Barrier (move): Difference between revisions

 
(24 intermediate revisions by 16 users not shown)
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If powered up by a [[Psychium Z]] into Z-Barrier, all of the user's lowered stats are reset.
If powered up by a [[Psychium Z]] into Z-Barrier, all of the user's lowered stats are reset.


===Generation VIII===
===Generation VIII onwards===
Barrier can no longer be selected in a battle.
Barrier cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g7=2|g8=none|g9=none}}
{{Moveentry/8|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|−|−||||||1}}
{{Moveentry/8|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|33|36|36|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28{{sup/7|SMUSUM}}<br>31{{sup/7|PE}}|}}
{{Moveentry/8|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|33|36|36|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|31|}}
{{Moveentry/8|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|35|38|38|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28{{sup/7|SMUSUM}}<br>36{{sup/7|PE}}|}}
{{Moveentry/8|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|35|38|38|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|36|}}
{{Moveentry/8|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3||||||−|−|1}}
{{Moveentry/8|097|Hypno|type=Psychic|1|Human-Like|Human-Like|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|−|−||||||1}}
{{Moveentry/8|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1|1|1|1|1|1|1|}}
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1|1|1|1|1|1|1|1}}
{{Moveentry/8|137|Porygon|type=Normal|1|Mineral|Mineral|||||||18{{sup/7|PE}}|}}
{{Moveentry/8|0137|Porygon|type=Normal|1|Mineral|Mineral||||||−|−|18}}
{{Moveentry/8|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|63|11|11|8|1|64|64{{sup/7|SMUSUM}}<br>77{{sup/7|PE}}|}}
{{Moveentry/8|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|63|11|11|8|1|64|64|77|}}
{{Moveentry/8|151|Mew|type=Psychic|1|Undiscovered|Undiscovered||||40|40|40|40{{sup/7|SMUSUM}}<br>44{{sup/7|PE}}|}}
{{Moveentry/8|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||40|40|40|40|44|}}
{{Moveentry/8|439|Mime Jr.|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||||1|1|1|1|}}
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|}}
{{Moveentry/8|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||1|1|1|1|}}
{{Moveentry/8|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||1|1|1|1|}}
{{Moveentry/8|471|Glaceon|type=Ice|1|Field|Field||||78{{sup/4|PtHGSS}}|78{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|}}
{{Moveentry/8|0471|Glaceon|type=Ice|1|Field|Field||||78{{sup/4|PtHGSS}}|78{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|}}
{{Movefoot|Psychic|8}}
{{Movefoot|Psychic|8}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|2}}
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/7|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|120|Staryu|type=Water|1|Water 3|Water 3|{{tt|✔|Cannot be inherited because Staryu is genderless}}{{sup/2|GS}}|||||}}
{{Moveentry/6|0120|Staryu|type=Water|1|Water 3|Water 3|{{tt|✔|Cannot be inherited because Staryu is genderless}}{{sup/2|GS}}|||||}}
{{Moveentry/7|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/7|239|Elekid|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0239|Elekid|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|240|Magby|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0240|Magby|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|258|Mudkip|type=Water|2|Monster|Water 1|||||✔|✔||note=Chain breed}}
{{Moveentry/6|0258|Mudkip|type=Water|2|Monster|Water 1|||||✔|✔||note=Chain breed}}
{{Moveentry/7|345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/7|366|Clamperl|type=Water|1|Water 1|Water 1||✔|✔|✔|✔|✔||note=Chain breed}}
{{Moveentry/6|0366|Clamperl|type=Water|1|Water 1|Water 1||✔|✔|✔|✔|✔||note=Chain breed}}
{{Moveentry/7|517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔|}}
{{Moveentry/6|0517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔|}}
{{Moveentry/7|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|}}
{{Moveentry/6|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|}}
{{Moveentry/7|677|Espurr|type=Psychic|1|Field|Field|||||✔|✔|}}
{{Moveentry/6|0677|Espurr|type=Psychic|1|Field|Field|||||✔|✔|}}
{{Moveentry/7|698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔||note=Chain breed}}
{{Moveentry/6|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔||note=Chain breed}}
{{Moveentry/7|712|Bergmite|type=Ice|2|Monster|Mineral|||||✔|✔||note=Chain breed}}
{{Moveentry/6|0712|Bergmite|type=Ice|2|Monster|Mineral|||||✔|✔||note=Chain breed}}
{{Movefoot|Psychic|7}}
{{Movefoot|Psychic|6}}


