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Zekrom (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Zekrom
Zekrom is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Dragon Breath
Dragon
Special
060
60
100
100%
20
01
1
Noble Roar
Normal
Status
0000
—
100
100%
30
01
1
Ancient Power
Rock
Special
060
60
100
100%
5
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
08
8
Slash
Normal
Physical
070
70
100
100%
20
16
16
Crunch
Dark
Physical
080
80
100
100%
15
24
24
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
32
32
Dragon Claw
Dragon
Physical
080
80
100
100%
15
40
40
Thunderbolt
Electric
Special
090
90
100
100%
15
48
48
Fusion Bolt
Electric
Physical
100
100
100
100%
5
56
56
Hyper Voice
Normal
Special
090
90
100
100%
10
64
64
Thunder
Electric
Special
110
110
070
70%
10
72
72
Imprison
Psychic
Status
0000
—
00—
—%
10
80
80
Outrage
Dragon
Physical
120
120
100
100%
10
88
88
Bolt Strike
Electric
Physical
130
130
085
85%
5
Bold
indicates a move that gets
STAB
when used by Zekrom
Italic
indicates a move that gets STAB only when used by an evolution of Zekrom
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
TR
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Thunder Punch
Electric
Physical
075
75
100}}
100%
15
TM06
TM06
Fly
Flying
Physical
090
90
095}}
95%
15
TM08
TM08
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM09
TM09
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM14
TM14
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM17
TM17
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM18
TM18
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM19
TM19
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM30
TM30
Steel Wing
Steel
Physical
070
70
090}}
90%
25
TM33
TM33
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM40
TM40
Swift
Normal
Special
060
60
00—}}
—%
20
TM41
TM41
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
TM44
TM44
Imprison
Psychic
Status
0000
—
00—}}
—%
10
TM46
TM46
Weather Ball
Normal
Special
050
50
100}}
100%
10
TM48
TM48
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM57
TM57
Payback
Dark
Physical
050
50
100}}
100%
10
TM59
TM59
Fling
Dark
Physical
0000
—
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Thunder Fang
Electric
Physical
065
65
095}}
95%
15
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM80
TM80
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM97
TM97
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM99
TM99
Breaking Swipe
Dragon
Physical
060
60
100}}
100%
15
TR08
TR08
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TR09
TR09
Thunder
Electric
Special
110
110
070}}
70%
10
TR11
TR11
Psychic
Psychic
Special
090
90
100}}
100%
10
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR24
TR24
Outrage
Dragon
Physical
120
120
100}}
100%
10
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR32
TR32
Crunch
Dark
Physical
080
80
100}}
100%
15
TR33
TR33
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TR42
TR42
Hyper Voice
Normal
Special
090
90
100}}
100%
10
TR47
TR47
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
TR51
TR51
Dragon Dance
Dragon
Status
0000
—
00—}}
—%
20
TR62
TR62
Dragon Pulse
Dragon
Special
085
85
100}}
100%
10
TR64
TR64
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TR67
TR67
Earth Power
Ground
Special
090
90
100}}
100%
10
TR69
TR69
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
TR70
TR70
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TR75
TR75
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TR80
TR80
Electro Ball
Electric
Special
0000
—
100}}
100%
10
TR86
TR86
Wild Charge
Electric
Physical
090
90
100}}
100%
15
TR99
TR99
Body Press
Fighting
Physical
080
80
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Zekrom
Italic
indicates a move that gets STAB only when used by an evolution of Zekrom
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Zekrom in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Zekrom in that game.
Bold
indicates a move that gets
STAB
when used by Zekrom
Italic
indicates a move that gets STAB only when used by an evolution of Zekrom
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Draco Meteor
Dragon
Special
130
90%
5
Sw
Sh
EP
BD
SP
Dual Wingbeat
Flying
Physical
40
90%
10
Sw
Sh
EP
BD
SP
Rising Voltage
Electric
Special
70
100%
20
Sw
Sh
EP
BD
SP
Scale Shot
Dragon
Physical
25
90%
20
Bold
indicates a move that gets
STAB
when used by Zekrom
Italic
indicates a move that gets STAB only when used by an evolution of Zekrom
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
VI
-
VII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
VII
Charge Beam
Electric
Special
050
50
090}}
90%
10
V
VI
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
V
VI
VII
Cut
Normal
Physical
050
50
095}}
95%
30
V
VI
VII
Defog
Flying
Status
0000
—
00—}}
—%
15
V
VI
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
V
VI
VII
Dragon Rage
×
Dragon
Special
0000
—
100}}
100%
10
V
VI
VII
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
V
VI
VII
Echoed Voice
Normal
Special
040
40
100}}
100%
15
V
VI
VII
Flash
×
Normal
Status
0000
—
100}}
100%
20
V
VI
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
V
VI
VII
Haze
Ice
Status
0000
—
00—}}
—%
30
V
VI
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
V
VI
VII
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
V
VI
VII
Laser Focus
Normal
Status
0000
—
00—}}
—%
30
V
VI
VII
Magnet Rise
Electric
Status
0000
—
00—}}
—%
10
V
VI
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
V
VI
VII
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
V
VI
VII
Roost
Flying
Status
0000
—
00—}}
—%
10
V
VI
VII
Secret Power
×
Normal
Physical
070
70
100}}
100%
20
V
VI
VII
Shock Wave
Electric
Special
060
60
00—}}
—%
20
V
VI
VII
Signal Beam
×
Bug
Special
075
75
100}}
100%
15
V
VI
VII
Strength
Normal
Physical
080
80
100}}
100%
15
V
VI
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
V
VI
VII
Tailwind
Flying
Status
0000
—
00—}}
—%
15
V
VI
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Zekrom
Italic
indicates a move that gets STAB only when used by an evolution of Zekrom
×
indicates a move that
cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations