Wonder Room (move)

Revision as of 14:26, 10 January 2016 by BulbaBot (talk | contribs) (Robot: Automated text replacement (-^\[\[es:[^]]*\]\]\n +, -^\[\[pt:[^]]*\]\]\n +))
Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Wonder Room
ワンダールーム Wonder Room
Wonder Room V.png
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Scrambles the order in which Pokémon will move on the next turn.

Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V.

Effect

Generation V

Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.

Generation VI

Wonder Room now has priority of 0.

Description

Games Description

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054   Psyduck Water Water 57 50 50
055   Golduck Water Water 69 60 60
338   Solrock Rock Psychic 64 53 1, 53
49
577   Solosis Psychic Psychic 48 48
578   Duosion Psychic Psychic 53 53
579   Reuniclus Psychic Psychic 59 59
605   Elgyem Psychic Psychic 56 56
606   Beheeyem Psychic Psychic 68 1, 68
720   Hoopa
Hoopa Confined
Psychic Ghost   50
720   Hoopa
Hoopa Unbound
Psychic Dark   50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
079   Slowpoke Water Psychic      
200   Misdreavus Ghost Ghost        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
BW B2W2 XY ORAS
035   Clefairy Fairy Fairy
036   Clefable Fairy Fairy
054   Psyduck Water Water
055   Golduck Water Water
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
121   Starmie Water Psychic
122   Mr. Mime Psychic Fairy
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
173   Cleffa Fairy Fairy
197   Umbreon Dark Dark
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
233   Porygon2 Normal Normal
249   Lugia Psychic Flying
251   Celebi Psychic Grass
280   Ralts Psychic Fairy
281   Kirlia Psychic Fairy
282   Gardevoir Psychic Fairy
302   Sableye Dark Ghost
334   Altaria Dragon Flying
338   Solrock Rock Psychic
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
352   Kecleon Normal Normal
355   Duskull Ghost Ghost
356   Dusclops Ghost Ghost
381   Latios Dragon Psychic
386   Deoxys
Normal Forme
Psychic Psychic
386   Deoxys
Attack Forme
Psychic Psychic
386   Deoxys
Defense Forme
Psychic Psychic
386   Deoxys
Speed Forme
Psychic Psychic
429   Mismagius Ghost Ghost
436   Bronzor Steel Psychic
437   Bronzong Steel Psychic
439   Mime Jr. Psychic Fairy
442   Spiritomb Ghost Dark
474   Porygon-Z Normal Normal
475   Gallade Psychic Fighting
477   Dusknoir Ghost Ghost
480   Uxie Psychic Psychic
481   Mesprit Psychic Psychic
482   Azelf Psychic Psychic
491   Darkrai Dark Dark
517   Munna Psychic Psychic
518   Musharna Psychic Psychic
562   Yamask Ghost Ghost
563   Cofagrigus Ghost Ghost
577   Solosis Psychic Psychic
578   Duosion Psychic Psychic
579   Reuniclus Psychic Psychic
605   Elgyem Psychic Psychic
606   Beheeyem Psychic Psychic
648   Meloetta Normal Psychic
654   Braixen Fire Fire
655   Delphox Fire Psychic
677   Espurr Psychic Psychic
678   Meowstic Psychic Psychic
703   Carbink Rock Fairy
716   Xerneas Fairy Fairy
719   Diancie Rock Fairy
720   Hoopa Psychic Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia

In other languages

Language Title
  French Zone Étrange
  German Wunderraum
  Greek δωμάτιο των θαυμάτων
  Italian Mirabilzona
  Korean 원더룸 Wonder Room
  Brazilian Portuguese Sala Maravilhosa
  Spanish Zona Extraña



Variations of the move Trick Room
  Trick RoomMagic RoomWonder Room


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.