
065
65
100
100%
10
25
25
Endure
Normal
Status
0000
—
00—
—%
10
29
29
Charm
Fairy
Status
0000
—
100
100%
20
33
33
Slash
Normal
Physical
070
70
100
100%
20
36
36
Flail
Normal
Physical
0000
—
100
100%
15
41
41
Rest
Psychic
Status
0000
—
00—
—%
10
45
45
Blizzard
Ice
Special
110
110
070
70%
5
49
49
Hail
Ice
Status
0000
—
00—
—%
10
53
53
Thrash
Normal
Physical
120
120
100
100%
10
57
57
Sheer Cold
Ice
Special
0000
—
030
30%
5
Bold
indicates a move that gets
STAB
when used by Cubchoo
Italic
indicates a move that gets STAB only when used by an Evolution of Cubchoo
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM79
TM79
Frost Breath
Ice
Special
060
60
090}}
90%
10
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Cubchoo
Italic
indicates a move that gets STAB only when used by an Evolution of Cubchoo
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Assurance
Dark
Physical
60
100%
10
Avalanche
‡
Ice
Physical
60
100%
10
Encore
Normal
Status
—
100%
5
Focus Punch
Fighting
Physical
150
100%
20
Ice Punch
*
Ice
Physical
75
100%
15
Night Slash
Dark
Physical
70
100%
15
Play Rough
Fairy
Physical
90
90%
10
Sleep Talk
Normal
Status
—
—%
10
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Cubchoo in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Cubchoo in that game.
Bold
indicates a move that gets
STAB
when used by Cubchoo
Italic
indicates a move that gets STAB only when used by an Evolution of Cubchoo
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Cubchoo can be tutored the move in that game
A colored abbreviation in a white box indicates that Cubchoo cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Cubchoo
Italic
indicates a move that gets STAB only when used by an Evolution of Cubchoo
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Cubchoo
Italic
indicates a move that gets STAB only when used by an Evolution of Cubchoo
Click on the generation numbers at the top to see transfer-only moves for other generations