Fennekin (Pokémon)/Generation VI learnset

← Fennekin Fennekin

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Scratch Normal Physical 04040 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Tail Whip Normal Status 0000 100100% 30 Cute 2 ♥♥ 0  
055 Ember Fire Special 04040 100100% 25 Cute 4 ♥♥♥♥ 0  
1111 Howl Normal Status 0000 00——% 40 Cool 2 ♥♥ 0  
1414 Flame Charge Fire Physical 05050 100100% 20 Cool 1 0  
1717 Psybeam Psychic Special 06565 100100% 20 Beautiful 3 ♥♥♥ 0  
2020 Fire Spin Fire Special 03535 08585% 15 Beautiful 3 ♥♥♥ 0  
2525 Lucky Chant Normal Status 0000 00——% 30 Cute 1 0  
2727 Light Screen Psychic Status 0000 00——% 30 Beautiful 2 ♥♥ 0  
3131 Psyshock Psychic Special 08080 100100% 10 Beautiful 1 4 ♥♥♥♥
3535 Flamethrower Fire Special 09090 100100% 15 Beautiful 4 ♥♥♥♥ 0  
3838 Will-O-Wisp Fire Status 0000 08585% 15 Beautiful 3 ♥♥♥ 0  
4141 Psychic Psychic Special 09090 100100% 10 Clever 4 ♥♥♥♥ 0  
4343 Sunny Day Fire Status 0000 00——% 5 Beautiful 1 0  
4646 Magic Room Psychic Status 0000 00——% 10 Clever 3 ♥♥♥ 0  
4848 Fire Blast Fire Special 110110 08585% 5 Beautiful 1 0  
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an Evolution of Fennekin

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5 Beautiful 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20 Cool 1 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 Beautiful 3 ♥♥♥ 0  
TM50  TM50 Overheat Fire Special 130130 090}}90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
TM59  TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an Evolution of Fennekin
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
Hypnosis Psychic Status 60% 20 Clever 1 3 ♥♥♥
Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
Wish* Normal Status —% 10 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Fennekin in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Fennekin in that game.
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an Evolution of Fennekin

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Fire Pledge Fire Special 80 100% 10 Beautiful 2 ♥♥ 0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magic Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Fennekin can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Fennekin cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an Evolution of Fennekin
  • Click on the generation numbers at the top to see Move Tutor moves from other generations