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Phanpy (Pokémon)/Generation VII learnset
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Revision as of 00:39, 6 October 2019 by
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(Created page with "{{pokelinkback|231|Phanpy|7}} ====By
leveling up
==== {{learnlist/levelh/7|Phanpy|Ground|Ground|2}} {{learnlist/level7|1|Odor Sleuth|Normal|Status|—|—|40...")
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← Phanpy
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Odor Sleuth
Normal
Status
0000
—
—
—%
40
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Defense Curl
Normal
Status
0000
—
—
—%
40
06
6
Flail
Normal
Physical
0000
—
100
100%
15
10
10
Rollout
Rock
Physical
030
30
090
90%
20
15
15
Natural Gift
Normal
Physical
0000
—
100
100%
15
19
19
Endure
Normal
Status
0000
—
—
—%
10
24
24
Slam
Normal
Physical
080
80
075
75%
20
28
28
Take Down
Normal
Physical
090
90
085
85%
20
33
33
Charm
Fairy
Status
0000
—
100
100%
20
37
37
Last Resort
Normal
Physical
140
140
100
100%
5
42
42
Double-Edge
Normal
Physical
120
120
100
100%
15
Bold
indicates a move that gets
STAB
when used by Phanpy
Italic
indicates a move that gets STAB only when used by an evolution of Phanpy
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Phanpy
Italic
indicates a move that gets STAB only when used by an evolution of Phanpy
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Ancient Power
Rock
Special
60
100%
5
Body Slam
Normal
Physical
85
100%
15
Counter
Fighting
Physical
—
100%
20
Endeavor
Normal
Physical
—
100%
5
Fissure
Ground
Physical
—
30%
5
Focus Energy
Normal
Status
—
—%
30
Head Smash
Rock
Physical
150
80%
5
Heavy Slam
Steel
Physical
—
100%
10
High Horsepower
US
UM
Ground
Physical
95
95%
10
Ice Shard
Ice
Physical
40
100%
30
Mud-Slap
Ground
Special
20
100%
10
Play Rough
Fairy
Physical
90
90%
10
Snore
Normal
Special
50
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Phanpy in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Phanpy in that game.
Bold
indicates a move that gets
STAB
when used by Phanpy
Italic
indicates a move that gets STAB only when used by an evolution of Phanpy
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
A black or white abbreviation in a colored box indicates that Phanpy can be tutored the move in that game
A colored abbreviation in a white box indicates that Phanpy cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Phanpy
Italic
indicates a move that gets STAB only when used by an evolution of Phanpy
Click on the generation numbers at the top to see Move Tutor moves from other generations