Mind Reader (move)

Mind Reader
こころのめ Mind's Eye
Mind Reader VIII.png
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.

Mind Reader does not allow the user to bypass protection moves.

Metronome ignores the effect of Mind Reader in favor of its random targeting.

Mind Reader's accuracy is 100%.

Generation III

Mind Reader's effect now lasts until the end of the next turn rather than until the user makes its next move.

While Mind Reader prevents the user's move from missing if it targets the affected Pokémon, it does not prevent its target being changed by move-drawing moves and Abilities.

Mind Reader can be used as the first move of a Pokémon Contest combination, causing DynamicPunch, Hi Jump Kick, Jump Kick, Mega Kick, Mega Punch, and Submission to score double the normal appeal if used in the next turn.

Generation IV onward

The move Mind Reader now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Mind Reader now fails if the user is already taking aim at a Pokémon. It will not fail if the Pokémon it was taking aim at fainted or switched out.

Mind Reader can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mind Reader, the user's Special Attack rises by one stage.

Description

Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe's action to ensure the next move's hit.
FRLG The user predicts the foe's action to ensure its next attack hits.
ColoXD Senses the target's move so the next attack will hit.
DPPtHGSSPBR The user senses the foe's movements with its mind to ensure its next attack does not miss.
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1 51 51 53 43 43 43SMUSUM 1
0096 Drowzee PsychicIC Big.png Human-Like Human-Like 29BDSP
0097 Hypno PsychicIC Big.png Human-Like Human-Like 29BDSP
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 31 31 33 33 33 33SMUSUM 28
0144 Articuno IceIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 37 37 22 22 22 22SMUSUM 60
144G Articuno
Articuno
Galarian Form
PsychicIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 60SwSh
0286 Breloom GrassIC Big.png
FightingIC Big.png
Fairy Grass 45 37 37 37XY
33ORAS
33 33BDSP
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug 19 19 19 19XY
25ORAS
25 35
0291 Ninjask BugIC Big.png
FlyingIC Big.png
Bug Bug 19 19 19 19XY
29ORAS
29 43
0292 Shedinja BugIC Big.png
GhostIC Big.png
Mineral Mineral 19 19 19 19XY
25ORAS
25 43
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25 25BDSP
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25 25BDSP
0801 Magearna SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 33 42SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0060 Poliwag WaterIC Big.png Water 1 Water 1
0236 Tyrogue FightingIC Big.png Human-Like Human-Like
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug BDSP
0406 Budew GrassIC Big.png
PoisonIC Big.png
Fairy Grass BDSP
0447 Riolu FightingIC Big.png Field Human-Like
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug
0616 Shelmet BugIC Big.png Bug Bug SwSh
0656 Froakie WaterIC Big.png Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0122 Mr. Mime PsychicIC Big.png Human-Like Human-Like New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Mind Reader is a move with 12PP. The user gains Sure Shot status condition for 11-12 turns, making user's moves ignore accuracy and evasion checks. This move is affected by Taunt.

Description

Games Description
MDRB Gives the user Sure Shot status, making all its moves and attacks completely accurate.
MDTDS Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.
BSL じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.


In the manga

Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 心之眼 Sām-jī Ngáahn
Mandarin 心之眼 Xīn-zhī Yǎn
France Flag.png French Lire-Esprit
Germany Flag.png German Willensleser
Greece Flag.png Greek Εγκεφαλογράφημα
Italy Flag.png Italian Leggimente
South Korea Flag.png Korean 마음의눈 Ma-eum-uinun
Brazil Flag.png Brazilian Portuguese Leitura Mental
Serbia Flag.png Serbian Čitanje misli
Spain Flag.png Spanish Telépata
Vietnam Flag.png Vietnamese Tâm Nhãn



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.