===Special move===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|090|Shellder|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0090|Shellder|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|605|Elgyem|type=Psychic|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Moveentry/1|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


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====[[Generation II]]====
====[[Generation II]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|137|Porygon|type=Normal|1|Mineral|Mineral|[[List of Gotta Catch 'Em All event Pokémon#Barrier Porygon|New York Pokémon Center]]}}
{{Moveentry/1|0137|Porygon|type=Normal|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Barrier Porygon|New York Pokémon Center]]}}
{{Moveentry/1|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|[[List of Gotta Catch 'Em All event Pokémon#Barrier Ledyba|New York Pokémon Center]]}}
{{Moveentry/1|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|[[List of PCNY event Pokémon distributions (Generation II)#Barrier Ledyba|New York Pokémon Center]]}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


====[[Generation VI]]====
====[[Generation VI]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|[[Dragonite (Pokémon)#In events|Lance's Dragonite]]}}
{{Moveentry/1|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|[[Dragonite (Pokémon)#In events|Lance's Dragonite]]}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Barrier is a move with 22PP. The user raises its Defense by two stages. This move is affected by {{m|Snatch}} and {{m|Taunt}}.
Barrier raises the user's Defense by two stages.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's PP has been decreased to 16.
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=16|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=16|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=12|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=12|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


==={{g|Rumble Rush}}===
In {{g|Rumble Rush}}, all [[status move]]s including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss {{p|Mr. Mime}} and {{p|Mew}}.
{{RumbleRushOtherAttack|move=Barrier|type=Psychic
|charge=1.54
|range=Circular (self)
|target=Self
|effect=Raises the user's Defense}}
==={{g|UNITE}}===
In Pokémon UNITE, Barrier is {{p|Mr. Mime}}'s second move. It is obtained by reaching level 6 upgrading {{m|Light Screen}} into it instead of {{m|Guard Swap}}. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.
===Description===
===Description===
{{movedesc|Psychic}}
{{movedesc|Psychic}}
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==In the anime==
==In the anime==
===Main series===
===Main series===
{{moveanime|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Mewtwo Barrier.png|image1p=Mewtwo|image2=Mimey Barrier.png|image2p=Mr. Mime|image3=Misty Togepi Metronome Barrier.png|image3p=Togepi|image4=Mew Barrier.png|image4p=Mew}}
{{moveanime|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Mimey Barrier.png|image1p=Mr. Mime|image2=Misty Togepi Metronome Barrier.png|image2p=Togepi|image3=Mew Barrier.png|image3p=Mew|image4=Mewtwo Barrier.png|image4p=Mewtwo}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.}}
{{movemid|type=psychic|user=Mewtwo (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink energy barrier appears around it.}}
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Mew {{color2|000|Anime move errors|could not legally learn}} Barrier {{color2|000|Generation I|at the time}}}}
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.}}
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.}}
{{movemid|type=psychic|user=Mimey|user1=Delia's Mimey|startcode=EP064|startname=It's Mr. Mime Time|notes=Debut}}
{{movemid|type=psychic|user=Mimey|user1=Delia's Mimey|startcode=EP064|startname=It's Mr. Mime Time}}
{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}}
{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.}}
{{movemid|type=psychic|user=Mewtwo (M01)|startcode=M01|startname=Mewtwo Strikes Back}}
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink energy barrier appears around it.}}
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Mew {{color2|{{psychic color dark}}|Anime move errors|could not legally learn}} Barrier {{color2|{{psychic color dark}}|Generation I|at the time}}}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=A blue energy barrier appears around Togepi and its allies, protecting them from attacks.}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=A blue energy barrier appears around Togepi and its allies, protecting them from attacks.}}
{{movebtm|type=psychic|user=Misty's Togepi|startcode=EP088|startname=In the Pink|notes=Used via {{mcolor|Metronome|{{psychic color dark}}}}}}
{{movebtm|type=psychic|user=Misty's Togepi|startcode=EP088|startname=In the Pink|notes=Used via {{mcolor|Metronome|000}}}}


