Belly Drum (move)

Revision as of 19:12, 7 March 2021 by Piotrek1113 (talk | contribs) (Undo revision 3338096 by Team Rocket Grunt (talk) Not needed, it's just a translation error, which is mentioned in AG015 article)
Belly Drum
はらだいこ Belly Drum
Belly Drum VIII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Earn double the score in the next turn.
Condition  Cute
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Belly Drum (Japanese: はらだいこ Belly Drum) is a non-damaging Normal-type move introduced in Generation II.

Effect

  This move effect may be in need of research.
Reason: Does the Belly Drum bug apply in Stadium 2?
You can discuss this on the talk page.

Belly Drum deducts half of the user's maximum HP (rounded down) from its current HP and, in return, it maximizes the user's Attack stat by raising it to +6 stages, even if the user's temporary Attack bonus stages were below 0 prior to using Belly Drum.

Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary).

If the user has Contrary, its Attack will be lowered to -6 stages (although the message will still say that the user maximized its Attack); even if the user's Attack is already at -6 stages, Belly Drum will deduct HP.

In Generation II only, if the Pokémon is under 50% HP when using the move, it will still have its Attack raised 2 stages due to a bug.

Belly Drum can also be used as part of a Pokémon Contest combination, causing Rest to gain two extra appeal points if it's used in the next turn.

If powered up by a Normalium Z into Z-Belly Drum, the user restores all of its HP before Belly Drum's HP deduction takes effect.

Description

Games Description
Stad2 A move that allows the user to consume half of its own HP in order to maximize its Attack.
GSC Reduces own HP to maximize Attack.
RSEColoXD Maximizes Attack while sacrificing HP.
FRLG The user maximizes its Attack stat at the cost of half its full HP.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
SwSh
The user maximizes its Attack stat in exchange for HP equal to half its max HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0060     Water 1 Water 1 37 37 31 31 31 31 48
0061     Water 1 Water 1 43 43 37 37 37 37 56
0062    
 
Water 1 Water 1 1
0108     Monster Monster 60
0143     Monster Monster 22 15RSE
13FRLG
17 17 44 44 48
0186     Water 1 Water 1 1
0263     Field Field 41 41 45 45XY
37ORAS
37 33
0264     Field Field 53 53 59 59XY
43ORAS
43 43
0296     Human-Like Human-Like 37 25 25 25 25
0297     Human-Like Human-Like 40 27 27 27XY
26ORAS
26
0446     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 44 44 48
0463     Monster Monster 60
0554     Field Field 30 30 30 36
554G  
Darumaka
Galarian Form
  Field Field 36
0555     Field Field 30 30 30 38
555G  
Darmanitan
Galarian Form
  Field Field 38
0652    
 
Field Field 1 1
0784    
 
Dragon Dragon 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0004     Monster Dragon
0079    
 
Monster Water 1
079G  
Slowpoke
Galarian Form
  Monster Water 1
0104     Monster Monster
0108     Monster Monster
0173     Fairy Fairy
0183    
 
Water 1 Fairy
0216     Field Field HGSS
0240     Human-Like Human-Like HGSS
0298    
 
Water 1 Fairy
0335     Field Field USUM
0363    
 
Water 1 Field
0650     Field Field
0684     Fairy Fairy
0819     Field Field
0875     Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0060     Water 1 Water 1 Pokéwalker - Blue Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0363    
 
Water 1 Field Island Scan - Route 7USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0194    
 
Water 1 Field Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0096     Human-Like Human-Like Wish Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time, Explorers of Darkness and Explorers of Sky, Belly Drum is a move with 10PP. The user cuts its Belly to 1, and maximizes its Attack stat by raising it by up to 20 stages. It will fail if the user's Belly is at 1 or 0. It is affected by Taunt and Snatch.

In Super Mystery Dungeon, it instead reduces the user's Belly by 50. If it is used when the user's Belly is 50 or less, it fails.

Description

Games Description
MDRB Boosts the user's Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.
MDTDS Boosts the user's Attack to its maximum value, but it empties the user's Belly to just 1. It has no effect if the Belly is 1 or less.
BSL じぶんの こうげきの だんかいが さいだいまで あがる しかし じぶんの おなかがへって 1になってしまう おなかが 1いかのときは こうかがない
MDGtI  UNUSED
SMD It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.


In the anime

 
Poliwag
 
Hariyama
The user taps its belly to cut its health to gain attack.
Pokémon Method
User First Used In Notes
  Poliwag waves its body back and forth and taps its stomach with its tail three times. Its body then becomes outlined in red, raising its attack power, but cutting its health.
A Poliwag Max borrowed from the Pokémon Trainer's School Gonna Rule the School! Debut
  Hariyama repeatedly hits its stomach with its hands, creating vibrations with each hit and maximizing its attack power in exchange of half of its health.
Hala's Hariyama Trial and Tribulation! None


In the manga

How I Became a Pokémon Card


Pokémon Adventures


Pocket Monsters Platinum: Aim to Be Battle King!!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Belly Drum is the only move that is capable of raising a single stat by more than three levels, not counting Psych Up, Power Swap, Guard Swap, and Heart Swap.
    • While Shell Smash causes a net total of eight stat changes, Belly Drum can cause more stat changes if the user has experienced at least a -3 stat change to its Attack stat, reaching twelve stat changes if the user has a -6 Attack stat change.
  • Due to how both this move and Darmanitan's Zen Mode Ability work, Belly Drum can force Darmanitan to change its form (unless it is at full HP and has an odd maximum HP).

In other languages

Language Title
Chinese Cantonese 腹鼓 Fūk Gú *
肚子打鼓 Tóuhjí Dágú *
肚子大鼓 Tóuhjí Daaihgú *
Mandarin 腹鼓 Fù Gǔ *
肚子鼓 Dùzi Gǔ *
肚子大鼓 Dùzi Dàgǔ *
肚子敲鼓 Dùzi Qiāogǔ
  Dutch Buikslag
  Finnish Vatsajymy
  French Cognobidon
  German Bauchtrommel
  Greek Στομαχόκρουση
  Italian Panciamburo
  Korean 배북 Baebuk
  Polish Bęben
Portuguese   Brazil Tambor Máximo (SM010-present, manga)
Tambor de Barriga
  Portugal Tambor de Barriga
  Russian Живот-барабан Zhivot-baraban
  Serbian Čeličenje
  Spanish Tambor
  Vietnamese Bụng Trống


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.