Deino (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
V - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Dragon Rage Dragon Special 0000 100100% 10 Cool 3 ♥♥♥ 0  
044 Focus Energy Normal Status 0000 00——% 30 Cool 1 0  
099 Bite Dark Physical 06060 100100% 25 Tough 2 ♥♥ 3 ♥♥♥
1212 Headbutt Normal Physical 07070 100100% 15 Tough 4 ♥♥♥♥ 0  
1717 Dragon Breath Dragon Special 06060 100100% 20 Cool 2 ♥♥ 3 ♥♥♥
2020 Roar Normal Status 0000 00——% 20 Cool 3 ♥♥♥ 0  
2525 Crunch Dark Physical 08080 100100% 15 Tough 1 4 ♥♥♥♥
2828 Slam Normal Physical 08080 07575% 20 Tough 4 ♥♥♥♥ 0  
3232 Dragon Pulse Dragon Special 08585 100100% 10 Beautiful 4 ♥♥♥♥ 0  
3838 Work Up Normal Status 0000 00——% 30 Tough 3 ♥♥♥ 0  
4242 Dragon Rush Dragon Physical 100100 07575% 10 Tough 3 ♥♥♥ 0  
4848 Body Slam Normal Physical 08585 100100% 15 Tough 1 4 ♥♥♥♥
5050 Scary Face Normal Status 0000 100100% 10 Tough 3 ♥♥♥ 0  
5858 Hyper Voice Normal Special 09090 100100% 10 Cool 2 ♥♥ 2 ♥♥
6262 Outrage Dragon Physical 120120 100100% 10 Cool 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM59  TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10 Tough 3 ♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
    Assurance Dark Physical 60 100% 10 Clever 1 0  
   Astonish Ghost Physical 30 100% 15 Cute 2 ♥♥ 3 ♥♥♥
      
      
  
Dark Pulse Dark Special 80 100% 15 Cool 4 ♥♥♥♥ 0  
  Double Hit Normal Physical 35 90% 10 Cool 2 ♥♥ 1
       Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
       Fire Fang Fire Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
    Head Smash Rock Physical 150 80% 5 Tough 6 ♥♥♥♥♥♥ 0  
   Ice Fang Ice Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
       Screech Normal Status 85% 40 Clever 3 ♥♥♥ 0  
   Thunder Fang Electric Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Deino in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Deino in that game.
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Draco Meteor Dragon Special 130 90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
X Y OR AS Dragon Pulse Dragon Special 85 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Outrage Dragon Physical 120 100% 10 Cool 6 ♥♥♥♥♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Deino can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deino cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino
  • Click on the generation numbers at the top to see Move Tutor moves from other generations