===Pokémon Origins===
===Pokémon Origins===
Line 158: Line 175:


===Pokémon Pocket Monsters===
===Pokémon Pocket Monsters===
{{movemanga|type=psychic|exp=yes|gen=The user forms a light barrier wall.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy|image2=Misty Togepi Metronome Barrier PM.png|image2p=Togepi}}
{{movemanga|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy|image2=Misty Togepi Metronome Barrier PM.png|image2p=Togepi}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a light barrier wall in from of them.}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a wall of energy in front of them.}}
{{movemid|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut<br>Clefairy {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Barrier}}
{{movemid|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut<br>Clefairy {{color2|000|Manga move errors|cannot legally learn}} Barrier}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=Togepi forms a barrier around it, preventing itself from getting hit by attacks.}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=Togepi forms a barrier around it, preventing itself from getting hit by attacks.}}
{{movebtmManga|type=psychic|user=Misty's Togepi|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movebtmManga|type=psychic|user=Misty's Togepi|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Used via {{mcolor|Metronome|000}}}}


==In other generations==
==In other generations==
Line 204: Line 221:
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the [[Generation I]] games.
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the [[Generation I]] games.
** A Dragonite with Barrier was distributed as a participation gift in the {{n|Kanto Classic Wi-Fi tournament announced|Kanto Classic Wi-Fi tournament}} as a reference to this Dragonite.
** A Dragonite with Barrier was distributed as a participation gift in the {{n|Kanto Classic Wi-Fi tournament announced|Kanto Classic Wi-Fi tournament}} as a reference to this Dragonite.
* Despite having distinct effects in the games, {{m|Reflect}}, {{m|Light Screen}}, Barrier, {{m|Protect}}, and {{m|Safeguard}} are often depicted in the anime seemingly sharing the same effect that Protect has in the games (protecting the user from most the effect of moves).


==In other languages==
==In other languages==
Line 217: Line 235:
|id=Perisai
|id=Perisai
|it=Barriera
|it=Barriera
|ko=배리어 ''{{tt|Baerieo|Barrier}}''
|ko=배리어 ''{{tt|Baeri-eo|Barrier}}''
|pt_eu=Barreira
|pt=Barreira
|pt_br=Barreira
|sr=Barijera
|sr=Barijera
|es=Barrera
|es=Barrera
Line 231: Line 248:
[[Category:Moves that can raise the user's Defense]]
[[Category:Moves that can raise the user's Defense]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Barriere]]
[[de:Barriere]]

Latest revision as of 22:01, 16 April 2024

Barrier
バリアー Barrier
Barrier PE.png
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to V

Barrier increases the user's Defense by two stages.

Generations VI and VII

Barrier's PP was changed from 30 to 20.

If powered up by a Psychium Z into Z-Barrier, all of the user's lowered stats are reset.

Generation VIII onwards

Barrier cannot be selected in a battle.

Description

Games Description
Stad Instantly forms a barrier between the user and the opponent. Defense is sharply increased.
Stad2 Instantly forms a barrier between the user and the opponent. Defense is increased.
GSC Sharply increases user's Defense.
RSEColoXD Creates a barrier that sharply raises Defense.
FRLG The user throws up a sturdy wall that sharply raises its Defense stat.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user throws up a sturdy wall that sharply raises its Defense stat.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0065     Human-Like Human-Like 1
0072    
 
Water 3 Water 3 33 36 36 26 29 29XY
28ORAS
28 31
0073    
 
Water 3 Water 3 35 38 38 26 29 29XY
28ORAS
28 36
0091    
 
Water 3 Water 3 1
0097     Human-Like Human-Like 1
0122    
 
Human-Like Human-Like 1 1 1 1 1 1 1 1
0137     Mineral Mineral 18
0150     No Eggs Discovered No Eggs Discovered 63 11 11 8 1 64 64 77
0151     No Eggs Discovered No Eggs Discovered 40 40 40 40 44
0439    
 
No Eggs Discovered No Eggs Discovered 1 1 1 1
0462    
 
Mineral Mineral 1 1 1 1
0471     Field Field 78PtHGSS 78BW
29B2W2
29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0063     Human-Like Human-Like
0090     Water 3 Water 3
0096     Human-Like Human-Like
0120     Water 3 Water 3 GS
0222    
 
Water 1 Water 3
0239     Human-Like Human-Like
0240     Human-Like Human-Like
0258     Monster Water 1
0345    
 
Water 3 Water 3
0366     Water 1 Water 1
0517     Field Field
0605     Human-Like Human-Like
0677     Field Field
0698    
 
Monster Monster
0712     Monster Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0090     Water 3 Water 3 Dream World - Sparkling Sea
0605     Human-Like Human-Like Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0137     Mineral Mineral New York Pokémon Center
0165    
 
Bug Bug New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0149    
 
Water 1 Dragon Lance's Dragonite
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Barrier raises the user's Defense by two stages.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 16 - —% - User User -
BSL - - 16 - —% - User User -
MDGtI - - 12 50 —% - User User -
SMD - - 12 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss Mr. Mime and Mew.

  Barrier
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Defense

Pokémon UNITE

In Pokémon UNITE, Barrier is Mr. Mime's second move. It is obtained by reaching level 6 upgrading Light Screen into it instead of Guard Swap. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.

Description

Games Description
MDRB Boosts the user's Defense by two levels.
MDTDS Boosts the user's Defense by 2 levels.
BSL じぶんの ぼうぎょを 2だんかいあげる
MDGtI It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a  Wonder Tile.)
SMD It sharply boosts your Defense.*
It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.*


In the anime

Main series

 
Mew
 
Mr. Mime
 
Togepi
 
Mewtwo
The user instantly forms a barrier between itself and the opponent to protect itself from attacks.
Pokémon Method
User First Used In Notes
  Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.
Mewtwo (M01) Mewtwo Strikes Back Debut
  Mew rises into the air and a pink energy barrier appears around it.
Mew (M01) Mewtwo Strikes Back Mew could not legally learn Barrier at the time
  Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.
Delia's Mimey It's Mr. Mime Time None
Stella's Mr. Mime It's Mr. Mime Time None
  A blue energy barrier appears around Togepi and its allies, protecting them from attacks.
Misty's Togepi In the Pink Used via Metronome


Pokémon Origins

 
Mewtwo


The user forms an energy barrier to protect itself from the foe's attack.
Pokémon Method
User First Used In Notes
  Mewtwo forms a light green energy barrier around its body, protecting it from attacks.
Red's Mewtwo File 4: Charizard Debut


In the manga

Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

 
Lance's Dragonite using Barrier

In other languages

Language Title
Chinese Cantonese 屏障 Pìhngjeung *
障礙 Jeungngoih *
Mandarin 屏障 Píngzhàng *
障礙 Zhàng'ài *
防護罩 Fánghùzhào *
  Czech Bránění
  Danish Spærre
  Dutch Barrière
  French Bouclier
  German Barriere
  Greek Παραπέτασμα
  Indonesian Perisai
  Italian Barriera
  Korean 배리어 Baeri-eo
  Portuguese Barreira
  Serbian Barijera
  Spanish Barrera
  Vietnamese Rào Chắn


Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.