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Deino (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Deino
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Dragon Rage
Dragon
Special
0000
—
100
100%
10
04
4
Focus Energy
Normal
Status
0000
—
00—
—%
30
09
9
Bite
Dark
Physical
060
60
100
100%
25
12
12
Headbutt
Normal
Physical
070
70
100
100%
15
17
17
Dragon Breath
Dragon
Special
060
60
100
100%
20
20
20
Roar
Normal
Status
0000
—
00—
—%
20
25
25
Crunch
Dark
Physical
080
80
100
100%
15
28
28
Slam
Normal
Physical
080
80
075
75%
20
32
32
Dragon Pulse
Dragon
Special
085
85
100
100%
10
38
38
Work Up
Normal
Status
0000
—
00—
—%
30
42
42
Dragon Rush
Dragon
Physical
100
100
075
75%
10
48
48
Body Slam
Normal
Physical
085
85
100
100%
15
50
50
Scary Face
Normal
Status
0000
—
100
100%
10
58
58
Hyper Voice
Normal
Special
090
90
100
100%
10
62
62
Outrage
Dragon
Physical
120
120
100
100%
10
Bold
indicates a move that gets
STAB
when used by Deino
Italic
indicates a move that gets STAB only when used by an Evolution of Deino
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Deino
Italic
indicates a move that gets STAB only when used by an Evolution of Deino
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Assurance
Dark
Physical
60
100%
10
Astonish
Ghost
Physical
30
100%
15
Belch
US
UM
Poison
Special
120
90%
10
Dark Pulse
Dark
Special
80
100%
15
Double Hit
Normal
Physical
35
90%
10
Earth Power
‡
Ground
Special
90
100%
10
Fire Fang
Fire
Physical
65
95%
15
Head Smash
Rock
Physical
150
80%
5
Ice Fang
Ice
Physical
65
95%
15
Screech
Normal
Status
—
85%
40
Thunder Fang
Electric
Physical
65
95%
15
Moves marked with an asterisk (*) must be
chain bred
onto Deino in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Deino in that game.
Bold
indicates a move that gets
STAB
when used by Deino
Italic
indicates a move that gets STAB only when used by an Evolution of Deino
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Draco Meteor
Dragon
Special
130
90%
5
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Outrage
Dragon
Physical
120
100%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Deino can be tutored the move in that game
A colored abbreviation in a white box indicates that Deino cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Deino
Italic
indicates a move that gets STAB only when used by an Evolution of Deino
Click on the generation numbers at the top to see Move Tutor moves from other generations
Special moves
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Island Scan
S
M
Assurance
Dark
Physical
60
100%
10
A superscript level indicates that Deino can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Deino
Italic
indicates a move that gets STAB only when used by an Evolution of Deino
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Deino
Italic
indicates a move that gets STAB only when used by an Evolution of Deino
Click on the generation numbers at the top to see transfer-only moves for other generations