Deino (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Dragon Rage Dragon Special 0000 100100% 10
044 Focus Energy Normal Status 0000 00——% 30
099 Bite Dark Physical 06060 100100% 25
1212 Headbutt Normal Physical 07070 100100% 15
1717 Dragon Breath Dragon Special 06060 100100% 20
2020 Roar Normal Status 0000 00——% 20
2525 Crunch Dark Physical 08080 100100% 15
2828 Slam Normal Physical 08080 07575% 20
3232 Dragon Pulse Dragon Special 08585 100100% 10
3838 Work Up Normal Status 0000 00——% 30
4242 Dragon Rush Dragon Physical 100100 07575% 10
4848 Body Slam Normal Physical 08585 100100% 15
5050 Scary Face Normal Status 0000 100100% 10
5858 Hyper Voice Normal Special 09090 100100% 10
6262 Outrage Dragon Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Assurance Dark Physical 60 100% 10
   Astonish Ghost Physical 30 100% 15
    BelchUSUM Poison Special 120 90% 10
      
      
  
Dark Pulse Dark Special 80 100% 15
  Double Hit Normal Physical 35 90% 10
      
  
Earth Power Ground Special 90 100% 10
       Fire Fang Fire Physical 65 95% 15
    Head Smash Rock Physical 150 80% 5
   Ice Fang Ice Physical 65 95% 15
      
   
Screech Normal Status 85% 40
   Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Deino in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Deino in that game.
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Draco Meteor Dragon Special 130 90% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Uproar Normal Special 90 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Deino can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deino cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Generation VII
Other generations:
V - VI - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Assurance Dark Physical 60 100% 10
  • A superscript level indicates that Deino can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Incinerate Fire Special 06060 100}}100% 15
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see transfer-only moves for other generations