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Anorith (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Anorith
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Scratch
Normal
Physical
040
40
100}}
100%
35
Tough
4
♥♥♥♥
0
001
1
001
1
Harden
Normal
Status
0000
—
00—}}
—%
30
Tough
2
♥♥
0
007
7
004
4
Mud Sport
Ground
Status
0000
—
00—}}
—%
15
Cute
2
♥♥
0
013
13
007
7
Water Gun
Water
Special
040
40
100}}
100%
25
Cute
4
♥♥♥♥
0
037
37
010
10
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
Cool
3
♥♥♥
0
N/A
N/A
013
13
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
019
19
017
17
Metal Claw
Steel
Physical
050
50
095}}
95%
35
Cool
4
♥♥♥♥
0
031
31
021
21
Ancient Power
Rock
Special
060
60
100}}
100%
5
Tough
1
♥
0
N/A
N/A
025
25
Bug Bite
Bug
Physical
060
60
100}}
100%
20
Cute
3
♥♥♥
0
N/A
N/A
029
29
Brine
Water
Special
065
65
100}}
100%
10
Tough
3
♥♥♥
0
043
43
034
34
Slash
Normal
Physical
070
70
100}}
100%
20
Cool
4
♥♥♥♥
0
055
55
039
39
Crush Claw
Normal
Physical
075
75
095}}
95%
10
Cool
1
♥
4
♥♥♥♥
061
61
044
44
X-Scissor
Bug
Physical
080
80
100}}
100%
15
Cool
2
♥♥
1
♥
025
25
049
49
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
049
49
055
55
Rock Blast
Rock
Physical
025
25
090}}
90%
10
Tough
1
♥
0
Bold
indicates a move that gets
STAB
when used by Anorith
Italic
indicates a move that gets STAB only when used by an evolution of Anorith
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
Cool
4
♥♥♥♥
0
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
Tough
3
♥♥♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM76
TM76
Struggle Bug
Bug
Special
050
50
100}}
100%
20
Cute
2
♥♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
Cool
2
♥♥
1
♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Anorith
Italic
indicates a move that gets STAB only when used by an evolution of Anorith
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Aqua Jet
Water
Physical
40
100%
20
Cool
3
♥♥♥
0
Cross Poison
Poison
Physical
70
100%
20
Cool
2
♥♥
1
♥
Curse
Ghost
Status
—
—%
10
Tough
3
♥♥♥
0
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
Rapid Spin
*
Normal
Physical
20
100%
40
Cool
1
♥
0
Sand Attack
Ground
Status
—
100%
15
Cute
3
♥♥♥
0
Screech
Normal
Status
—
85%
40
Clever
3
♥♥♥
0
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Anorith in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Anorith in that game.
Bold
indicates a move that gets
STAB
when used by Anorith
Italic
indicates a move that gets STAB only when used by an evolution of Anorith
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bug Bite
Bug
Physical
60
100%
20
Cute
3
♥♥♥
0
X
Y
OR
AS
Earth Power
Ground
Special
90
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Anorith can be tutored the move in that game
A colored abbreviation in a white box indicates that Anorith cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Anorith
Italic
indicates a move that gets STAB only when used by an evolution of Anorith
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
String Shot
Bug
Status
0000
—
095}}
95%
40
Clever
2
♥♥
3
♥♥♥
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Anorith
Italic
indicates a move that gets STAB only when used by an evolution of Anorith
Click on the generation numbers at the top to see transfer-only moves for other generations