Absorb (move)

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Absorb
すいとる Absorb
Absorb PE.png
Absorb PE 2.png
Type  Grass
Category  Special
PP  15 (max. 24)
Power  40
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Absorb (Japanese: すいとる Absorb) is a damage-dealing Grass-type move introduced in Generation I. Absorb is the first in a line of three Grass-type HP-draining attacks, the other two being Mega Drain and Giga Drain.

Effect

Generations I and II

Absorb inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user.

If Absorb breaks a substitute, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.

In the Pokémon Stadium series and Generation II games, Absorb will always miss if the target has a substitute.

Generation III

Absorb will now properly heal the user when damaging a substitute, even if it was broken. When used on a Pokémon with the Liquid Ooze Ability, the user will lose the amount of HP it would have gained instead.

Absorb can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Growth was used in the prior turn.

Generations IV and V

Absorb's PP is increased to 25. If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

Generation VI

Absorb cannot be used if the user is under the effects of Heal Block.

Generation VII

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Absorb's power was changed from 20 to 40, while its PP was reduced to 15.

Description

Games Description
StadStad2 A Grass-type attack. It adds half the HP it drained from the target to the attacker's HP.
GSC Steals 1/2 of the damage inflicted.
RSEColoXD An attack that absorbs half the damage inflicted.
FRLG An attack that absorbs half the damage it inflicted to restore HP.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
SwSh
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0041    
 
Flying Flying 1
0042    
 
Flying Flying 1
0043    
 
Grass Grass 1 1 1 1 1 1 1 1
0044    
 
Grass Grass 1 1 1 1 1 1 1 1
0045    
 
Grass Grass 1 1 1PE 1
0046    
 
Bug Grass 11SMUSUM
9PE
0047    
 
Bug Grass 1, 11SMUSUM
9PE
0114     Grass Grass 29RGB
27Y
10 10 8 8BW
10B2W2
10 10SMUSUM
1PE
0140    
 
Water 1 Water 3 34 10 13 6 6 6 6SMUSUM
18PE
0141    
 
Water 1 Water 3 1, 34 1, 10 1, 13 1, 6 1, 6 1, 6 1, 6SMUSUM
1, 18PE
0167    
 
Bug Bug 5
0168    
 
Bug Bug 1, 5
0169    
 
Flying Flying 1
0182     Grass Grass 1 1 1
0187    
 
Fairy Grass 1USUM
0188    
 
Fairy Grass 1USUM
0189    
 
Fairy Grass 1USUM
0191     Grass Grass 1 1 1 1 1 1
0192     Grass Grass 1 1 1 1 1 1
0252     Monster Dragon 6 6 6 6XY
5ORAS
5
0253     Monster Dragon 1, 6 1, 6 1, 6 1, 6XY
1, 5ORAS
1, 5
0254     Monster Dragon 1, 6 1, 6 1, 6 1, 6XY
1, 5ORAS
1, 5
0267    
 
Bug Bug 1, 10 1, 10 1, 10 1, 10XY
12ORAS
12
0270    
 
Water 1 Grass 7 5 5 5XY
6ORAS
6 3
0271    
 
Water 1 Grass 7 5 5 5XY
6ORAS
6 1
0272    
 
Water 1 Grass 1 1
0273     Field Grass 3
0274    
 
Field Grass 1
0275    
 
Field Grass 1
0285     Fairy Grass 1 1 1 1 1
0286    
 
Fairy Grass 1 1 1 1 1
0290    
 
Bug Bug 5 21
0291    
 
Bug Bug 1, 5 23
0292    
 
Mineral Mineral 1, 5 23
0315    
 
Fairy Grass 1 1 1 1 1 1
0331     Grass Human-Like 5 5 5 5XY
4ORAS
4
0332    
 
Grass Human-Like 1, 5 1, 5 1, 5 1, 5XY
1, 4ORAS
1, 4
0387     Monster Grass 9 9 9 9
0388     Monster Grass 9 9 9 1, 9
0389    
 
Monster Grass 1, 9 1, 9 1, 9 1, 9
0402     Bug Bug 14
0406    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
0407    
 
Fairy Grass 1
0465     Grass Grass 8 8BW
10B2W2
10 10
0546    
 
Grass Fairy 1 1 1 1
0547    
 
Grass Fairy 1
0548     Grass Grass 1 1 1
0556     Grass Grass 1 1 1 1
0590    
 
Grass Grass 1 1 1
0591    
 
Grass Grass 1 1 1
0592    
 
Amorphous Amorphous 5 5 5 1
0593    
 
Amorphous Amorphous 1, 5 1, 5 1, 5 1
0595    
 
Bug Bug 1 1
0596    
 
Bug Bug 1 1
0616     Bug Bug 1 1
0617     Bug Bug 1 1
0636    
 
Bug Bug 10
0637    
 
Bug Bug 1, 10
0704     Dragon Dragon 5 5 1
0705     Dragon Dragon 5 1, 5 1
0706     Dragon Dragon 5 1, 5 1
0714    
 
Flying Flying 5 1
0715    
 
Flying Flying 1, 5 1
0742    
 
Bug Fairy 1 1
0743    
 
Bug Fairy 1 1
0755    
 
Grass Grass 1 1
0756    
 
Grass Grass 1 1
0769    
 
Amorphous Amorphous 1
0770    
 
Amorphous Amorphous 1
0781    
 
Mineral Mineral 1 1
0797    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0231     Field Field New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 20
Accuracy: 100%
Effect: It heals the attacking Pokémon of 50% of the damage inflicted.
If the Pokémon has a 100% link with their Warrior, it heals 66% of the damage inflicted.
Users:      
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Mystery Dungeon series

Absorb inflicts damage and restores the user's HP based on the damage inflicted. In Red Rescue Team and Blue Rescue Team, Absorb has a power of 1, 18 PP, and 88 accuracy. It restores HP to the user equal to ½ of the damage dealt, and can only target an enemy in front of the user. It counts as a sound-or-mouth based move, and is thus unusable if the user is Muzzled.

In Gates to Infinity and Pokémon Super Mystery Dungeon, ½ of the damage dealt will be restored to the user. In Gates to Infinity, the HP restored will be based off the HP lost by the target, while in Super Mystery Dungeon, the HP restored is based off the overall damage dealt. For example, Absorb dealing 120 damage to a target with 50 HP will restore 25 HP in Gates to Infinity, but 60 HP in Super Mystery Dungeon.

Description

Games Description
MDRB Inflicts damage on the target. It also restores the user's HP based on the damage it inflicted.
MDTDS Inflicts damage on the target, then restores the user's HP based on the damage inflicted.
BSL てきポケモンに ダメージをあたえる あたえたダメージに おうじて じぶんの HPが かいふくする
Conq. A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
MDGtI
SMD
It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.


In the anime

 
Tangrowth
 
Bellsprout
 
Shroomish
A nutrient-draining attack that absorbs the opponent's energy and adds it to the user.
Pokémon Method
User First Used In Notes
  Tangrowth holds out its arms and fires two red beams from them at the opponent. When the opponent is hit, its body glows red and it drains its energy. Sometimes, the red parts of its hands glow red before it fires the beams.
A wild Tangrowth Promoting Healthy Tangrowth! Debut
  Shroomish releases a red beam from the hole on its head at the opponent. When hit, the opponent's body glows red and it absorbs its energy.
A wild Shroomish Promoting Healthy Tangrowth! None
  Bellsprout releases two red beams from the leaves on the side of its body at the opponent. When it hits it, the opponent's body glows red and it absorbs its energy.
A wild Bellsprout Promoting Healthy Tangrowth! Bellsprout cannot legally learn Absorb


In the manga

In the Pokémon Adventures manga


In the Pokémon Battrio: Aim to be Battrio Master manga


In the Pocket Monsters Platinum: Aim to Be Battle King manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 吸取 Kāpchéui *
吸收 Kāpsāu *
Mandarin 吸取 Xīqǔ *
吸收 Xīshōu *
  Czech Vstřebání
  Danish Opsuge
  Dutch Absorbeer
  French Vol-Vie
  German Absorber
  Greek Απορρόφηση Aporrófisi
  Italian Assorbimento
  Korean 흡수 Heubsu
  Polish Absorpcja
Portuguese   Brazil Absorção (games, TCG, manga)
Absorver (The Official Pokémon Handbook)
  Portugal Absorver
  Romanian Absorbirea
  Serbian Apsorpcija
  Spanish Absorber
  Turkish Emiş
  Vietnamese Hấp Thụ


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.